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Name

 Bot War 

 

Developer

 James Richardson 

 

Publisher

 James Richardson 

 

Tags

 Indie 

 

Singleplayer 

Release

 2019-02-25 

 

Steam

 € £ $ / % 

 

News

 12 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 n/a 

 

Steam Rating

 Need more reviews to generate a review score 

Steam store

 https://store.steampowered.com/app/1016330 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 0 .. 20,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 0  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 0 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Linux-x86 [278.66 M] 


 Linux-x64 [278.96 M] 




Screenshots



About the game
Bot War is a single-player, team-based FPS. Three teams battle to capture 12 spawn points. The player belongs to one team, and all other soldiers are controlled by AI. Having three teams means that the two losing teams can form an alliance against the winning team.

Spherical Planet

The game is played on a relatively small, spherical planet, that you can walk all the way around. The planet is constantly rotating on its axis, as well as orbiting its parent star, so you'll see the parent star rising and setting each day, and the other stars in the galaxy sailing across the sky each night.

Innovative Controls

The player's controls are somewhat different from those normally found in an FPS. Moving the mouse turns your head, not your body. This allows you to look left and right while continuing to walk or run in the same direction. To turn your body, you need to press the left or right key to align your body with the direction in which you are looking. This system is a more realistic simulation of body movement, and gives you more control over your actions. It takes a bit of getting used to at first, but soon becomes second nature.

Energy Meter

The game also simulates energy levels. The player's energy is shown as a graph in the corner of the screen, where the vertical axis is the level of energy, and the horizontal axis is the energy term. The more long-term energy you have, the faster your medium-term energy will restore when you rest. The more medium-term energy you have, the faster your short-term energy will restore when you are walking or resting. The more short-term energy you have, the longer you'll be able to run. So, it's important to conserve your energy, and occasionally rest.

Slow Bullets

Bullets travel at 50 metres per second. This means that you can see bullets as they fly through the air, and hear them as they whizz past you. It also means that there's a delay between when you fire your gun, and when your target falls to the ground.

Moddable AI

Each soldier, including the player, is given an objective by the team's AI. In this way, the bots and the player work as a coordinated team. The Java source code for the AI will be included in the game. With an IDE, you can either modify this AI, or write your own AI from scratch. Furthermore, each team can be given a different AI implementation, so you can see how effective your AI is against the default AI, or against someone else's AI.

Videos
Trailer
Video 1

SD

HD


SYSTEM REQUIREMENTS
MINIMAL SETUP
 OS:  Ubuntu Linux 12.04 LTSGraphics: OpenGL 2.0Storage: 55 MB available spaceAdditional Notes: Java 8 
 PROCESSOR:  0 
 MEMORY:  0 
 GRAPHICS:  OpenGL 2.0Storage: 55 MB available spaceAdditional Notes: Java 8 
 NETWORK:  0 
 HARDDRIVE:  55 MB available spaceAdditional Notes: Java 8 
 SOUND:  0 
 

LINUX STREAMERS (0)