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Interloop - Roblox

By DizzyTwisted

41.0% Funded

View on Kickstarter

Project Details

A little nightmares inspired horror thriller where a boy's journey to find his little brother unravels an abandoned world of terror.

Funding Stats

2,000
Goal ($)
821
Pledged ($)
4
Backers
41.0%
Funded

Important Dates

📅 Created: May 16, 2025 00:16
🚀 Started: December 15, 2025 14:17
⏰ Deadline: February 13, 2026 14:17

Location & Category

📍 Stone Mountain, GA (US)

🏷️ Video Games

Links

Risks and Challenges

I am by myself so far. Even though I have a clear vision of what I want the game to be like, it will still take time. The open demo of the game is set to be released somewhere in 2026, however the exact date is still being decided. BUT! I am passionate in this project, and although It's just me, I plan to build a small team which will help make this dream of mine, a reality.

Story

Interloop follows a boy named Azim who ventures out in search of his younger brother. Unaware that he has just stepped into an abandoned world filled with twisted, monsterious creatures trapped by their own monomaniacal desires, and dangers beyond his imagination.

Faced with monsters and in unknown city, Azim must traverse the land, follow the clues, solve the puzzles, and find his brother. Will he make it? or will his time run out..?

Interloop is a single player 2.5D horror adventure puzzle-platformer, made entirely in Roblox. Inspired by Tarsier Studio's Little nightmares (I and II) and Re Animal (Demo). Interloop focuses on real life problems morphed into symbolic creature for our main character to conquer, dealing with signs of addiction, greed, and the main theme time.

Hello All, i am DizzyTwisted -- but you can call me Dizzy. I am the head developer and owner of Moontune Studios on roblox. I've been a developer on roblox for some time now, learning, exploring and mastering my craft over the years. 

Interloop began a long time ago as a small idea, and it’s stayed with me ever since. That’s because I feel Roblox horror is missing something important:

Story. Emotion. Immersion.

That thrill that makes you want to jump out of your seat and scream, a story that is so moving that you cannot help but be immersed. Those are the feelings i want to invoke while you play Interloop.

This is my third attempt at bringing this project to life, I'll be honest. However, each failure represents an important lesson that i've learned and pushed me closer to the version of Interloop I want to create.

This campaign represents everything i've learned. A clear vision for what i want, a small but dedicated team, and a project I’m fully committed to finishing.

Interloop is a large, story-driven project, and our goal is to deliver a polished, atmospheric experience that feels both emotional and unforgettable. Here’s what you can expect as development continues:

  • A Full playable Demo - I plan to release a playable demo sometime in 2026, 
    Feauring:

     The full Prologue
     Early parts of Chapter 1: The Crooked Forest.

    The full game will span 7 chapters, each with their own symbolisms, themes, puzzles and bosses alike!
     
  • Surreal Visual Artstyle - Inspired by the Little Nightmares franchise, Interloop will feature a surreal, handcrafted visual identity. Utilizing robloxs terrain system we can make level designs that feel alive.

    Here are a few peeks at the current Demo map made by me:



Also! I do not plan to use roblox characters as they are too blocky and don't fit the style of the game.

Here is our current concept for Azim, and an early design for a monster named "The Scavenger" created by the talented artist Mqasim3D:

  • Dynamic Perspectives - Not only will you have the 2.5D camera angle but you will also get to experience Azims horror first hand, A feature that will be revealed in the full game.

    Here's a small snippet of the early camera system:
  • An Unforgettable Soundtrack — While gameplay and visuals are essential, the soundtrack is what truly anchors the player inside the world. Music sets the emotional temperature of every moment, therefore a good soundtrack -- no, an unforgettable soundtrack is what truly makes a game whole.
     

2025 — Pre-Production & Foundations
• Finalizing story outline
• Concept art, environment planning
• Core movement + camera tests
• Assembling the development team

2026 — Demo Release Year
• Full development of the Prologue and Proof of concept development
• Chapter 1: Crooked Forest (early section)
• Soundtrack composition begins (I'll use free soundtracks untill then)
Playable demo released in 2026

2027 — Full Game Production
• Chapters 2–7 fully developed
• Polishing environments, puzzles, and bosses
• Voice & soundtrack completion
• Final cutscene production

2028 — Final Release
• Final polish, bug fixing, optimization
• Marketing + trailer
Full release of Interloop

Interloop isn't just about  monsters, it's about identity, grief, and persuing an objective so much that you lose track of time, and before you know it, your time has run out.

Placed in a carefully planned, surreal world where every enviornment is symbolic, Interloop delivers an experience that lasts.

Interloop also uses mechanics rarely seen on roblox, a time-rewind ability that affects puzzles, and the story. A cinematic perspective shifts that pull players directly into Azim’s fear.

Every creature, character, and every moment has meaning. Nothing exists just to be scary -- Everything is tied to the world that Azim is trapped in.

The main goal of this kickstarter is to help pay for a motivated team for the best quality, but if we do pass that goal. First thank you, but here's a list of what the money would be used for.

Our first milestone is $2000 — the amount required to bring Interloop into full production.
This goal allows us to begin building the world, characters, and systems that define Azim’s journey.

What the funds are used for

$1000— Core Development Team
3D Environmental Artists, Composers, Custom made assets, animation, and scripting support.

$300 — Concept Art & Visual Design
Suble lore items, a detailed visualization of the mysterious world, Sketches of Azim and other monsters and more.

$350 — Music & Sound Design
Prologue ambience, monster themes, chase music, and forest atmosphere.

$200 — Tools, Software & Asset Licensing
Audio tools, plugins, animation utilities, and professional resources.

$150 — Kickstarter & Payment Fees
(platform + processing)

Thank you for reading! I hope you consider supporting this small project!

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