TUXDB - LINUX GAMING AGGREGATE
 NEWS TOP_PLAYED GAMES ITCH.IO CALENDAR CHAT WINE SteamDeck
 STREAMERS CREATORS CROWDFUNDING DEALS WEBSITES ABOUT
 PODCASTS REDDIT 

 

SUPPORT TUXDB ON KO-FI

MENU

ON SALE

New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Indivisible 

 

Developer

 Lab Zero Games 

 

Publisher

 505 Games 

 

Tags

 Indie 

 

RPG 

 

Singleplayer 

Release

 2019-10-08 

 

GameBillet

 31.85 /

 

 

Steam

 € £ $ / % 

 

News

 41 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 n/a 

 

Steam Rating

 Mostly Positive 

Steam store

 https://store.steampowered.com/app/421170 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 0 .. 20,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 0  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 0 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Indivisible Linux [36.05 M] 




LINUX STREAMERS (2)
kylinuxcastlinuxgamecast




Patch Notes - #42940 - August 3, 2020

After quite a while since the last update, we have a new patch with a bunch of bug fixes!

[h2]General[/h2]


  • Hunoch is now playable in co-op!
  • Hunochs additional attacks now cost of a pip.
  • Baozhai and Kampan now have ammo displays.
  • Fixes for Phoebe battle AI.
  • Fixed Regional Delicacies icons showing up on the map before Kogi was recruited.
  • A bunch of Japanese localization updates.
  • New ninja vanish pose for Ren to use when leaving cutscenes.
  • Soldier Enemy - Lengthened their post-shot reload time so players have a longer window to interrupt them.
  • Soldier Enemy - Modified the Port Maerifa variants damage value to be more reasonable. Adjusted Port Maerifa / Act2 first-visit Iron Kingdom variants damage to be slightly lower.
  • Soldier Enemy - Updated the very first Soldier fight (after recruiting Baozhai) to have a proper battle speed.


[h2]New Game+[/h2]

  • Fixed an issue that made it possible to miss the bow pickup in Vimana.
  • Fixed a bug causing Kabandha in Ashwat to stay underground.
  • Fixed an issue where Ratna and Mani would reappear in Ashwat when they werent supposed to.
  • Up through your first visit to Port Maerifa, Incarnations are now forced to appear in the world when you reach the cutscene where you first meet them, even if they were granted to you at the beginning of NewGame+.


[h2]Razmi Challenges[/h2]

  • Fixed Platinum threshold for Challenge #5, which was too short and basically impossible to achieve.
  • Fixed a bug that caused Challenge #40 to be unavailable after youd played it once.
  • Slightly widened an air dash gap in Challenge #34
  • Fixed several instances of spike collision not being marked as on all sides. Should fix being able to stand on spikes without getting hit.
  • Updated the platinum rank star color


[ 2020-08-03 19:25:47 CET ] [ Original post ]