tuxDB - linux gaming aggregate
TUXDB - LINUX GAMING AGGREGATE
 NEWS TOP_PLAYED GAMES ITCH.IO CALENDAR CHAT WINE SteamDeck
 STREAMERS CREATORS CROWDFUNDING DEALS WEBSITES ABOUT
 PODCASTS REDDIT 

 

SUPPORT TUXDB ON KO-FI

MENU

ON SALE

New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


https://josephcantrell14.itch.io/for-my-aspect


In For My Aspect (F.M.A.), a first person combat horror game, awaken high atop a lodge on Fluorescent Mountain during an excursion to Alaska for an exciting new aspect.  Play through the eyes of Scipione Matella, a rich, novice novelist searching to regain his sense of surroundings.  Scipione brought a PC, a cat, a flashlight, and some rations to travel light.  Collect pieces of Scipione's digital journal (a "tome") while experiencing beautiful Alaskan vistas and slaying your personal demons.  After all, how can you write a novel if you don't have a perspective of the novel's climate?


My goal was to create a game as a loosely metaphorical representation of my ADHD.  F.M.A. was intended to be about five minutes long, but I expanded on my ideas until I reached its current length of about an hour with 2300 lines of code orchestrating the experience.  F.M.A. took about 2.5 months to complete, and some days I worked from dawn to dusk.  I managed to create many assets I'll continue to use in my next stories like crouching, prone, and enemy graph pathfinding.  I made For My Aspect with the game engine Godot 3.3 (and made in Georgia) and exported with Godot 3.3.3.  I already have plans to continue the story in even bigger sequels starting with an open world RPG combat horror game F.M.A.-2, so please don't try to sue me for my first entry in the series.

60+ minutes of gameplay
2 minutes of original piano/keyboard soundtrack with accompanying Foley sound effects
2100 words of Scipione's personal tome to collect
Platformer and combat elements
Customizable keyboard and gamepad controls
Chapter selection and replay
Difficulty, color theming, and flashlight cheats after beating F.M.A.


Homepage: https://josephcantrell.org/games/fma.php
About me: https://josephcantrell.org/about.php



Here's an extended trailer showing off more of the game.  Spoilers ahoy!