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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


https://quantumsheep.itch.io/last-train-to-tranz-central


* Part 1 files are free - look for the 'demo' files at the end of this page. *

*Want a physical tape copy you can hug? Buy one here from Bitmapsoft!*

Welcome to Last Train to Tranz-Central, a two-part run 'n' gun adventure for the beloved  ZX Spectrum! :D


Part I: All aboard the Space Train!

In the Wild West frontier of the future, Space Trains race across the stars, piloted by powerful next-gen Artificial Intelligence (A.I.) with a whopping 48k of memory each.

I know!

Tech this advanced always goes wrong (right?). Following a hook up with incompatible peripherals at a remote space (train) station, the A.I.s have become corrupted and sent several Space Trains on a crash course with populated planets!

It’s up to Maurice, The Space Cowboy, to reach the rogue A.I. in each train’s engine room before the outposts become a crater the size of Nebraska…

Each train is now the last train… unless you succeed!


Part II: The return of the Space Cowboy

Tranz-Central is saved! But small splinters of code have infected four more trains, heading towards brand new targets.

New and old enemies are on board to stop anyone interfering.

But the Space Cowboy has returned, leaping from train to train, striving to put right what might go  wrong.

Hoping each time that the next train will be the train home…

PlanetaSinclair gave a score of 8/10 for this game! Thanks! :D

The Spectrum Show said: "It's quite a nice game, this. Very enjoyable."

\o/

FEATURES:

* A two-part Run 'n' Gun game for the ZX Spectrum

* 64 levels in total across 8 unique Space Trains (each part has 32 levels, spread across 4 trains)

* 8 Rogue AI bosses to defeat or escape from.

* 128k versions feature cosmic music by Yerzmyey

* Multiple enemies - some you can shoot, some you can't, all will kill you /o\

* Keys: QAOP and Space - can be redefined

* Kempston Joystick Support

* Each part has its own loading screen/presentation/music

* Colour clash! \o/

* Made with Multi-Platform Arcade Game Designer (MPAGD) by Jonathan Cauldwell

* Possible port to other systems thanks to being made with MPAGD

* From the Sheep that madeJumpin' Jupiter :)