New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )
Name | Indivisible | |
Developer | Lab Zero Games | |
Publisher | 505 Games | | |
Tags | Indie RPG Singleplayer | | |
Release | 2019-10-08 | |
GameBillet | 31.85 / € | |
Steam | € £ $ / % |
News | 41 |
Controls | Keyboard Mouse Full Controller Support |
Players online |  n/a  |
Steam Rating | Mostly Positive |
Steam store |  https://store.steampowered.com/app/421170  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  0 .. 20,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 0 |
Average playtime (last 2 weeks) | 0 |
Median playtime (forever) | 0 |
Median playtime (last 2 weeks) | 0 |
Public Linux depots | Indivisible Linux [36.05 M]
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LINUX STREAMERS (2)
Patch Notes - #42940 - August 3, 2020 |
After quite a while since the last update, we have a new patch with a bunch of bug fixes!
[h2]General[/h2]
- Hunoch is now playable in co-op!
- Hunochs additional attacks now cost of a pip.
- Baozhai and Kampan now have ammo displays.
- Fixes for Phoebe battle AI.
- Fixed Regional Delicacies icons showing up on the map before Kogi was recruited.
- A bunch of Japanese localization updates.
- New ninja vanish pose for Ren to use when leaving cutscenes.
- Soldier Enemy - Lengthened their post-shot reload time so players have a longer window to interrupt them.
- Soldier Enemy - Modified the Port Maerifa variants damage value to be more reasonable. Adjusted Port Maerifa / Act2 first-visit Iron Kingdom variants damage to be slightly lower.
- Soldier Enemy - Updated the very first Soldier fight (after recruiting Baozhai) to have a proper battle speed.
[h2]New Game+[/h2]
- Fixed an issue that made it possible to miss the bow pickup in Vimana.
- Fixed a bug causing Kabandha in Ashwat to stay underground.
- Fixed an issue where Ratna and Mani would reappear in Ashwat when they werent supposed to.
- Up through your first visit to Port Maerifa, Incarnations are now forced to appear in the world when you reach the cutscene where you first meet them, even if they were granted to you at the beginning of NewGame+.
[h2]Razmi Challenges[/h2]
- Fixed Platinum threshold for Challenge #5, which was too short and basically impossible to achieve.
- Fixed a bug that caused Challenge #40 to be unavailable after youd played it once.
- Slightly widened an air dash gap in Challenge #34
- Fixed several instances of spike collision not being marked as on all sides. Should fix being able to stand on spikes without getting hit.
- Updated the platinum rank star color
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[ 2020-08-03 19:25:47 CET ] [ Original post ] |