
Project Details
Funding Stats
Important Dates
Location & Category
📍 Berlin, Germany (DE)
🏷️ Video Games
Links
Risks and Challenges
Story
HELLPATH
A 2D Top-Down Action RPG with a Stylized 32-Bit Pixel Aesthetic
HELLPATH is a fast, skill-driven 2D top-down action RPG that combines precise arcade combat, tactical RPG mechanics, and a dark, cohesive narrative universe.
The project is designed to appeal to both retro-focused players and a modern action RPG audience, offering strong replay value, mechanical depth, and a distinct audiovisual identity.
Project Vision
HELLPATH was created with a clear objective:
to develop an action RPG that values player skill, meaningful decisions, and permanent consequences.
While many modern titles reduce difficulty and complexity to broaden accessibility, HELLPATH focuses on clarity, responsibility, and mastery.
The result is a game that rewards learning, encourages repeat playthroughs, and builds long-term engagement.
Core Gameplay
HELLPATH merges high-speed arcade action with strategic, real-time decision-making:
Fast and responsive top-down combat
Tactical positioning and timing under pressure
A deliberate balance between melee and magic systems
No automated safety mechanics or excessive guidance
Progression is driven by player execution and situational awareness rather than numerical scaling alone.
Playable Classes
The game features four distinct mage classes, each designed with:
Unique spell systems and combat roles
Different strengths, weaknesses, and tactical identities
Individual story arcs and class-specific endings
Class choice directly affects both gameplay flow and narrative outcomes, making HELLPATH inherently replayable.
Combat and Encounter Design
Combat in HELLPATH is designed to be fast, readable, and demanding:
Dynamic enemy group encounters
Stylized but explicit gore effects
Clear visual feedback and impactful animations
Encounters are built to test reflexes, pattern recognition, and decision-making simultaneously.
Enemies and Bosses
HELLPATH features over 120 unique monsters and demons, designed to challenge players across multiple dimensions of skill.
The enemy roster includes, among others:
Demons
Zombies
Voodoo practitioners
Nightmare entities
Each enemy type features distinct behaviors, attack patterns, and combat roles.
There are no reskins and no filler encounters; every enemy serves a mechanical and thematic purpose.
Boss encounters are designed as skill-based challenges, emphasizing:
Pattern recognition
Positioning and timing
Tactical use of class abilities
Success is determined by mastery, not by raw statistics.
World and Narrative Structure
HELLPATH takes place in a dark, interconnected world consisting of:
Abandoned cities
Burning forests and corrupted landscapes
Occult temples and hellish realms
The world reacts to player decisions and class selection.
Certain areas, encounters, and storylines may change permanently or become inaccessible based on player actions.
Player Choice, Curses, and Endings
HELLPATH emphasizes consequence-driven design:
Player decisions directly influence the narrative
Curse systems can permanently affect regions and encounters
Multiple endings reflect player behavior and class progression
Choices are not reversible, reinforcing the game’s focus on responsibility and long-term impact.
Audio Direction
HELLPATH features an original Dark Occult Techno soundtrack, identical to the music used in the official game trailer.
The soundtrack is designed to sustain tension and momentum, supporting the fast-paced combat while reinforcing the game’s dark atmosphere.
Audio is treated as a core gameplay component rather than passive background music.
Development Status
HELLPATH is already in active development:
Core narrative completed
Concept art finalized
Early gameplay prototypes implemented
Kickstarter funding will allow the team to move from prototype to a fully polished commercial release.
Use of Funds
Funds raised through Kickstarter will be allocated to:
Animation and Visual Effects
High-quality spell effects, enemy animations, and boss encounters
Sound and Music Production
Final composition, mixing, and implementation of the soundtrack and sound effects
Content Expansion
Additional levels, enemies, bosses, and spell abilities
Platform Optimization and Porting
PC and Steam release, with console versions evaluated post-launch
Backer Rewards
Digital bonuses, soundtrack access, artbook content, and exclusive in-game elements
Why Kickstarter
HELLPATH is a design-driven project that benefits from direct community involvement.
Kickstarter enables:
Creative independence
Transparent development
Early audience building
This approach ensures that development decisions remain aligned with the project’s core vision rather than external market pressures.
Conclusion
HELLPATH is positioned as a high-quality, skill-based action RPG with strong replay value, a distinctive audiovisual identity, and a scalable narrative foundation.
With Kickstarter support, the project can reach a professional production level and deliver a complete, uncompromised experience to its target audience.
Every contribution directly supports the realization of a focused, challenging, and memorable 2D action RPG.
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