Name | Rocket League® | ||
Developer | Psyonix, Inc. | ||
Publisher | Psyonix, Inc. | ||
Tags | |||
Release | 2015-07-07 | ||
Steam | € £ $ / % | ||
News | |||
Controls | Keyboard Mouse Full Controller Support | ||
Players online |  11940  | ||
Steam Rating | Very Positive | ||
Steam store | |||
How long to Beat | |||
Main Story |  4 Hours  | ||
Main Story + Extras |  12 Hours  | ||
Completionist |  27 Hours  | ||
SteamSpy | |||
Peak CCU Yesterday |
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Owners |  5,000,000 .. 10,000,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 10453 | ||
Average playtime (last 2 weeks) | 762 | ||
Median playtime (forever) | 1693 | ||
Median playtime (last 2 weeks) | 478 | ||
Public Linux depots | TAGame Linux [2.84 G] | ||
DLC | Rocket League® - Supersonic Fury DLC Pack Rocket League® - Revenge of the Battle-Cars DLC Pack Rocket League® - Back to the Future™ Car Pack Rocket League® - Chaos Run DLC Pack Rocket League® - Batman v Superman: Dawn of Justice Car Pack Rocket League® - Proteus Rocket League® - Vulcan Rocket League® - Triton Rocket League® - Hot Wheels® Twin Mill™ III Rocket League® - The Fate of the Furious™ Ice Charger Rocket League® - Hot Wheels® Bone Shaker™ Rocket League® - Aftershock Rocket League® - Esper Rocket League® - Masamune Rocket League® - Marauder Rocket League® – Fast & Furious™ '70 Dodge® Charger R/T Rocket League® – Fast & Furious™ '99 Nissan Skyline GT-R R34 Rocket League® - DC Super Heroes DLC Pack Rocket League® - Jurassic World™ Car Pack Rocket League® - Hot Wheels® Triple Threat DLC Pack Rocket League® - McLaren 570S Car Pack Rocket League® - MLB Fan Pack Rocket League® - Ghostbusters™ Ecto-1 Car Pack Rocket League® - Knight Rider Car Pack |
What does this mean in practice? Let’s look at a few examples:
This new system has major upsides. First, friends can still queue Competitive together even if their ranks aren’t quite close enough, and second, when players face off against parties of wide skill variance, the highest ranked player should be near their rank, not significantly above them. Finally, using a low-ranked "Smurf" teammate no longer gives any tangible benefit when ranking up. Fixing Rank Boosting We recognize that just fixing matches going forward doesn’t address the existing issues with players who have exploited these loopholes to reach rankings they don’t deserve. For now, we will take specific action against players at Rising Star and above that have demonstrated a consistent pattern of partying with teammates well below their personal rank. This pattern is defined as follows:
All players that meet either of the above criteria, and are in Rising Star tier or higher, will have their Skill Tier and MMR set to Rising Star, Division I. For the purposes of end of season rewards, they will not be considered to have reached Champion unless they reacquire that ranking after these changes. As always we welcome your feedback and look forward to seeing how you like the new system. Enjoy! |