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HELLPATH - Enter the 32-Bit Hell

By Nicholas Gailer

View on Kickstarter

Project Details

Fast-paced combat, powerful magic, and occult monsters. A dark 2D top-down action RPG inspired by retro arcade games.

Funding Stats

35,000
Goal (€)
40
Pledged (€)
1
Backers
0.0%
Funded

Important Dates

📅 Created: November 30, 2025 18:21
🚀 Started: January 13, 2026 11:18
⏰ Deadline: March 14, 2026 10:18

Location & Category

📍 Berlin, Germany (DE)

🏷️ Video Games

Links

Risks and Challenges

ChatGPT: HELLPATH is already in an advanced concept phase, but developing a 32bit action game can still present technical and scheduling challenges. These may include potential delays in animations, AI systems, level design, or platform optimization. ChatGPT: To minimize these risks, we work with clearly defined development phases, fixed milestones, and external support from experienced artists and programmers. If delays occur despite careful planning, we will communicate transparently and keep the community regularly updated on the project’s progress.

Story

HELLPATH

A 2D Top-Down Action RPG with a Stylized 32-Bit Pixel Aesthetic

HELLPATH is a fast, skill-driven 2D top-down action RPG that combines precise arcade combat, tactical RPG mechanics, and a dark, cohesive narrative universe.

The project is designed to appeal to both retro-focused players and a modern action RPG audience, offering strong replay value, mechanical depth, and a distinct audiovisual identity.

Project Vision

HELLPATH was created with a clear objective:
to develop an action RPG that values player skill, meaningful decisions, and permanent consequences.

While many modern titles reduce difficulty and complexity to broaden accessibility, HELLPATH focuses on clarity, responsibility, and mastery.
The result is a game that rewards learning, encourages repeat playthroughs, and builds long-term engagement.

Core Gameplay

HELLPATH merges high-speed arcade action with strategic, real-time decision-making:

Fast and responsive top-down combat

Tactical positioning and timing under pressure

A deliberate balance between melee and magic systems

No automated safety mechanics or excessive guidance

Progression is driven by player execution and situational awareness rather than numerical scaling alone.

Playable Classes

The game features four distinct mage classes, each designed with:

Unique spell systems and combat roles

Different strengths, weaknesses, and tactical identities

Individual story arcs and class-specific endings

Class choice directly affects both gameplay flow and narrative outcomes, making HELLPATH inherently replayable.

Combat and Encounter Design

Combat in HELLPATH is designed to be fast, readable, and demanding:

Dynamic enemy group encounters

Stylized but explicit gore effects

Clear visual feedback and impactful animations

Encounters are built to test reflexes, pattern recognition, and decision-making simultaneously.

Enemies and Bosses

HELLPATH features over 120 unique monsters and demons, designed to challenge players across multiple dimensions of skill.

The enemy roster includes, among others:

Demons

Zombies

Voodoo practitioners

Nightmare entities

Each enemy type features distinct behaviors, attack patterns, and combat roles.
There are no reskins and no filler encounters; every enemy serves a mechanical and thematic purpose.

Boss encounters are designed as skill-based challenges, emphasizing:

Pattern recognition

Positioning and timing

Tactical use of class abilities

Success is determined by mastery, not by raw statistics.

World and Narrative Structure

HELLPATH takes place in a dark, interconnected world consisting of:

Abandoned cities

Burning forests and corrupted landscapes

Occult temples and hellish realms

The world reacts to player decisions and class selection.
Certain areas, encounters, and storylines may change permanently or become inaccessible based on player actions.

Player Choice, Curses, and Endings

HELLPATH emphasizes consequence-driven design:

Player decisions directly influence the narrative

Curse systems can permanently affect regions and encounters

Multiple endings reflect player behavior and class progression

Choices are not reversible, reinforcing the game’s focus on responsibility and long-term impact.

Audio Direction

HELLPATH features an original Dark Occult Techno soundtrack, identical to the music used in the official game trailer.

The soundtrack is designed to sustain tension and momentum, supporting the fast-paced combat while reinforcing the game’s dark atmosphere.
Audio is treated as a core gameplay component rather than passive background music.

Development Status

HELLPATH is already in active development:

Core narrative completed

Concept art finalized

Early gameplay prototypes implemented

Kickstarter funding will allow the team to move from prototype to a fully polished commercial release.

Use of Funds

Funds raised through Kickstarter will be allocated to:

Animation and Visual Effects
High-quality spell effects, enemy animations, and boss encounters

Sound and Music Production
Final composition, mixing, and implementation of the soundtrack and sound effects

Content Expansion
Additional levels, enemies, bosses, and spell abilities

Platform Optimization and Porting
PC and Steam release, with console versions evaluated post-launch

Backer Rewards
Digital bonuses, soundtrack access, artbook content, and exclusive in-game elements

Why Kickstarter

HELLPATH is a design-driven project that benefits from direct community involvement.

Kickstarter enables:

Creative independence

Transparent development

Early audience building

This approach ensures that development decisions remain aligned with the project’s core vision rather than external market pressures.

Conclusion

HELLPATH is positioned as a high-quality, skill-based action RPG with strong replay value, a distinctive audiovisual identity, and a scalable narrative foundation.

With Kickstarter support, the project can reach a professional production level and deliver a complete, uncompromised experience to its target audience.

Every contribution directly supports the realization of a focused, challenging, and memorable 2D action RPG.

 
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