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Name | Blind Boris | ||
Developer | Marginal act | ||
Publisher | Marginal act | ||
Tags | |||
Release | 2018-02-26 | ||
Steam | € £ $ / % | ||
News | |||
Controls | Keyboard Mouse | ||
Players online |  0  | ||
Steam Rating | n/a | ||
Steam store | |||
SteamSpy | |||
Peak CCU Yesterday |
| ||
Owners |  0 .. 20,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 0 | ||
Average playtime (last 2 weeks) | 0 | ||
Median playtime (forever) | 0 | ||
Median playtime (last 2 weeks) | 0 | ||
Public Linux depots | Blind Boris Linux [169.92 M] |
Screenshots
About the game
Blind Boris is a survival horror about a blind person. The character arrives to the hospice and a week later strange things start to happen. Staff disappears, terrible sounds are heard outside, exit doors are tightly locked but aggressive visitors enter the building.
Mechanics:
• The player sees what Boris knows, relying on smell, hearing and memory.
• Resources are limited, and they can be found by smell or specific sounds.
• The opponents are walking around the house, but the player does not know exactly where they are. Attacks are always sudden.
• Boris can defend himself, minimizing the damage.
• The game has a system for creating items from four resources.
• A player can make and use traps. Some will show the enemy for a short time, and some will stun him.
• When the enemy is trapped, he can be attacked directly.
• The main goal of the player is to get out of the house by opening five doors, so player have to explore hospice.
• Boris' memory is not stable and over time he will forget the architecture of the house, which will lead to the changes in locations.
• Boris takes meds to stabilize memory. Meds save the game.
Mechanics:
• The player sees what Boris knows, relying on smell, hearing and memory.
• Resources are limited, and they can be found by smell or specific sounds.
• The opponents are walking around the house, but the player does not know exactly where they are. Attacks are always sudden.
• Boris can defend himself, minimizing the damage.
• The game has a system for creating items from four resources.
• A player can make and use traps. Some will show the enemy for a short time, and some will stun him.
• When the enemy is trapped, he can be attacked directly.
• The main goal of the player is to get out of the house by opening five doors, so player have to explore hospice.
• Boris' memory is not stable and over time he will forget the architecture of the house, which will lead to the changes in locations.
• Boris takes meds to stabilize memory. Meds save the game.
Videos
Teaser |
SYSTEM REQUIREMENTS
MINIMAL SETUP | |
OS: | x86 / x64Processor: Intel 2 GHzMemory: 2000 MB RAMGraphics: GeForce GT 610 / Intel (R) HD Graphics 5300Storage: 400 MB available space |
 PROCESSOR: | Intel 2 GHzMemory: 2000 MB RAMGraphics: GeForce GT 610 / Intel (R) HD Graphics 5300Storage: 400 MB available space |
MEMORY: | 2000 MB RAMGraphics: GeForce GT 610 / Intel (R) HD Graphics 5300Storage: 400 MB available space |
GRAPHICS: | GeForce GT 610 / Intel (R) HD Graphics 5300Storage: 400 MB available space |
NETWORK: | 0 |
HARDDRIVE: | 400 MB available space |
SOUND: | 0 |
LINUX STREAMERS (0)