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Terradune

By SvanDark

9.0% Funded

View on Kickstarter

Project Details

A story-driven 2D action RPG of dunes, ruins, and destiny, fight, explore, and uncover the truth of Terradune!

Funding Stats

25,000
Goal (kr)
2,220
Pledged (kr)
17
Backers
9.0%
Funded

Important Dates

📅 Created: December 15, 2025 11:09
🚀 Started: December 15, 2025 13:59
⏰ Deadline: February 13, 2026 13:59

Location & Category

📍 Stockholm, Sweden (SE)

🏷️ Video Games

Links

Risks and Challenges

Game development is unpredictable, and I want to be upfront about what can go wrong and how I’m handling it. Main risks: Scope creep (adding too much) Balancing RPG systems so builds are fun and fair Polish taking longer than expected (it always does) How I’m managing it: Prioritizing a clear “must-have” feature set for launch Building content in a structured pipeline (zone → dungeon → boss → balance pass) Iterating through playtesting and locking decisions as we approach beta The goal isn’t to promise the impossible—it’s to deliver a great, finished Terradune.

Story

A world shaped by extremes

Terradune is a story-driven 2D action RPG set in a fractured world of harsh biomes and buried history—where the environment itself feels like an adversary, and every region has its own rules, dangers, and secrets.

This isn’t “just a desert game.” The dunes are only one piece of a larger journey. You’ll travel through windswept deserts, dense forests, frozen snowlands, deep mines, and ancient ruins, each with their own enemies, resources, and mysteries. Between these zones are dungeons—forgotten places designed to test your build, your timing, and your nerve.

Terradune is built around three pillars: combat you can feel, progression that creates identity, and exploration that rewards curiosity.

What you do in Terradune

You explore a connected world made of distinct zones, fight dangerous creatures and elite enemies, uncover narrative threads through quests and discoveries, and grow your character through gear, stats, and abilities.

Core gameplay loop:

Explore a region (paths, secrets, optional encounters)

Fight enemies and bosses with pattern-based combat

Find gear, upgrades, and new abilities that change how you play

Enter dungeons for high-stakes rewards and story reveals

Return stronger, push deeper, and unlock the next zone

The goal is that you’re always moving toward something—a new area, a new truth, or a new build—not grinding for the sake of it.

A world of zones, not a single theme

Terradune’s world is designed as a series of distinct biomes with their own identity and gameplay flavor. Each zone introduces new hazards, enemies, and rewards so the experience stays fresh as you advance.

Examples of what you’ll encounter:

Desert regions with shifting paths, storms, and hidden ruins beneath the sand

Mines that feel claustrophobic and dangerous—tight spaces, ambush routes, and deeper threats below

Forest areas that lean into density and discovery—branching paths, hidden clearings, and creatures adapted to cover

Snow zones where visibility, terrain, and survival pressures change how you approach fights and exploration

Ancient sites and ruins that connect the regions and hint at what’s really going on

The point is variety with purpose: new zones don’t just look different—they play different.

Dungeons: where the world pushes back

Across the world are dungeons—handcrafted, high-intensity locations designed around risk and reward. They’re places where you go to earn powerful loot, uncover major story beats, and face enemies that demand real mastery.

Dungeons are built to deliver:

Distinct themes and mechanics

Tougher enemy mixes

Meaningful rewards (not filler loot)

Boss fights that feel like skill checks, not stat checks

If the overworld is the journey, dungeons are the moments where Terradune says: prove it.

Combat you can feel

Terradune’s combat aims to be fast, readable, and satisfying, with movement and timing at the center. Whether you’re fighting in an open desert arena, a tight mine corridor, or slippery snow terrain, your positioning and decisions matter.

Combat focuses on:

Pattern-based enemies: learnable, dangerous, and fair

Dodging and spacing: survive by playing smart, not just stacking numbers

Ability combos: your loadout changes your approach

Clear feedback: hits feel strong, danger is readable, outcomes make sense

Progression that creates identity

Terradune is an RPG—so growth matters—but the goal is to create build identity, not bloated stats.

You’ll develop your character through:

Gear that supports different playstyles

Stats that affect how you survive and deal damage

Abilities that define your kit and open up new strategies

Two players can reach the same zone and feel like they’re playing completely different characters because their build choices change how they fight, explore, and handle bosses.

Story and atmosphere

Terradune is story-driven, but it doesn’t stop gameplay to lecture you. The story is delivered through exploration, quests, encounters, and the feeling that the world has a history that’s still active.

You’ll uncover:

Why these regions are so different—and what connects them

What’s buried beneath the world’s surface (sometimes literally)

Who benefits from the world staying broken

What your role is in changing—or preserving—it

The tone is mysterious and grounded: you’re not the “chosen one” because the game says so—you become important because you keep surviving where others don’t.

Development history (2023 → Q2 2026)

Terradune has been in development since 2023. This isn’t a concept pitch—it’s a real project that’s been built step by step, with the goal of releasing in Q2 2026.

Kickstarter is here to help finish Terradune at the quality level it deserves: more content, more polish, and more time focused on the game instead of constantly context-switching to stay afloat.

Why Kickstarter (and what funding is for)

I’m making Terradune because I want to ship a game that feels complete: strong pacing, satisfying progression, and a world that’s genuinely fun to explore. Kickstarter helps do that by funding the parts that always take the most time and resources near the finish line:

Funding supports:

More zones, dungeons, enemies, and bosses (content + tuning)

Animation and VFX polish to make combat feel even better

Audio and music to elevate atmosphere and impact

UI/UX improvements so the game is smooth and readable

Playtesting and balancing to make builds viable and combat fair

Localization and accessibility goals (if stretch goals are met)

In short: Kickstarter helps turn “a finished game” into a game that feels premium and memorable.

Roadmap to release

Here’s the intended path to Q2 2026:

Now → Core content completion: zones, dungeons, bosses, story beats locked

Beta: balancing, performance, bug fixing, UI/UX finalization

Launch (Q2 2026): polished release + post-launch support

Closing

If you back Terradune, you’re helping bring a handcrafted, multi-zone action RPG to life—one with real progression, real exploration, and a world that keeps surprising you long after the first zone.

Thank you for being here. Let’s ship Terradune together.

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