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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


https://rocketman-gaming.itch.io/balls-of-steel


Hey Rocketeers!

I'm honored to present you the first game of Rocketman Gaming. Balls of Steel. The title was developed in the Unity Engine and took around 4 months.  So to say from zero knowledge how to use Unity until this version.

Basically this game consists of Platform-, Skill- and Puzzle-Elements combining everything into a final score for comparing and battleling with your friends. If you'd like to know more about the way the game was created it, just let me know.

If you have any suggestions for improvement, please let me know. If you have any ideas for a cooperation project, just let me know. I'm open for new and interesting projects at any time, especially if you're interested in solving Engineering Problems with a game engine like Unity. ;-)


Now let's start with the important facts.

Rules:

  1. You have an infinite amount of lifes.
  2. The more lifes you need the less will be your final score.
  3. Collect the blinky cubes to raise the score.
  4. Push the bluish objects into the black space to raise the score.
  5. The less distance you travel, the more final score you will get.
  6. Be ready for suprises.

CAUTION:

  1. Take care of the towers!
  2. In Cube-Shape towers can not hurt you, since Cube-Shape is super massive.
  3. Game is finally over when no health points are left or if you reached the level's end.

Controls:

Feel free the adjust the acceleration slider to the value you need. If you'd like to use the gamepad optimized control, just click the checkbox in the Game-HUD. Check the last screenshot for the place where you can find the checkbox and the acceleration slider.

Keyboard:
CommandKeys
MoveWASD or Arrowkeys
Shape ChangeQ or E
Extra Speed-UpSPACE BAR
Pause GameP or Escape


Until now, the game has exatly one level. If you'd like to see more or you have ideas for a level design, just let me know.

I look forward to your feedback.

Greetz, Michael


Special thanks to...