Name | Rocket League® | ||
Developer | Psyonix, Inc. | ||
Publisher | Psyonix, Inc. | ||
Tags | |||
Release | 2015-07-07 | ||
Steam | € £ $ / % | ||
News | |||
Controls | Keyboard Mouse Full Controller Support | ||
Players online |  11940  | ||
Steam Rating | Very Positive | ||
Steam store | |||
How long to Beat | |||
Main Story |  4 Hours  | ||
Main Story + Extras |  12 Hours  | ||
Completionist |  27 Hours  | ||
SteamSpy | |||
Peak CCU Yesterday |
| ||
Owners |  5,000,000 .. 10,000,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 10453 | ||
Average playtime (last 2 weeks) | 762 | ||
Median playtime (forever) | 1693 | ||
Median playtime (last 2 weeks) | 478 | ||
Public Linux depots | TAGame Linux [2.84 G] | ||
DLC | Rocket League® - Supersonic Fury DLC Pack Rocket League® - Revenge of the Battle-Cars DLC Pack Rocket League® - Back to the Future™ Car Pack Rocket League® - Chaos Run DLC Pack Rocket League® - Batman v Superman: Dawn of Justice Car Pack Rocket League® - Proteus Rocket League® - Vulcan Rocket League® - Triton Rocket League® - Hot Wheels® Twin Mill™ III Rocket League® - The Fate of the Furious™ Ice Charger Rocket League® - Hot Wheels® Bone Shaker™ Rocket League® - Aftershock Rocket League® - Esper Rocket League® - Masamune Rocket League® - Marauder Rocket League® – Fast & Furious™ '70 Dodge® Charger R/T Rocket League® – Fast & Furious™ '99 Nissan Skyline GT-R R34 Rocket League® - DC Super Heroes DLC Pack Rocket League® - Jurassic World™ Car Pack Rocket League® - Hot Wheels® Triple Threat DLC Pack Rocket League® - McLaren 570S Car Pack Rocket League® - MLB Fan Pack Rocket League® - Ghostbusters™ Ecto-1 Car Pack Rocket League® - Knight Rider Car Pack |
Two new stats are being added to all game modes: High Five and Low Five. Pull off a High Five by hitting your teammate in midair after scoring. Low Five is the same thing, but on field level. Plus, Hoops is getting its own new stat called "Swish." As the name suggests, Swish is achieved by scoring without the ball touching the rim. We're in the planning stages of our third installment of Haunted Hallows, which is coming this fall. We know that following Radical Summer is a tough act to follow, but we're cooking up some wicked new content! One of the goals in 2019 is to revamp Rocket League's Tournament system. Think of it as Tournaments 2.0. This would include having automated, scheduled tournaments in-game that players could join. Look out for more info on the revamped Tournaments system later this year. Content that was discussed in May's Roadmap including the Party-Up System, Inventory Management, and quality-of-life improvements to the player-to-player trading system are still in development. The goal is to roll out this functionality later in 2019. |