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Name

 Artifact 

 

Developer

 Valve 

 

Publisher

 Valve 

 

Tags

 

Singleplayer 

Release

 2018-11-28 

 

Steam

 € £ $ / % 

 

News

 28 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 n/a 

 

Steam Rating

 Mixed 

Steam store

 https://store.steampowered.com/app/583950 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 1,000,000 .. 2,000,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 3865  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 1511 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Linux [252.86 M] 




LINUX STREAMERS (16)
xkstevenozonedtwrossbchexdsl
nusueyxondakarchtoastybruhbruhbhur
lsas_staginglucidmdfossunleasheddenis_dev
lordxnykonperekules22halomediakeyn_73




Looking Forward, Looking Back



When the members of the team decided to reboot Artifact we all did it for different reasons. Some of us loved the original game and wanted to see it thrive. Some of us liked the freeing sense of creativity you can have with a card game. Some of us love trying to figure out how something is broken and see it fixed. There was one unifying reason for all of us - we thought that there was something special in the game, and with hard work we could bring it to light. Thanks for the feedback over the last two weeks, it's been great seeing how many of you share those feelings.

There is one class of concerns raised that we wanted to address specifically. Those from the founding players of Artifact - the people who played extensively and built a collection in the original game. There are some great ideas floating around for things we could add, and they mesh well with our own. We want to make sure that there are some incredibly cool and special things that we deliver to our founders, but we aren't ready to implement them yet.

We mentioned in our previous post that we were focusing on gameplay first. That wasnt just a random choice - We wanted to make sure the game had a strong foundation to build upon. It's not going to look polished because we're going to be changing things a lot during this process based on feedback and data. It's really important to us that we take your ideas for how to improve the game into account, so please email them to ArtifactBetaFeedback@valvesoftware.com. We are going to read all of them.

With all that said, lets look at some of the fun stuff to come! Also, speaking of things that arent finished yet, check out this sweet placeholder art. ;)

Mirana

  • Mirana has a pretty standard stat line for a Black Hero. (Stats overall have been scaled to around 60% of the original game.)
  • Leap gives her excellent mobility and can be used defensively and offensively. You can select your landing spot so its possible to buff specific units and go for a knockout punch.
  • Her include card, Sacred Arrow, is versatile and powerful. (Probably a bit too powerful right now, to be honest.)





Wraith King
  • Wraith King looks fragile for a green hero, but his built in death shield makes him one of the most survivable units in the game.
  • Reincarnation makes killing Wraith King a bad time for all the enemies in his lane.
  • The Decay from Hellfire blast works similarly to regeneration, just in reverse. Unless a hero gets healing it often means death after two turns.





Sticky Greevil
  • With the increased amount of movement in the game, a cheap blocker like this little guy can really gum up your opponent's plans!




Morphling Whelp
  • As you might have guessed, this unit is hilarious.
  • Does it copy both Passive and Active abilities? Of course it does!




Defenstrating Ogre
  • This is one of the few blue creeps with a big stat line.
  • Bouncing returns a hero to be deployed next round, or a creep to the hand.
  • You need to be careful not to bounce units with a strong deploy effect.




Sheep Stick
  • So cute you might almost feel bad for killing your enemies.



[ 2020-04-06 20:52:14 CET ] [ Original post ]