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Name

 Rocket League® 

 

Developer

 Psyonix, Inc. 

 

Publisher

 Psyonix, Inc. 

 

Tags

 Action 

 Indie 

 

Sports 

 

Racing 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

Release

 2015-07-07 

 

Steam

 € £ $ / % 

 

News

 489 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 11940 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/252950 

 

How long to Beat

Main Story

 4 Hours 

 

Main Story + Extras

 12 Hours 

 

Completionist

 27 Hours 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 5,000,000 .. 10,000,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 10453  

Average playtime (last 2 weeks)

 762 

Median playtime (forever)

 1693 

Median playtime (last 2 weeks)

 478 

Public Linux depots

 TAGame Linux [2.84 G] 


DLC

 Rocket League® - Supersonic Fury DLC Pack 


 Rocket League® - Revenge of the Battle-Cars DLC Pack 


 Rocket League® - Back to the Future™ Car Pack 


 Rocket League® - Chaos Run DLC Pack 


 Rocket League® - Batman v Superman: Dawn of Justice Car Pack 


 Rocket League® - Proteus 


 Rocket League® - Vulcan 


 Rocket League® - Triton 


 Rocket League® - Hot Wheels® Twin Mill™ III 


 Rocket League® - The Fate of the Furious™ Ice Charger 


 Rocket League® - Hot Wheels® Bone Shaker™ 


 Rocket League® - Aftershock 


 Rocket League® - Esper 


 Rocket League® - Masamune 


 Rocket League® - Marauder 


 Rocket League® – Fast & Furious™ '70 Dodge® Charger R/T 


 Rocket League® – Fast & Furious™ '99 Nissan Skyline GT-R R34 


 Rocket League® - DC Super Heroes DLC Pack 


 Rocket League® - Jurassic World™ Car Pack 


 Rocket League® - Hot Wheels® Triple Threat DLC Pack 


 Rocket League® - McLaren 570S Car Pack 


 Rocket League® - MLB Fan Pack 


 Rocket League® - Ghostbusters™ Ecto-1 Car Pack 


 Rocket League® - Knight Rider Car Pack 




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breezy_nfdigidu0linuxtraderdigitalok
mohammad100071




Tournaments Update: Connection Quality Indicators



Rocket League is, among other things, about connecting players all over the world in friendly online competition. Our servers -- 57,000 and counting spread across ten unique server regions -- and how you connect to them are some of the most important aspects of our game’s ecosystem. We’re constantly working with our server providers to offer you the best online play experience possible.

As part of the upcoming Tournaments Update, we’re rolling out a new set of client-side connection quality indicators that will tell you what kind of connection issues you’re currently experiencing mid-match. That means that there will no longer be a single 'Red Triangle of Death' on the right side of your screen to cover all of the bases. You’ll also see a ‘!’ pop up next to your ping on the Scoreboard if one or more of these indicators are active while you’re playing. If the connection issue persists, you'll also get a pop-up in the Main Menu confirming the connection issue type.

The four indicators are:


  • Server Health: When the server itself is experiencing issues, like eating up too much memory

  • Packet Loss: Data being transferred between you and the server is lost

  • Latency Variance: When your ping isn’t holding steady, typically fluctuating 40ms-60ms

  • High Latency: Commonly known as “lag,” usually indicated by a high ping to the server



By splitting up connection issues into these four types, you’ll be able to address whatever issue you’re running into more quickly and with more information on hand. You’ll also be able to take this directly to our Customer Care team, who can potentially help you troubleshoot issues even faster.

Let us know what you think of the new indicators on the subreddit, or on Facebook and Twitter.


[ 2018-03-27 20:27:43 CET ] [ Original post ]