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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


https://ai221.itch.io/galactic-salvage


Rogue-like space scavanging game using C++ and SDL2 on my own engine. I didn't get arround to scavanging, or any complexity in the enemies. Or fixing a couple of engine bugs & shortcomings, such as sprites sometimes not being removed from the screen, as well as leaks associated with removing PhysicsObject/glue/RenderedObject "combos". These things will probably only take a couple hours, but I already spent a lot of time improving the engine during this gamejam. I hope my next gamejam won't have as many engine issues as this one.

Using my own engine that I had partially done before the gamejam(no game code, just pure engine). Spent a day (+several hours) just fixing the engine.


Linux-only for now


CONTROLS:


wasd - move

q/e - rotate


space - fire bullet


Enemys will spawn randomly arround the starting area. Pressing p will spawn an enemy. Touching a bullet kills you. Enemys die if they touch a bullet. I didn't get arround to all I had planned, but one of my days was just engine development.