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Asteroid Deflector XL
Andreas Cavazzini Developer
Andreas Cavazzini Publisher
2018-03-23 Release
Game News Posts: 6
🎹🖱️Keyboard + Mouse
3 user reviews (3 reviews)
The Game includes VR Support
Public Linux Depots:
  • Asteroid Deflector XL Linux64 [198.47 M]
  • Asteroid Deflector XL Linux32 [248.88 M]
Asteroid Deflector is an indie game based on simple physics. The goal is to prevent asteroids from hitting a planet by changing their course with various projectiles (shells, laser beams, atomics...) and to work with the gravity of a planet and a star. Also watch out for economics like money, weapon research, planet population and so on.

It's my first game done in spare time - but with a lot of dedication. Expect some hours of fun and a good laugh at the goofy story. There is also an endless game mode to hunt for high scores. Please don't expect a refined, multimillion blockbuster game. I'm always open to suggestions and improvements.

Features
- Career mode with 12 levels.
- Endless mode.
- 23 technologies for research, including four distinctive weapons and a mighty planetary force field.
- Manage money, infrastructure, population and keep the people motivated.
- Seven (YouTube friendly) spherical songs will help you get in the flow of deflecting asteroids.
- Atmospheric sound effects.
- Special endgame in story mode (maybe there is more to the asteroids...).

Gameplay
- Simple physics-based fun.
- Don't destroy the asteroids (lame), deflect them!
- Asteroids burning up in the star generate money (because... why not?).
- Expensive research will improve your weapons.
- Impacts on the planet will decimate the population and their moral (may result in losing the game).
- After a first learning curve, the gameplay can get quite hypnotic or meditative.
- Unlimited continues in career mode, saves are done after each level.
- It's all about gravity, mass and kinetic energy - but in a fun way!

FAQ
* Is the game done?
- It is, but expect some early quirks and inconvenient close after the release (March 2018) - that's why the early price is on the lower end. Also I’m planning to add MacOS and Linux release, more features, content and refine it a bit. Wait for touch controls and full controller support e.g.
* So there will be DLC?
- More content, like another campaign, is possible - depending on sales. In that case it will be part of an update of the main game (so free of charge). But I might raise the initial price, which would reward early buyers.
* I will wait until it is on sale or bundled.
- I might put it on sale, but only right after a price increase. So the price can only go up (why would I punish early birds?). And I don't like bundles.
* Is this a mobile port?
- No, but I may port it to mobile (and remove some features in the base version with the "XL" in the name, in case you were wondering).
* A space cannon would never work!!!1
- First of all - it's just a game. And maybe a search for "Project HARP" might suprise you.

MINIMAL SETUP
  • Processor: CeleronMemory: 500 MB RAM
  • Memory: 500 MB RAM
  • Graphics: AnySound Card: Any
RECOMMENDED SETUP
  • Processor: i3Memory: 1 GB RAM
  • Memory: 1 GB RAM
  • Graphics: AnySound Card: Any
GAMEBILLET

[ 5803 ]

18.23$ (17%)
25.47$ (15%)
20.99$ (16%)
11.30$ (13%)
8.39$ (16%)
25.47$ (15%)
17.19$ (14%)
25.47$ (15%)
13.34$ (11%)
8.47$ (15%)
14.39$ (28%)
16.97$ (15%)
18.25$ (17%)
25.49$ (-2%)
33.97$ (15%)
33.17$ (17%)
12.33$ (35%)
16.96$ (15%)
8.00$ (11%)
8.69$ (13%)
13.19$ (12%)
2.45$ (18%)
16.59$ (17%)
11.01$ (15%)
16.52$ (17%)
26.69$ (11%)
17.79$ (11%)
16.97$ (15%)
29.39$ (16%)
16.79$ (16%)
GAMERSGATE

[ 1209 ]

7.5$ (75%)
3.0$ (70%)
8.99$ (55%)
1.28$ (74%)
4.0$ (90%)
5.0$ (50%)
9.37$ (63%)
0.63$ (87%)
0.6$ (70%)
18.0$ (55%)
9.0$ (77%)
7.49$ (63%)
5.22$ (74%)
4.0$ (90%)
0.74$ (63%)
2.61$ (83%)
3.83$ (74%)
0.5$ (90%)
21.59$ (28%)
7.0$ (65%)
1.58$ (95%)
1.0$ (80%)
3.14$ (55%)
2.1$ (79%)
15.0$ (75%)
0.54$ (91%)
14.4$ (64%)
34.99$ (30%)
11.24$ (63%)
0.37$ (63%)

FANATICAL BUNDLES

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HUMBLE BUNDLES

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