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Name

 Rocket League® 

 

Developer

 Psyonix, Inc. 

 

Publisher

 Psyonix, Inc. 

 

Tags

 Action 

 Indie 

 

Sports 

 

Racing 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

Release

 2015-07-07 

 

Steam

 € £ $ / % 

 

News

 489 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 11940 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/252950 

 

How long to Beat

Main Story

 4 Hours 

 

Main Story + Extras

 12 Hours 

 

Completionist

 27 Hours 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 5,000,000 .. 10,000,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 10453  

Average playtime (last 2 weeks)

 762 

Median playtime (forever)

 1693 

Median playtime (last 2 weeks)

 478 

Public Linux depots

 TAGame Linux [2.84 G] 


DLC

 Rocket League® - Supersonic Fury DLC Pack 


 Rocket League® - Revenge of the Battle-Cars DLC Pack 


 Rocket League® - Back to the Future™ Car Pack 


 Rocket League® - Chaos Run DLC Pack 


 Rocket League® - Batman v Superman: Dawn of Justice Car Pack 


 Rocket League® - Proteus 


 Rocket League® - Vulcan 


 Rocket League® - Triton 


 Rocket League® - Hot Wheels® Twin Mill™ III 


 Rocket League® - The Fate of the Furious™ Ice Charger 


 Rocket League® - Hot Wheels® Bone Shaker™ 


 Rocket League® - Aftershock 


 Rocket League® - Esper 


 Rocket League® - Masamune 


 Rocket League® - Marauder 


 Rocket League® – Fast & Furious™ '70 Dodge® Charger R/T 


 Rocket League® – Fast & Furious™ '99 Nissan Skyline GT-R R34 


 Rocket League® - DC Super Heroes DLC Pack 


 Rocket League® - Jurassic World™ Car Pack 


 Rocket League® - Hot Wheels® Triple Threat DLC Pack 


 Rocket League® - McLaren 570S Car Pack 


 Rocket League® - MLB Fan Pack 


 Rocket League® - Ghostbusters™ Ecto-1 Car Pack 


 Rocket League® - Knight Rider Car Pack 




LINUX STREAMERS (5)
breezy_nfdigidu0linuxtraderdigitalok
mohammad100071




Patch Notes v1.50 (Progression Update)


THE HEADLINES

  • Progression: Gaining Experience and Leveling Up has been rebuilt from the ground-up
  • Clubs: You can now form a ‘Club’ with other players and participate in Club Matches
  • Rocket Pass 1 will go live one week after this update’s release
  • Match Forfeit adjustments
  • Real-time text filtering has been added for Player Names, Clubs, and Tournaments

NEW CONTENT
Rocket Pass
  • Rocket Pass 1 will go live the week after this update is released
  • Read more about Rocket Pass here

Achievements and Trophies
  • ‘Join the Club!’
  • ‘Together is Better’
  • ‘New Challenger’
  • ‘People Person’
  • ‘Squad Goals’
  • ‘Best of the Bunch’

CHANGES AND UPDATES
General
  • The Garage Tabs have been reordered to make Goal Explosions easier to access
  • Increased Maximum Keys allowed in a single trade to 200
  • [Steam] Added “Particle Detail” to Video Options
  • [Nintendo Switch] Text Size of UI is now adjusted between Docked and Undocked states
  • Spectator Camera: Player hotkeys are now synchronized across all spectators
  • Updated visuals on some Arenas to better handle alternate team colors
  • Added controller vibration when you matchmake into a game




Progression
  • Gaining Experience and Leveling Up have been rebuilt from the ground-up
  • Experience (XP)
    • You can now only earn XP in Online Casual & Competitive Matches
    • XP is now primarily based on Match Length, not your score
      • You earn a scaling amount of XP for each second of a match, including Overtime, up to a maximum of 20 minutes
      • A match must be at least 60 seconds long to reward any XP
    • New match XP bonuses have been added, including:
      • Score
      • MVP
      • Consecutive Games (when you stay in the same Casual server)
      • Backfill (when you replace a bot in a Casual match)
      • Weekly Wins
        • Each day, you accumulate 2 Weekly Win bonuses, up to a maximum of 14 (one week’s worth)
        • Each win earns +200% XP and consumes one of your bonus wins
    • XP is only rewarded if a match is completed
      • Forfeiting a match counts as match completion
    • Match Stats that grant Score have been revised to focus on important events
      • Goals, Assists, Saves, Clears, etc. all still give Score and a notification
      • First Touch, Aerial Hit, Bicycle Hit, and Juggle Hit no longer award Score
        • These stats are still tracked and updated for your Career Stats page
  • Leveling
    • From Level 20 upward, Levels now require a flat amount of XP instead of taking progressively longer to earn
    • The Level 75 cap has been removed; there is no longer a Level cap
    • Conversion
      • All players have been converted to a new Level based on multiple factors, including total Online Matches played and total XP earned
      • Players Level 40 and below convert to roughly the same level as before
      • Players above Level 40 convert to a higher level than before
      • Players who have been capped at Level 75 for some time will gain extra Levels based on total Online Matches played
  • Rewards
    • Avatar Borders
      • Added a new Customization Item: Avatar Borders
      • You unlock new Avatar Borders by leveling up in addition to Titles
      • You can select a Border and customize its coloration from the Garage submenu
      • Borders are unlocked every 25 Levels up to Level 300, after which they are unlocked every 50 Levels
    • Uncommon / “Online” Drops
      • You will now receive a random Uncommon or higher item every time you Level up
      • Uncommon items and higher will no longer drop randomly after matches
    • Common / “Offline” Drops
      • You will now unlock all Common items for a specific Customization Item slot simultaneously, rather than one at a time
      • Each slot’s Common items are unlocked after a set number of total matches played (Online or Offline)
      • You will not lose access to any Common items you have already unlocked
    • Titles
      • Titles are now awarded to your account for reaching specific Levels
        • You will retain any Titles you have previously earned
      • You can equip any Title you have acquired via the “Titles” option in the Garage submenu, not just the highest-level one you possess
        • The ‘Rookie’ and ‘Semi-Pro’ Titles have been removed as part of this change to prevent players from equipping misleading titles for their skill level
      • Legacy XP Titles have had their level requirements adjusted for the new XP system.
        • ‘Veteran’: Level 20
        • ‘Expert’: Level 40
        • ‘Master’: Level 60
        • ‘Legend’: Level 80
        • ‘Rocketeer’: Level 100
      • Additional new titles are available every one hundred Levels after Level 100
      • Titles will also be available elsewhere, including Rocket Pass and Events

Match Forfeit
  • Forfeit Votes can no longer be triggered until 90 seconds have elapsed in a given Competitive Match
    • 1v1 Competitive Matches do not have the 90-second restriction
  • You can still Vote to Forfeit even after another player has left your team
    • Forfeiting allows you to still earn XP and rewards for a match
    • If you “Leave” early you will not earn XP
  • Players can now only trigger one Forfeit vote each unless everyone on their team has also initiated a Forfeit vote



Clubs
  • You can now form a ‘Club’ with other players
  • A Club consists of:
    • A roster of up to 20 members
    • A Club Name
      • Between 3-32 characters
      • Club Names are not unique
    • A Club Tag
      • Between 2-4 characters
      • Shows before your username on banners, scoreboards, etc.
        • e.g. [PSY] Devone
      • Club Tags are not unique
    • Club Colors
      • Primary & Secondary
    • Club Owner
      • The player who created the Club by default
      • Can add/remove members
      • Ownership can be transferred to another Club member by the owner
      • Club Owners must transfer ownership before they leave a Club
  • Editing Your Club
    • The Club owner can rename a Club (name & tag) once per week
    • The Club owner can change the Club’s colors with no restrictions
  • Club Matches
    • When a Casual or Competitive Match is created and if each team is composed entirely of members of a single Club (one per team), a “Club Match” will be activated
    • Club Matches change the team colors and stadium colors to Club colors
      • If the colors are too similar, we find a suitable color for one team by first attempting to use their Secondary color, then a neutral option
      • Club Members who wish to opt out of this functionality can enable “Force Default Team Colors” under Interface Options
    • Club Names will replace “Blue Team” and “Orange Team” on the scoreboard, and when goals are scored
    • Club Matches do not occur in 1v1 matches, Private Matches, or Tournaments
  • Club Utilities
    • Clubs can set a Message of the Day (MOTD) to easily communicate to all members
    • The Private Match button in the Club Menu lets you quickly and easily create or join a lobby just for your Club
  • Verification
    • Clubs may be “Verified” which adds an exclusive checkmark by their name on the in-game scoreboard
    • This verification flag guarantees a particular club / player is the “real” one verified by Psyonix
    • Club Tags and Names are unique among Verified Clubs, but are not globally unique
    • Changing a Verified Club’s name or tag will cause it to lose verified status
    • Verification will only be made available to select partners and esports organizations
  • Cross-Platform
    • Clubs support cross-platform membership, but you will not be able to invite cross-platform players until the RocketID system is released later this year

Text Filtering
  • Implemented a new real-time text filtering system that applies to the following cases on all platforms:
    • Player Names
    • Club Names & Tags
    • Tournament Names and Team Names
  • [Steam] You may need to choose a new player name if your current player name is filtered out
  • Chat will be added to this filter system in a future update

BUG FIXES
General
  • Fixed Postgame Spotlight camera breaking if players left the match
  • When the “Match Notifications” option is set to Time Updates or Kickoffs Only, you will once again hear the audio cues for hidden notifications like “1 Minute Remaining”
  • Fixed an issue that could cause reconnecting to a Ranked Match to fail
  • Fixed appearance of Painted ‘Mainframe’ Decals
  • Fixed chat input being lost when an item popup occurs
  • Fixed an issue causing ball trail effects to shorten at high framerates
  • Fixed removing items from a trade by selecting them in the trade window
  • Fixed paint finish on ‘‘89 Batmobile’
  • Trails are now properly aligned with Wheels on ‘‘99 Nissan Skyline GT-R R34’
  • Thumbnail of Painted ‘K2’ Wheels now display the correct color
  • Battle-Cars no longer spawn in as invisible to some players
  • Titanium White ‘MDGA’ Decal no longer appears as grey
  • Event Currency notification now properly displays after a match ends

KNOWN ISSUES
  • New item notification shows for some players in Garage despite having no new items
  • [PS4, Xbox One] Details window not showing in trades when only one item per player is in the trade window
  • [macOS. SteamOS] Textures on some buildings in the background may be missing
  • On Salty Shores, some ground textures load a few seconds after reaching the Choose Team screen
  • Moving quickly between the Showroom and Garage may cause Boosts and Trails to not display properly when viewing in Redeem Rewards and Crate Preview menus
  • Some Gray Wheels (Voltaic) may appear similar to Titanium White variants
  • Black texture can be seen sometimes outside of the Neo Tokyo and Tokyo Underpass Arenas
  • [Steam] Some Rocket Boosts may appear shorter than normal when playing Rocket League at higher frame rates

 


[ 2018-08-29 18:26:04 CET ] [ Original post ]