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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Devader 

 

Developer

 Falkenbrew 

 

Publisher

 Falkenbrew 

 

Tags

 Indie 

 

Singleplayer 

 

 Co-op 

Release

 Apr 2018 

 

Steam

 € £ $ / % 

 

News

 27 

 

Controls

 Keyboard 

 

 Mouse 

 

 Partial Controller Support 

 

Players online

 0 

 

Steam Rating

 n/a 

Steam store

 https://store.steampowered.com/app/706850 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 0 .. 20,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 0  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 0 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Devader Linux [599.54 M] 




LINUX STREAMERS (1)
gamingonlinux




Game Feel Update

I received some feedback on tigsource regarding game-feel. Additionally,I found the very well hidden information about returned products/refunds. In it there were 2 mentions of missing co-op. I guess I need to make that more obvious, or they were hoping for online multiplayer. I've not actually tried Devader with steams remote-play, my internet will probably be to bad though. There were also a few with "not fun", one of which was mentioned the starting weapon does not feel good in a short comment. This does tie into the game-feel mentioned on tigsource.

I've added quite a lot of fluff to make stuff feel better. I hope this will not be too detrimental to performance. Most of it is framerate dependent, so if you have low framerates it should not add more effects.
- Muzzle effects on the weapon while firing
- more screenshake
- slight dust particles are thrown up when the Devader or assistants move
- The Devader has engine-noise
- bullet grazing has a slight electrostatic noise
- invincibility is audible
- I've added some explanation for the power-ups + multiplayer
- Explosions have a chance of spawning child-explosions -> less monotonous
- Some explosions have been altered
- pitch randomization reduced, reduce muddy sounds
- particles for destroyed assistants
- fixed a bug that prevented impact visuals to spawn when spiders attack
- fixed a bug that was causing doppler-effect to fail (you likely wont notice this)
- added impact explosions for touch damage on the matrix
- slight change to how units are initialized, should help with performance (minor)
- minor changes to balance/enemies
- adjusted dynamic range compression of audio. I noticed sounds in Devader felt a bit muffled compared to Gungeon. I think it's better now.
- some adjustments to the "flee". It moves faster on higher difficulties
- missile cursor size can be adjusted in settings -> accessibility
- increased main weapon volume

Update is currently still Window only. Linux/Mac on request or with the next larger update.


[ 2020-01-22 19:02:21 CET ] [ Original post ]