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Name

 Rocket League® 

 

Developer

 Psyonix, Inc. 

 

Publisher

 Psyonix, Inc. 

 

Tags

 Action 

 Indie 

 

Sports 

 

Racing 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

Release

 2015-07-07 

 

Steam

 € £ $ / % 

 

News

 489 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 11940 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/252950 

 

How long to Beat

Main Story

 4 Hours 

 

Main Story + Extras

 12 Hours 

 

Completionist

 27 Hours 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 5,000,000 .. 10,000,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 10453  

Average playtime (last 2 weeks)

 762 

Median playtime (forever)

 1693 

Median playtime (last 2 weeks)

 478 

Public Linux depots

 TAGame Linux [2.84 G] 


DLC

 Rocket League® - Supersonic Fury DLC Pack 


 Rocket League® - Revenge of the Battle-Cars DLC Pack 


 Rocket League® - Back to the Future™ Car Pack 


 Rocket League® - Chaos Run DLC Pack 


 Rocket League® - Batman v Superman: Dawn of Justice Car Pack 


 Rocket League® - Proteus 


 Rocket League® - Vulcan 


 Rocket League® - Triton 


 Rocket League® - Hot Wheels® Twin Mill™ III 


 Rocket League® - The Fate of the Furious™ Ice Charger 


 Rocket League® - Hot Wheels® Bone Shaker™ 


 Rocket League® - Aftershock 


 Rocket League® - Esper 


 Rocket League® - Masamune 


 Rocket League® - Marauder 


 Rocket League® – Fast & Furious™ '70 Dodge® Charger R/T 


 Rocket League® – Fast & Furious™ '99 Nissan Skyline GT-R R34 


 Rocket League® - DC Super Heroes DLC Pack 


 Rocket League® - Jurassic World™ Car Pack 


 Rocket League® - Hot Wheels® Triple Threat DLC Pack 


 Rocket League® - McLaren 570S Car Pack 


 Rocket League® - MLB Fan Pack 


 Rocket League® - Ghostbusters™ Ecto-1 Car Pack 


 Rocket League® - Knight Rider Car Pack 




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Season 7: Changes Coming To Custom Training

We are only a few days away from the start of Rocket Leagues glamorous Season 7. Before we all strike a pose in the Gilded variant of Utopia Coliseum, we want to share some details on changes coming to Custom Training on June 14 alongside the game update.

Weve read through a ton of your feedback when it comes to Custom Training, and with this weeks update we finally had a chance to bring some highly-requested quality of life adjustments to the system. Read on for a preview of whats coming!



[h2]TRAINING PACK PROGRESSION[/h2]
With Season 7, we are changing up how you can navigate and progress through training packs:

Choose Your Path: Progress on packs no longer requires you to complete shots in a specific order. Youll be able to jump around from shot to shot, and complete a pack however you see fit. Is that third shot giving you trouble? Skip over to the fourth shot, and circle back later. (Well explain more about this below.)

What a Save! Were adding training pack progress to save data, so you can work on as many shots and as many packs as you want. Make some progress, take a break, and come back later without having to restart packs from zero.

Reset Button: Completed a pack that you want to take a fresh look at? No problem. Hit Pause, and you can reset progress on any training pack youve started or completed.


[h2]SHOT NAVIGATION AND SHOT MIRRORING[/h2]
Weve taken note of what players want (especially those on PC), so were bringing a bunch of shot navigation changes into Rocket League. Controls for everything below will appear below the progress bar.

Next and Previous Shot: You can now move freely between shots in a training pack no need to complete them in a specific order.

Select Shot: A simple press and hold will bring up a new drop-down menu that allows you to freely pick which shot in the pack you want to practice.

Shuffle Shots: Want to mix it up? Hit the Shuffle Shots button to randomize the shot order.

Shot Mirroring: With the press of a button, you can mirror a shot to the opposite side of an arena. Working on weak side strikes and saves has never been easier. Mirroring works on all Arenas available in Custom Training. This may not always be the case when new Arenas are introduced in the future, depending on shape, size, and other factors.



[h2]MENU AND INTERFACE CHANGES[/h2]
With all the new functionality, weve made a few adjustments to the menus and interfaces tied into Custom Training:

History Repeats Itself: In the Custom Training menu, a new History tab has been added next to the Created tab. Weve had the functionality for the History tab turned on in the background for some time now, so your recent training pack history should be populated as soon as your game client is updated. You can also add any packs in the History tab to your favorites list.

Pause Menu Changes: From here, you can reset progress on a training pack, and you can also hit End Training to see the progress made on the pack.

End Training: From here, you can jump back into the pack, change to a different game mode, change the training pack, or go back to the main menu.

Finally, two really important reminders:


  • With new functionality comes new controls! Want to change up the inputs for Shuffle Shots, Mirroring, and beyond?

    • Load into a Custom Training pack
    • Go to Settings -> Controls -> View/Change Bindings
    • Scroll to the very bottom, and you will see the new inputs right below controls for Knockout
  • Have you created Custom Training packs in Rocket League? No need to worry! All existing packs can take advantage of all the new controls and changes, no adjustments necessary.



Were really excited about all the changes coming to Custom Training, and we cant wait to see you all in game at the start of Season 7. Let us know what you think of the Custom Training changes on our subreddit, and in the official Rocket League Discord server. Thanks, everyone!


[ 2022-06-13 19:03:07 CET ] [ Original post ]