Name | Rocket League® | ||
Developer | Psyonix, Inc. | ||
Publisher | Psyonix, Inc. | ||
Tags | |||
Release | 2015-07-07 | ||
Steam | € £ $ / % | ||
News | |||
Controls | Keyboard Mouse Full Controller Support | ||
Players online |  11940  | ||
Steam Rating | Very Positive | ||
Steam store | |||
How long to Beat | |||
Main Story |  4 Hours  | ||
Main Story + Extras |  12 Hours  | ||
Completionist |  27 Hours  | ||
SteamSpy | |||
Peak CCU Yesterday |
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Owners |  5,000,000 .. 10,000,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 10453 | ||
Average playtime (last 2 weeks) | 762 | ||
Median playtime (forever) | 1693 | ||
Median playtime (last 2 weeks) | 478 | ||
Public Linux depots | TAGame Linux [2.84 G] | ||
DLC | Rocket League® - Supersonic Fury DLC Pack Rocket League® - Revenge of the Battle-Cars DLC Pack Rocket League® - Back to the Future™ Car Pack Rocket League® - Chaos Run DLC Pack Rocket League® - Batman v Superman: Dawn of Justice Car Pack Rocket League® - Proteus Rocket League® - Vulcan Rocket League® - Triton Rocket League® - Hot Wheels® Twin Mill™ III Rocket League® - The Fate of the Furious™ Ice Charger Rocket League® - Hot Wheels® Bone Shaker™ Rocket League® - Aftershock Rocket League® - Esper Rocket League® - Masamune Rocket League® - Marauder Rocket League® – Fast & Furious™ '70 Dodge® Charger R/T Rocket League® – Fast & Furious™ '99 Nissan Skyline GT-R R34 Rocket League® - DC Super Heroes DLC Pack Rocket League® - Jurassic World™ Car Pack Rocket League® - Hot Wheels® Triple Threat DLC Pack Rocket League® - McLaren 570S Car Pack Rocket League® - MLB Fan Pack Rocket League® - Ghostbusters™ Ecto-1 Car Pack Rocket League® - Knight Rider Car Pack |
Once all that’s settled, you can then get down to editing your sequence in-game. What you'll see first is your 'Shot List' that contains every shot you’ve set up as part of your new sequence. From here you can pick a shot to edit, add new shots, or delete ones you don’t want to keep. Editing a specific shot is the most important aspect of this new feature. You can place the car and the ball wherever you want on the field and you can specify the direction and speed of the ball with a full trajectory preview that helps you plan things out. Each shot can be tested in real-time, modified, and tested again to make it quick and easy to develop your new training sequence. Share When you’re ready to share your creation with the world, you can 'Upload' it from your list of Created modes in the 'Custom Training' menu. This will publish your sequence to our database and generate a unique, alphanumeric code you can share online. Players can “search” by code on the 'Browse' tab to find your sequence and play it for themselves! You can continue to edit your creations and upload new versions to the database. Players who have marked your sequence as a 'Favorite' will see that there’s a new version available and can choose to update to your new and improved version whenever they want. For this initial version, sharing is not available cross-platform, but we are working with our console partners to expand 'Custom Training' shares across all platforms as soon as we can (and hope to do so)! Browse The 'Browse' tab of the 'Custom Training' menu allows you to look through the most popular sequences that have been uploaded to our database. For this first release of the feature, you’ll see the Top 50 most downloaded sequences on your platform. From this list, you can play any of the most popular sequences directly. You can then mark the ones you like the most as 'Favorites' so you can quickly access them and, last but not least, you can search for a specific code if you’ve heard about a great sequence online but you don't see it in the Top 50. Favorite This list stores every sequence you’ve marked as a 'Favorite' so you can play specific sequences without having to remember their codes or find them in the 'Browse' list. It’s important to note that we store a copy of all your 'Favorite' modes locally. Creators can upload new versions of 'Custom Training' sequences, and since the version you 'favorited' is stored, you can choose whether or not you want to update to the latest version or not. Future Updates We have a lot of plans to keep improving on the Custom Training feature. This is just the start! Here are a few things we’re talking about for future updates:
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