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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Human Factory 

 

Developer

 Fire Cycle Games 

 

Publisher

 Fire Cycle Games 

 

Tags

 Strategy 

 

Singleplayer 

Release

 2020-11-02 

 

Steam

 € £ $ / % 

 

News

 55 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 n/a 

 

Steam Rating

 Need more reviews to generate a review score 

Steam store

 https://store.steampowered.com/app/1160040 

 
Public Linux depots

 Human Factory Linux [257 M] 




LINUX STREAMERS (0)




Human Factory Devlog 16/10/2020

Monday 5th:
Summary:
- Did a 2 hour stream.
- Bug fixes, balancing and testing.


Did a stream, not much in the devlog this day. Fixed some bugs, played and tested and did some fairly major balancing tweaks. Sorted out a lot of sound issues.


Tuesday 6th:
Summary:
- Auto Fabricator fully implemented.
- More testing, fixing and planning.

Sorted out the Auto Fabricator (named 'Fabricator') which can make any Item but requires a lot of Power to use and the quality of the Item does not benefit from Humans.

Fixed some animation and the image on Pipe splitters.

Fixed some of the sound issues.

Made it so you can see info about the Human's current drug situation in the inspect panel.


Made a build because this one is pretty stable and gets the job done.


Made it so right clicking on a station will open the Inspect Panel for the Human occupying the Station.


Next thing on the list is to make it possible to have more than one Filter on a Human Filter. This is quite a big one and will require all of my brain.


Wednesday 7th:
Summary:
- Human Filters can now be set with as many filters as the player likes.

Today my sole task is to get Human Filters to have multiple filters. This is a fair bit of work on all fronts.


Sorted the UI.

Sorted the programming of the Buttons.

Sorted saving and Loading.

etc etc.


Taking a break before going into the testing phase to make sure it works (which it surely won't).


Tested and fixed a bunch of issues. Spent a lot of time on a silly bug with the size of the content of the Human Filter scroll view.


Thursday 8th:
Sole task today is to get the Camera into the game. But first, I find there is a bug when I try to save and load the new Human Filters, so I will seek to fix that now.

Fixed a few more bugs with the Human Filters. Lost my old save, I hope this doesn't happen to players. Going to wait a bit before uploading this build.

That's a good chunk of the day gone already.



Camera Building is almost identical to wall flipper building, so that was easy.

Programming the Camera was also pretty easy. It counts the number of Humans, based on a Human Filter if it has one, that are within its 'hitbox zone' which is defined by the player. The player also defines the 'Value' and 'Formula' and if the number of Humans in the 'Zone' is >=/<= to the Value then we send a positive Automation signal.

[decided to ditch the 'formula' thing and instead players can use a Not Gate if they want <.]

Made the UI in the editor.

Programmed the UI.

Today I'm really feeling the rewards of good programming practices earlier on.

Sorted saving and loading for the camera. Just the size and scale of the zone and the value.

Programmed the lines in the Controller to manipulate the size and position of the Camera Zone.

And now to test it and make sure it works! However, I've lost my save file. So, I think I'm going to start my game again and organically build back up to testing the camera properly.



Friday 9th - Friday 16th:
Last week I moved flat. Lots of moving boxes and organizing. I've been without a desk so barely any work done except for a few reported bug fixes for Blacksmith and Human Factory. Also had a really nasty cold which is only now letting up. It was a nice break from development and I played a good bit of Tekken 7. More to come next week!


[ 2020-10-21 16:45:46 CET ] [ Original post ]