New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )
Name | Devader | |
Developer | Falkenbrew | |
Publisher | Falkenbrew | | |
Tags | Indie Singleplayer Co-op | | |
Release | Apr 2018 | |
Steam | € £ $ / % |
News | 27 |
Controls | Keyboard Mouse Partial Controller Support |
Players online |  0  |
Steam Rating | n/a |
Steam store |  https://store.steampowered.com/app/706850  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  0 .. 20,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 0 |
Average playtime (last 2 weeks) | 0 |
Median playtime (forever) | 0 |
Median playtime (last 2 weeks) | 0 |
Public Linux depots | Devader Linux [599.54 M]
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LINUX STREAMERS (1)
Game Feel Update |
I received some feedback on tigsource regarding game-feel. Additionally,I found the very well hidden information about returned products/refunds. In it there were 2 mentions of missing co-op. I guess I need to make that more obvious, or they were hoping for online multiplayer. I've not actually tried Devader with steams remote-play, my internet will probably be to bad though. There were also a few with "not fun", one of which was mentioned the starting weapon does not feel good in a short comment. This does tie into the game-feel mentioned on tigsource.
I've added quite a lot of fluff to make stuff feel better. I hope this will not be too detrimental to performance. Most of it is framerate dependent, so if you have low framerates it should not add more effects.
- Muzzle effects on the weapon while firing
- more screenshake
- slight dust particles are thrown up when the Devader or assistants move
- The Devader has engine-noise
- bullet grazing has a slight electrostatic noise
- invincibility is audible
- I've added some explanation for the power-ups + multiplayer
- Explosions have a chance of spawning child-explosions -> less monotonous
- Some explosions have been altered
- pitch randomization reduced, reduce muddy sounds
- particles for destroyed assistants
- fixed a bug that prevented impact visuals to spawn when spiders attack
- fixed a bug that was causing doppler-effect to fail (you likely wont notice this)
- added impact explosions for touch damage on the matrix
- slight change to how units are initialized, should help with performance (minor)
- minor changes to balance/enemies
- adjusted dynamic range compression of audio. I noticed sounds in Devader felt a bit muffled compared to Gungeon. I think it's better now.
- some adjustments to the "flee". It moves faster on higher difficulties
- missile cursor size can be adjusted in settings -> accessibility
- increased main weapon volume
Update is currently still Window only. Linux/Mac on request or with the next larger update.
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[ 2020-01-22 19:02:21 CET ] [ Original post ] |