https://nnoooo.itch.io/possessor !!!IMPORTANT NOTE!!! Less important note While the game is serviceable when played in browser, it's kinda wonky and isn't perfect for the optimal fast-paced shooter experience. For best results, please download the executable version for the platform of your choosing down below. What's this? You are the POSSESSOR, and possessing is what you do best. Enthrall your enemies and make them do your bidding and fight for you; or just shoot them with one of five available weapons. So many choices, so many decisions await you. Oh, you can shoot people in slow motion too! Controls
Even less-important notes
Extended credits Programming, design, art, music and sound design by Andy (unless otherwise stated) (that's me!). The SFX were sourced from samples found on freesound.org. Specifically, samples recorded by these folks: cedarstudios, johanwestling, acidsnowflake, shelbyshark, Daleonfire, FilmmakersManual, NeoSpica, Fission9. The game uses some textures from the Tiny Texture Pack by Screaming Brain Studios. It also uses that one green metally-looking texture that I can't remember where I sourced from :( (I think it's CC0 though) If you recognise your texture work in that green metally-looking texture, please let me know and I will properly credit you/take it out, whichever you prefer. The following softproducts were used in various stages of production: Godot 3.4 as the engine; Blender, GIMP and Paint.net for graphics; Reaper for music and sound design; TrenchBroom for level design. The game also uses the lovely Qodot plugin by Shifty (to import TrenchBroom maps), and the lovely Palette Filter shader by Fernando Brandt (to filter palettes). |