TUXDB - LINUX GAMING AGGREGATE
 NEWS TOP_PLAYED GAMES ITCH.IO CALENDAR CHAT WINE SteamDeck
 STREAMERS CREATORS CROWDFUNDING DEALS WEBSITES ABOUT
 PODCASTS REDDIT 

 

SUPPORT TUXDB ON KO-FI

MENU

ON SALE

New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )



Name

 Space Grunts 2 

 

Developer

 Orangepixel 

 

Publisher

 Orangepixel 

 

Tags

 

Singleplayer 

 

 Early Access 

Release

 2019-09-24 

 

Steam

 € £ $ / % 

 

News

 48 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 n/a 

 

Steam Rating

 Need more reviews to generate a review score 

Steam store

 https://store.steampowered.com/app/1125370 

 
Public Linux depots

 Space Grunts 2 Linux Depot [98.13 M] 




LINUX STREAMERS (0)




Space Grunts 2 DEVLOG #7 Dont mention the Space Pirates



https://www.youtube.com/watch?v=JggWYxIozTE

Alrighty, well most of the stuff is covered in this weeks vlog. And Im not going into the whole card-rendering problem I mentioned :D It was a silly solution I had, and its now a much better one, lets keep it at that! One thing is that I might actually do another big update to the system, and pre-render the card graphics into a card-texture.. that way I can also rotate the cards around an angle.. something I cant do now, because the card is build out of various elements including text, which will all look messy if I rotate and position each element by itself.

On the topic of drawing! spending time drawing a bunch of new environments also gave me a better feel for the looks Im going after. I noticed that 50s-70s style sci-fi is mostly: shiny, colorful, and round.. for some weird reason. So I started putting more rounded corners on my walls and also tried some uncomfortably brightly colored surroundings. Not really my usual style, but the end result does work. So we now have bright orange floors, neon green walls.. it all makes the game have a certain look and feel that I was after.

I might go in and re-do the first areas graphics, which were mostly a base to build upon anyway!

With game-progression slowly showing its face in the current build of the game, theres all sorts of things to start thinking about. How does the player progress? how does the player get new cards in his deck? are these cards permanent unlocks? or just for the current game? How many new cards do you get? how many cards do I need to add?!

A lot of stuff that I havent really figured out or thought about before this point, as I was simply testing the whole card-battle stuff in combination with the classic Space Grunts turn-based action. But now that Im fairly confident it all works, its time to put some thinking into all the details!


[ 2019-08-19 14:24:40 CET ] [ Original post ]