Name | Stone Story RPG | ||
Developer | Martian Rex, Inc. | ||
Publisher | Martian Rex, Inc. | ||
Tags | |||
Release | 2019-08-08 | ||
Steam | € £ $ / % | ||
News | |||
Controls | Keyboard Mouse | ||
Players online |  15  | ||
Steam Rating | n/a | ||
Steam store | |||
Public Linux depots | Stone Story RPG Linux [294.55 M] | ||
DLC | Stone Story - OST |
[h2]Ki for Thee[/h2]
Like all of our other in-game events, Double-Ki Weekends will repeat. [h2]Event System Tweaks[/h2] Though of the focus over the past few months has been centered around the Quest Update, the team has also been tweaking how events work. We've invested time to make sure that the event system is robust and expandable. Events are an important way for our community to engage and collaborate with one another. After all, two ASCII brains are better than one! In order to improve the experience, we've restructured how event goals are presented (such as with Wild Ride and Titan's Trial). The new system will allow players who missed an event to still get rewards! There's a fine line to balance between FOMO and fun. We never want our players to feel like we've cheated them or taken advantage of their playtime. This is why all events have the opportunity to return in some shape or form and why we wanted to address the goals and rewards. On a design level, goals ARE the reward! Think of it like this: Each step of the way, we want you to be engaged. Goals are able to fill in space and give the Quests more room to breathe. Figuring this out has been a fun and challenging process! Huge thanks to all our community members for playing the game and providing valuable insight. Hope you're able to farm plenty of Ki this weekend~ -SSRPG Team |