
Project Details
Funding Stats
Important Dates
Location & Category
📍 Malaga, Spain (ES)
🏷️ Video Games
Links
Risks and Challenges
Story
What is Books of Horror?
Books of Horror is a first-person roguelite that traps you inside a digital prison controlled by Airana, a mystery AI. To escape, you must survive a series of procedurally generated scenarios created by her.
The core twist? Airana combines distinct Books of Terror, each imposing a strict set of unique rules. You must navigate environments where these rule-sets overlap and clash. Your goal: scavenge for items and find the exit without violating the laws of the active Books.
Every successful escape reveals fragments of your past and the truth behind your imprisonment. Through dynamic conversations with Airana, your choices will shape her understanding of humanity—and ultimately, determine your ending.
How to play
The archive currently holds four distinct books, each containing a unique entity and strict survival rules governed by cryptic verses.
For every simulation, Airana selects two random books and one objective. You must decipher and obey multiple conflicting rules simultaneously to survive
You cannot memorize the path. The simulation procedurally stitches rooms together to create a unique layout for every run.
From claustrophobic corridors to open halls, the algorithm generates a fresh labyrinth each time you press start. Adapt to the new geometry or get lost in the dark.
Resources are scarce and never in the same place twice. All items have randomized spawn locations within the generated house.
You will have to check every drawer and corner while being hunted. What saved you in the last simulation might not be there in the next one.
Game Modes & Progression
The Campaign: Your main objective. Complete simulations featuring random combinations of 2 simultaneous Books.
Languages: Experience the nightmare in your native tongue. Books of Horror will be fully available in English and Spanish from day one.
The Endgame (The "Trinity" Challenge): Upon completing the main loop, a new tier of difficulty unlocks: simulations with 3 active Books. This chaos mode tests your absolute mastery of the rules.
Future Roadmap (Stretch Goals)
Depending on the support received, we aim to expand the simulation with:
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