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Name

 Rocket League® 

 

Developer

 Psyonix, Inc. 

 

Publisher

 Psyonix, Inc. 

 

Tags

 Action 

 Indie 

 

Sports 

 

Racing 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

Release

 2015-07-07 

 

Steam

 € £ $ / % 

 

News

 489 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 11940 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/252950 

 

How long to Beat

Main Story

 4 Hours 

 

Main Story + Extras

 12 Hours 

 

Completionist

 27 Hours 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 5,000,000 .. 10,000,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 10453  

Average playtime (last 2 weeks)

 762 

Median playtime (forever)

 1693 

Median playtime (last 2 weeks)

 478 

Public Linux depots

 TAGame Linux [2.84 G] 


DLC

 Rocket League® - Supersonic Fury DLC Pack 


 Rocket League® - Revenge of the Battle-Cars DLC Pack 


 Rocket League® - Back to the Future™ Car Pack 


 Rocket League® - Chaos Run DLC Pack 


 Rocket League® - Batman v Superman: Dawn of Justice Car Pack 


 Rocket League® - Proteus 


 Rocket League® - Vulcan 


 Rocket League® - Triton 


 Rocket League® - Hot Wheels® Twin Mill™ III 


 Rocket League® - The Fate of the Furious™ Ice Charger 


 Rocket League® - Hot Wheels® Bone Shaker™ 


 Rocket League® - Aftershock 


 Rocket League® - Esper 


 Rocket League® - Masamune 


 Rocket League® - Marauder 


 Rocket League® – Fast & Furious™ '70 Dodge® Charger R/T 


 Rocket League® – Fast & Furious™ '99 Nissan Skyline GT-R R34 


 Rocket League® - DC Super Heroes DLC Pack 


 Rocket League® - Jurassic World™ Car Pack 


 Rocket League® - Hot Wheels® Triple Threat DLC Pack 


 Rocket League® - McLaren 570S Car Pack 


 Rocket League® - MLB Fan Pack 


 Rocket League® - Ghostbusters™ Ecto-1 Car Pack 


 Rocket League® - Knight Rider Car Pack 




LINUX STREAMERS (5)
breezy_nfdigidu0linuxtraderdigitalok
mohammad100071




Community Spotight: Rudeism


We're trying something new with our Community Spotlight series. The Rocket League community is full of talented people with a serious passion for the game. Like the title "Community Spotlight" suggests, we would like to use this series to shine a light on some of those unique individuals. Don't worry, we know many of our fans look forward to our Training Pack collections, and those will return very soon. But this month, enjoy our first new kind of Community Spotlight featuring Rudeism.

Think back to your first successful aerial goal in Rocket League. After all the trial and errorall the hours just trying to make contact with the ballyou finally launch your Battle-Car in the air and strike the ball with just enough power and placement to tuck it into the net. Now imagine trying an aerial goal, but somebody removed the controller from your hands and replaced it with a plastic guitar that's usually reserved for rhythm-based music games. Thats what a streamer who goes by the name of "Rudeism" has turned into his passion.

Rudeism, whose real name is Dylan Beck, tries to play games with controllers that virtually nobody would prefer over a standard gamepad. He fell in love with Rocket League close to the games launch in 2015. Thats around the same time he started streaming, but back then, he relied on a standard controller. Now, Rudeism has carved his niche within the streaming community by gaming with ridiculous controllers. Rocket League has always been one of his streaming mainstays, but instead of grabbing the sticks, he now reaches for a guitar.

"My background before I started streaming was in competitive Guitar Hero," Rudeism said. "I used to play competitively for a few years long before Rocket League or even Twitch was a thing. I remember streaming one day. I was playing Rocket League just casually. One of my friends joked that I should play with a Guitar Hero Guitar, just for a laugh. And I just thought, 'thats a bloody stupid idea. Why would anyone want to do that?' Then we ended up sitting down and figuring it out, like, 'OK, if you wanted to do it, this is how you would do it.'"

The next logical question is "how?" A guitar doesnt have an analog stick or triggers, so how would one even begin to make a Battle-Car move? Thats something that Rudeism had to figure out before even taking the field. The whammy bar handles accelerating and reversing, flicking the strum bar up or down turns the car right or left, and the buttons on the neck act as the typical face buttons on a controller for things like jumping, boosting, and air rolling.

After figuring out the buttons, Rudeism had to basically relearn the game that he had already spent hundreds of hours playing. Now, hes spent roughly 300 hours playing with a guitar, and says he prefers it to a controller.

"Its funny. You think it would be a natural disadvantage to use the guitar and in a lot of cases it is, but it's interesting," Rudeism said. "You learn things, and you find out that some things are easier to do with a guitar than with a standard controller, like half-flipping. Half-flipping is super easy to do with a guitar. To give you a comparison, my highest rank with a controller is Platinum 1, and my highest rank with a guitar is Platinum 2/ nearly Platinum 3. So, Im getting better at it. I'd love to hit diamond."



The New Zealand-based streamer works as a game developer by day, but is constantly trying to come up with new ways to play games differently. Playing Rocket League with a guitar is a small sample of what hes attempted. Hes tried Tekken 7 with boxing gloves, Dark Souls with a dance pad, and Overwatch with Nerf guns. If he cant find a strange controller, he makes his own. He's managed to transform typical household items into functional controllers like a cooking pan, a broom, and even a deer skull. Hes even experimented with food.

Rudeism doesnt know how well a controller is going to work until hes live on stream. He makes sure the buttons are properly mapped and then learns how to use his creations live on Twitch. According to him, learning on the fly is part of the entertainment for his audience. Not all of his ideas pan out as well as the ideas are conceived, though. He once tried to play Portal with a cake by wiring buttons to candles with cherries placed on them. It was an idea that was as ill-fated as it sounds.

"I had this cake that I bought from the supermarket. I had a bunch of cherries and candles. So I put the cherries on the candles and wired it so each cherry was a different button. I tried playing it with that. It didnt work," he recalled. "The whole thing just started melting and falling apart, which was a bit of a shame."

For his current stream series, Rudeism has partnered with the charity AbleGamers, a nonprofit devoted to supplying controllers to those with disabilities. His new challenge? Completing [u]Super Mario 64[/u] with one single buttonnot one button with an analog stickbut just one, lone button. It's programmed like Morse Code. Different button presses, whether theyre short or long, tell the game to do different things. Two short presses push Mario forward, two long presses send him backward, and combinations of long and short presses do various other actions. The result is the most challenging way possible to play a 3D game adventure game.



"I wanted to do something for AbleGamers because I think its a pretty good fit: a charity who builds controllers for people who need them and a guy who builds controllers that absolutely nobody asked for," Rudeism laughs. "I tried to think about people with physical disabilities who can't use controllers like most people can. They have to figure out those limitations. So, I wanted to take that to 100. Whats the most limiting thing that I can do? I think thats literally playing a game with just one button. I dont think it gets any simpler of a control scheme than that."

A feat like this requires saint-like patience, something that seems to be ingrained in Rudeisms DNA. In a recent stream, Rudeism spent three hours trying to complete a single Bowser stage. Through every missed button press that led Mario to his doom, he stayed calm, cool, and collected. Then, he goes right back to it and tries again with a smile on his face.

"I do it for fun, right?" he says. "Thats the reason 99% of us play games. So if youre not enjoying it, whats the point?"

As for his future plans, Rudeism is always trying to push the boundaries of what a game controller can be. His viewers can always expect to see some more wild controller ideas. Hes currently trying to figure out how to play The Legend of Zelda: The Ocarina of Time with an ocarina. "At this point I dont think anything can get harder than the Super Mario 64 run. I think I'm pretty free and clear to make things as hard as I want, which is nice."

You can keep up with Rudeisms content on Twitch.TV/Rudeism, YouTube, and follow him on Twitter to see what hes up to in the future.


[ 2019-03-01 18:39:10 CET ] [ Original post ]