
Project Details
Funding Stats
Important Dates
Location & Category
📍 Mundelein, IL (US)
🏷️ Video Games
Links
Risks and Challenges
Story
The World of the Game
In the near future, the megacorporation HEXA Tech has rewritten the rules of society.
Neon-lit streets overflow with advertisements, surveillance drones monitor every movement, and people trade their humanity for implants just to survive.
Yet even in a world ruled by machines and corporations, resistance still exists.
In this game, you become the corporation’s primary target — a fugitive forced to uncover their past and fight to protect the future.
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Why We’re on Kickstarter
We are an independent team of creators who believe in making games free from corporate constraints.
Launching on Kickstarter allows us to stay independent, preserve our creative freedom, and build our cyberpunk world exactly as we envision it — raw, emotional, and uncompromising.
Your support helps us bring this vision to life without sacrificing the core ideas behind the game.
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If the campaign exceeds its initial funding goal, we plan to expand the project with the following stretch goals:
$5,000 – Voice Acting
Additional voice lines for key characters and story moments.
$15,000 – Cinematic Cutscenes
Story-driven cinematic scenes to enhance narrative immersion.
$40,000 – Multi-Platform Development
Optimization and development support for additional platforms.
$90,000 – Marketing & Community Growth
Marketing campaigns, community events, and long-term project support.
Stretch goals allow us to improve the quality, scope, and longevity of the game.
Our Team
We are a small but dedicated independent team with clearly defined roles and responsibilities.
Vyacheslav Kolesnyk — Programmer, Writer, Level Designer, and founder of the project. Responsible for core game systems, story development, and level design.
Maksym Safin — Funding Partner. Provides financial support that allows development to continue and expand.
Oleksandr Kotlyar — Project Manager. Oversees organization, scheduling, and team coordination.
Oleksandr Myuzyka — Composer & Sound Designer. Creates original music and defines the game’s unique cyberpunk atmosphere.
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Q1 2025 – Pre-Alpha
Core movement and combat mechanics, internal test levels, early drone prototypes.
Q2 2025 – Alpha
Story missions (first chapter), cyber-suit upgrades (stealth, shield), first voice-over implementation.
Q3 2025 – Beta
Open-world locations, cinematic cutscenes, weapon and drone balancing, overall optimization.
Q4 2025 – Release Candidate
Full story content, final soundtrack, multi-platform testing.
Post-Release (If Funded)
New locations, additional story missions, and bonus content for backers.
Risks & Challenges
Game development is always a complex process, and we want to be transparent about potential challenges.
Small indie team
We are a compact team, which means delays are possible if unexpected issues arise. To reduce this risk, we have clearly defined roles and a structured development roadmap.
Scope of content
The open world, multiple drones, and cinematic cutscenes require significant production time. We prioritize core gameplay first and expand step by step.
Multi-platform release
Optimizing the game for multiple platforms can be challenging. If technical issues arise, releases on some platforms may be slightly delayed, and we will keep backers informed.
Voice acting & cutscenes
Hiring talent and producing high-quality scenes may take longer than expected. We have planned a budget buffer to cover potential delays.
Marketing visibility
Reaching the right audience in a crowded market is always a challenge. Part of the funding is allocated to promotion and community growth.
What Makes Us Confident
We already have a working prototype and a clear development roadmap.
Each team member has clearly defined responsibilities.
We are committed to regular development updates, so backers will always know where the project stands.
With your support, we will overcome the remaining challenges and deliver the game as envisioned.
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