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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Neverwinter Nights: Enhanced Edition 

 

Developer

 Beamdog 

 

Publisher

 Beamdog 

 

Tags

 

Singleplayer 

 

 Co-op 

Release

 2018-03-27 

 

GameBillet

 19.99 /

 

 

Steam

 € £ $ / % 

 

News

 104 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 926 

 

Steam Rating

 n/a 

Steam store

 https://store.steampowered.com/app/704450 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 200,000 .. 500,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 87  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 87 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Neverwinter Nights Binaries - Linux [14.98 M] 


DLC

 Neverwinter Nights: Enhanced Edition Infinite Dungeons 


 Neverwinter Nights: Enhanced Edition Wyvern Crown of Cormyr 


 Neverwinter Nights: Enhanced Edition Pirates of the Sword Coast 


 Neverwinter Nights: Enhanced Edition Heroes of Neverwinter Portrait Pack 


 Neverwinter Nights: Enhanced Edition Darkness Over Daggerford 


 Neverwinter Nights: Enhanced Edition Tyrants of the Moonsea 


 Neverwinter Nights: Enhanced Edition Dark Dreams of Furiae 




LINUX STREAMERS (7)
4ourty2mecanospherelgngarpikehackoon_
ganjik61kyrenazvladimirm2




Introducing the Neverwinter Nights: Enhanced Edition Development branch

We heard you like betas for your betas. The Development beta branch for Neverwinter Nights: Enhanced Edition has just been opened.



This development branch will remain open beyond the launch of NWN:EE for brave souls to supply feedback on early versions of features and fixes. Access it through the Beta tab after opening the game properties menu.

A full list of Development beta branch patch notes will be published as we release new builds.

Development Beta v8160 Patch Notes

Fixes

  • A memory leak was fixed in the Toolset that would exhibit every time after a script was compiled.
  • We now compile the Linux binaries with 64-bit-only filesystem API support (so that nwserver runs properly inside docker-on-mac/windows).


Regression Fixes
  • Fixed a crash in the Toolset when trying to static-light a mesh with zero vertices (as seen by some custom tilesets, and the humongous bell).
  • A fix to Steam thumbnails to update properly on changes, not just on initial upload.
  • We fixed the Toolset crashing on Intel GPUs.


Features
  • Relays! We added experimental support to carry your connection over authenticated relays, hosted on our end. This is fully automatic and transparent for both players (a relay connection will be chosen if all other attempts fail) and server hosts (servers and scripting will still “see” the actual client IP), and is meant to take care of all remaining connection issues that cannot be handled with UDP hole punching.
  • We added support for the material file format (.mtr) as described in last weeks’ patch notes. Find those here: http://blog.beamdog.com/2018/02/nwnee-8159-patch-notes-and-steam-beta.html
  • Per-vertex static lighting now works properly when normal mapping is enabled: we use a stream that indicates the direction of the brightest light from the location of the vertex, and approximate normal mapping using that information.
  • Clicking on “Join Game” in the Steam friends list while already connected to another server will now be handled more gracefully.
  • History/Favourites now displays server data from the masterserver list to avoid connection issues.


New script command

// Get if oPlayer is currently connected over a relay (instead of directly).
// Returns FALSE for any other object, including OBJECT_INVALID.
int GetIsPlayerConnectionRelayed(object oPlayer);


[ 2018-02-23 23:53:10 CET ] [ Original post ]