This changelog is for Staxel CE containing mostly small bugfixes and adjustments. Normal Staxel has not received an update.
- Fix issue with breaking trees by damaging the ground below the tree
- Fix issue with night transition crashing caused by some Signs/Region markers
- Fix issue with sprinting being active more often than it should be.
This changelog is for Staxel CE containing mostly small bugfixes and adjustments. Normal Staxel has not received an update.
- Adjustments to clouds.
- Selfie mode hides UI.
- Selfie mode is exited when going into map mode.
- Allowed Selfie mode to get closer to the head before the head disappears.
- Fixed first person no longer having smoothing.
- Fixed world options menu having the wrong title.
- Made the Red button in the rebind menus brighter.
- Adjusted how the brightness slider works.
- Fixed an issue where a player can be rejected from joining multiplayer if a world they created was started by someone else.
- Fixed star jelly spawning on sitting logs and some other things.
- Fixed some cases where you can get stuck with a quest item from going back to an island.
- Fix a crash when grabbing an item and the resulting teleport fails.
- Some updated translations
- If Jamie's final quest is in a bad state due to an earlier bug. Then you can talk to his Rival to get it fixed.
- Increased the padding on the inventory swap buttons.
- Fixed there being graphical issues before an Error Screen is shown.
- Fix some cases where saving doesn't update properly.
- Cow hitbox was adjusted so that it can fit into 2 tile spaces.
- Fix some other misc thirdperson/selfie mode issues.
- Fixed some furniture missing a category.
- Fixed some cases where rare mushrooms and star jelly can spawn on furniture.
Staxel (1.5.63)
- Fixed an issue where roofs would rotate randomly every frame in certain cases
- Fixed an issue where a painting could be gifted to Vorlen and break a questline in 1.5 content.
- Pillows and Blankets are now available from the Grocery store.
- Fixed an issue where the wrong version of the game could get started when joining someone.
- Added 3rd person. Activate using Right Stick on Controllers or F2 on keyboard.
- Added controller and keyboard rebinding support.
- Added a brightness slider to the options.
- Creative mode for a world can now be changed after selecting it in the World Select screen.
- Farm Animals generally no longer want to move over fencing tiles. (Less escaping from Barns, and even allows the one tile high fences to stop animals.)
- Reduced peak memory usage during saving and loading.
- Villagers will avoid fences more.
- Fixed an issue not allowing Mac OSX 10.14 builds to run the game.
- Limit for multiplayer was changed from 4 players to 8 players. (For Windows, Mac and Linux.)
- Running animations jitter a little less.
- The border indicator now goes down to the bottom instead of the sea level.
- Fix saw benches disappearing if they were left crafting when changing islands.
- When using a controller to click on a pagination arrow, it will now change sides when you reach the end.
- Fixed some cases where you could get the tile version of a bug rather than the item version
- Fixed an issue where a painting could be gifted to Vorlen and break a questline in 1.5 content.
- Fixed certain plants crashing upon placement.
- Made sure the majority of quest tiles and items cannot be asked for as a fetch quest item (no more Rowans Mug requests).
- Pillows and Blankets are now available from the Grocery store.
- Fixed a case where the window could capture a cursor but not allow rotating the camera. (If the cursor was outside the windows bounds first)
- Fixed an issue where buttons could be mispositioned when first shown. (Particularly in the player list)
- Fixed a case where the UI would not render correctly in Camera Mode when teleporting between islands.
- Fixed a case where the players head wouldnt appear correctly in some cases.
- Fixed the full text of the landing screen not showing for the French language.
- No longer starts with a console, unless you make a showconsole.txt file alongside the exe (or by using the /console=true command line argument).
- Fixed text in the Connect by IP password box not being hidden correctly.
- Fixed a line for Riah not showing the right translation.
- Changed the fireworks sounds for goals.
- Fixed an oversight in ray collision code which would produce the wrong collision point for a tile.
- Fixed Goals not having a proper control hint for clearing.
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Staxel CE is now out for Windows, Mac and Linux!
Hello again, Staxelites! Yep, you heard right, a new version of the game is now out for all of you to enjoy! This version of the game was made to be lighter, faster, and more portable than the current version of the game.
How to get to this version:
- On Windows: Download the newest free update, click play, and select the launch option labelled Staxel CE.
- On Mac and Linux: Download the game and click play!
Staxel CE Features:
- System requirements for CE are much lower than the original! This version uses less than 4gb of RAM, and can maintain higher framerates on much weaker systems.
- A revamped control scheme for Controllers.
- Multiplayer is snappier and more reliable. No need to have a fast connection either!
- Faster loading times.
- A complete overhaul of the UI.
- Save files are 100x smaller (~2-4 mb per world compared to 100mb+ before.)
- And loads of other minor changes.
Staxel is out now on Nintendo Switch!
The Switch version of Staxel is the same version as Staxel CE. It features everything mentioned above. Including some features of its own:
- Touchscreen support for Menus
- While Docked: gameplay will be 1080p and 60fps.
- While in Handheld: it will be 720p and 30fps.
Hey Staxellites, This is mainly a routine, containing some changes that were made while we were working on Staxel CE.
- Added error support for when a Staxel PC game tries to join a Staxel CE game.
- Added support to the Staxel Launcher to redirect requests for joining a Staxel CE game to the right executable.
- Fixed an issue where fishing would never complete if the fish was pulling back as you completed the minigame.
- Fixed a couple bounding areas on the Galaxy Island Maps not teleporting you if you go too far.
- Fixed some stone tiles dropping nothing when broken.
Update 1.5 Hideaway Hollow
Hello Staxelites! Staxel reporter here bringing you exciting news on our latest update officially dubbed Hideaway Hollow. There are a bunch of new things to do in this update so please continue reading for more information. This update was produced in collaboration with Stitch Heads Entertainment. The team at Stitch Heads brought to life the islands, characters and critters you'll see in this update. We've had a blast working with everyone involved, you can follow them on Twitter @StitchHeads
Explore the new island and catch new critters.
This new update whisks you away to a faraway island complete with new bugs and fish to catch. Youll get to explore the seemingly abandoned surroundings and uncover its hidden secrets.
Dive into the portals and discover the mysterious cave, complete with its own hidden treasures and unique charm. Dont get lost and make sure you follow the right path or youll find yourself running around in circles!
Quests and Riddles!
After entering the caves youll come across a quirky villager. Make sure you listen carefully to his riddles and pay attention to your surroundings to find your way out and get Maximilians top hat back.
New villager to befriend and new mystery merchant.
Once you make it back to the village youll be able to invite your new friend to your town! He just needs some more friends to stop causing a ruckus. And yes, you can have him as a roommate too!
A new mystery merchant will be available from the airship dock as well. They will be selling familiar items and blocks you may have seen on the new island; Just be sure to place down that Airship anchor and the new merchant will appear soon after returning from the island.
New furniture, blocks and more.
The update also brings you over 70 new pieces of furniture and decorations to collect, these include new fences, lights and seating; giving you more options to decorate your farmhouse and its surroundings!
In addition to the new furniture and decorations, there are also over 50 new blocks. These include new building materials and vegetation! Ever wanted purple and pink galaxy grass on your farm? Want to add glowing water? We have you covered with this new update.
But wait, there's more! You can find even more things to collect, including new crafting and cooking recipes and even more bobbleheads!
Pets and farm animals!
You heard right folks, our amazing content update team has added 6 new pets including foxes and hedgehogs and much more; each with a different colour variation and their own unique pet house! Feeling like dressing up as a pirate? You can now complete the look with a parrot companion, BATTEN DOWN THE HATCHES!!
Not only have we added new pets we have added 3 new farm animals too! Each new farm animal will also give you a new item to farm. Expand your farm life with these cute new critters.
Accessing the new update
In order to access the new update you will need to ensure that you have completed all of Leifs friendship quests and are friends with Cecile. In addition to this content update, we have also created five new Steam achievements based on this new update, so get out there and explore!! We hope you enjoy this new and exciting update, you can join the community by following us on Twitter @StaxelGame and join our Discord!
Greetings Staxelites, Staxel Reporter coming in hot with some update news!
Our wonderful development team has been working hard ensuring the game is fun for everyone, as such we have updated the starting tutorial, This tutorial update will be included in the Hideaway Hollow content update, which were excited to announce is coming out on October 20th 2020! Please keep reading for more information.
Starting out on the farm
The new tutorial will land you on your farm instead of the town hall and is split between 9 quests over 9 days that will teach you mechanics and content at a relaxed pace; with the initial tutorial getting you setup much quicker on day 1.
In addition to all of these changes this new tutorial is now playable by all players instead of just the main player! So all players can now enjoy the tutorial.
Picking up quests
Weve integrated the new tutorial to play out over the first few in-game days so you can continue playing through the days as normal, these quests are also triggered by villagers sending you mail so you can start the quest straight away!
To accompany these new tutorial quests, weve added guides that popup at key points to explain gameplay mechanics with easy to understand images and instructions.
Stay tuned for another blog post containing more information about the Hideaway Hollow update, coming soon
Console Porting, Totems and A New Land to Explore!
Hello! It's been a while since we last shared an update, so we thought we'd give you a peek at what we've been working on.
Console Port
As you probably know, we've been hard at work porting Staxel to console, this involves a complete engine rewrite of the game from the ground up - no light task for a game over 5 years in the making! We're making great progress though, and were looking forward to showing you more in terms of engine gameplay in the coming weeks.
Totem UI Case Study
One thing we've been looking at very closely while porting is making sure our UI works well for consoles. This means making sure everything works fluidly with a controller, but also ensuring readability across a large range of screen setups. An example being the Switch Handheld and docked modes. Since we're re-examining the UI in this way, we figured it's a good time to examine how useful certain UIs actually are too! Enter: the Totem UI. Totems in Staxel are special tiles that define an area in which a building should be built, this includes villager post boxes (which define their houses), the festival grounds arch, and the wooden sign in front of the town hall - to name a few. Totems play an important role in Staxel, and they're pretty core to the gameplay, as you'll be building various houses and amenities throughout your time on the island; so we thought they could use some TLC. On PC, this is how the totem UI currently looks:
Now, while this does the job of telling you what you need to construct a minimum viable Town Hall, it doesnt exactly go the extra mile to make that experience clearer for the player. So let's see how we can change that! One of the biggest issues with this interface is the lack of distinction between what is a category, what is a tile, and what is something else entirely. Its simply a list with no context. So the most important factor in redesigning this UI is information - giving the player more information about the totem, the tiers, and the tier requirements. We also have to consider the other factor mentioned earlier - designing the UI for consoles as opposed to PCs. With that in mind, this is what we came up with:
We hope you like these changes but please note; they are not final and any screenshots shown here are a work in progress and are subject to change. The first thing youll notice is the overall design, weve tried to keep the UI more consistent in this version, in terms of color, size and spacing. The main functional change is the tooltip on the right side, which shows you a preview of the currently selected tier requirement. This takes the guesswork (which can be expensive with Alizas prices!) out of finding the correct piece of furniture to use. Not all requirements are a specific tile though, some are a category (or even a distance from town!), so we designed some icons to let the player know the totem is looking for something different.
These icons are an important change as they take away the worry that youre not finding the correct piece of furniture. In addition to these changes, weve been making the UI a bit easier to navigate, preferring pagination to scroll bars, and improving the readability. The console port is progressing every day, and were doing our best to ensure the experience, much like the UI, is tailored to consoles.
A New Land to Explore
The eagle-eyed among you may have noticed this sneaky screenshot we posted without context to our Twitter a while ago: https://twitter.com/StaxelGame/status/1262766650316619776 Were happy to announce that we have a brand new content update coming to Staxel PC! This update will bring a variety of new content, a new quest line, and a new location to explore. Well have more information in the coming weeks, so stay tuned! For now, heres another sneak peek at whats to come!
Nexel - Demo
If youre wondering how we got started porting Staxel to consoles, look no further!
Nexel is a demo for a new game we developed in a new custom voxel engine, capable of running on consoles as well as other desktop platforms. We eventually cancelled further development on it, instead putting our effort into developing Staxel for consoles using the Nexel engine. You can find more information at the bottom of our blogpost at https://blog.playstaxel.com/console-porting-totems-and-a-new-land-to-explore/
This is a minor update to fix a rare but critical issue.
- Fixed a case where a world would infinitely load due to world file not ending properly
- Fixed some internal
- Fixed some of Eris' lines not having a dialogue tag.
- Fixed Seed maker giving goldenberries for strawberries.
- Fixed Seed maker always giving 3 strawberries.
- Fixed Construction Hat removing caith tails.
- Fixed issue with an issue with connecting to a heavily modded server.
Staxel 1.4.41 (191124a) This is a minor update that fixes up some more minor issues with the game. Specifically some issues that was found when modding the game.
- Added a Screen Door to the game.
- Added a set of Boots that are avaliable at character select.
- Feedback form is now removed from closing the game.
- Manure is now a starter recipe.
- Items with No Dock in their name will no longer be avalaible for Fetch Quests to pick.
- Added a category noFetch which will stop any item tagged with it from being in a fetch quest.
- Fixed a bug stopping players for searching for pets in the catalogue. (Even if they were unlocked.)
- Added a sprint button in the options menu. Unbound by default.
- Fixed launching the singleplayer world in staxelnet, if you open the world options menu.
- Fixed Emote Items model not showing in inventory.
- Cecile will give another gift for Leif, if somehow the first goes missing.
- Max will now send his letter about Cecile the day after you give Cecile the stuff to make Leifs gift.
- Removed Emilia from being a host of the Fey Festival. This caused unintended side effects, especially when her house is being built.
- Aliza will now allow you to buy counters from her if Leifs shop is completely broken.
- Aliza will now allow you to buy counters and doors from her, if her shop is completely broken.
- Cardboard boxes, bins and awnings are now avaliable in Alizas shop. (Specifically items that are used to make Leifs shop tier 2.)
- Kitchen Counter (No Dock) is now only 1 block tall.
- Fixed .layered files not working for accessories.
- Fixed having to create .layeredlayeredasset files when setting a .layered file as a custom rendering model for tiles.
- Fixed recipes with sponges never working.
- Fixed sponges containing themselves when they are empty.
- Fixed a case where box tool could place a bad tile which could cause crashes.
Staxel 1.4.39 (191005a) This patch contains a rebalance of seed maker, as well as some smaller fixes. All golden seeds chances from the seed maker have been increased, and certain crops will give more seeds back. Note: Gold fruit in the seedmaker have not been changed this update.
- Increased all gold seed chances from the seedmaker.
- Seed amounts have been made less random, and have been slightly increased across the board.
- Cheesecake does not require the Patisserie Mixer anymore.
- Coffee beans now count as berries in terms of pricing. (Sell for about 1/10 the price.) They still grow year round.
- Certain emotes no longer appear from the lucky box.
- Fixed the off chance that rain could stay raining indoors for a long period of time, when enabling the "prevent weather indoors" option.
- Added "/hasCheated" as a command to check if the world has been cheated.
- Fixed a bug that could cause farms 2-4 to rotate into the town and destroy buildings.
- Fancy Table and Fancy Table Small now have docks to place items in.
- Animal Hunger has been capped to 2 food, rather than the previous 5 food. (They will eat 2 things if left alone for a while)
- Removed the ability for animals to despawn if left hungry and unhappy for too long.
- Harden animal scripts to stop them from infinitely eating.
- Fixed sponges having the wrong name on occasion.
- Giant turnip is no longer a quest item and is sellable.
- You can now select dialogue options with right click.
- Make sure some commands give proper errors when you dont have enough arguments.
- Counters and store shelves are now required to be placed on the ground, in order to count, for all stores.
- Safety checks for duplicated control bindings.
- Avoid crashing if recipe book goes out of range.
- Avoid crashing on docks in cases where it expected an item but none was found.
With this update the bobblehead collection should be complete. This patch also fixes a couple issues that have occured due to the last update, such as postbox troubles and yellow roofs becoming black.
- Bobbleheads for Jamie and Eris has been added. If you already have completed their final quests, you should be able to get it by talking to them again.
- Added a Are you sure? check to returning home via main menu.
- Added a new way to sort reactions when multiple reactions contain the same ingredients. Should heavily prioritise the recipe that is most correct.
- Clothing, sponges and other items without default codes should now work properly as part of reactions.
- Fixed yellow roof pieces changing into black roof pieces.
- Fixed an internal crash if more items with a category was placed in docks than needed for a sign/postboxes.
- Above fix also fixes a duplication bug that would occur upon placing an item in an area that was crashing.
- Fixed a couple NPCs that would allow you to give the Friendship bracelet as a normal item. (These npcs will not take the item anymore.)
- Fixed Aliza giving away 4 resource signs every time you need 1.
- Fixed Aliza counting resource sign that isnt complete as missing.
- Resource signs are no longer quest items.
- Fixed some other NPCs giving their totem even while the totem was placed and incomplete.
- Small changes to make transformation more reliable and less likely to eat clothing.
- Fixed a crash associated with a tile having no bounding collision.
- If a postman cant find any postboxes to go to, they will leave the village rather than completely disappear.
- Fixed some cases which caused the mail in UI to not represent the currently selected mail.
- Mail of different petal counts will no longer stack together.
- If mail is stacked, the postbox will only take 1 mail at a time.
- If mail was stacked when sending, the reader will no longer open all mail at the same time.
- NPCs will not ask for an item that cannot be gotten from the catalogue. (They will still ask for things not unlocked however.)
- Fixed a green line appearing on Golden Water Melon seeds.
This patch aims to fix a couple of reported issues, and to make sure Unexpected EOF while reading vlq crash does not happen again.
- Sleeping bag is available in the general store. Again. This time I checked.
- Fix cloud blocks not keeping other blocks held up.
- Stone blocks will drop stone when cascading.
- Roofing has been updated to allow for being placed upside down. They will be upside down if a block is above them.
- Upside down roofs will no longer be sold, and will give a normal roof when broken.
- Recipes that included a step that was to be done multiple times, will now display how many times that step is needed.
- Recipes requiring a step to be completed multiple times will check for that many resultant items first.
- Add an option to run content builder with validation in the mod manager.
- Allowed all game versions (i.e. Steam, GOG) to play together with no extra hassle.
- Fixed the root cause of Unexpected EOF while reading vlq., and it will not happen in future.
- Fixed Fancy Candles being 1 tile smaller than they should be.
- Changed mushroom sofa recipe to require 4 fine lumber rather than 8 lumber.
- Grocery store counters can now sell items.
- Content builder will check for edge cases of two items will not have the same code. (Such as a tile and a normal item)
- Added the ability to indicate that a recipe step is to be done multiple times.
This update was focused on improving questing and making completing a building slightly easier. It also features bug fixes and some other improvements.
- Tiles placed on top of tables, counters and other storage places can now count towards a sign/postbox. (Tiles must appear full size, and not all signs (i.e. Barn, Chicken Coop etc) will accept stored items.)
- If your inventory is full when an NPC gives you an item. They will send it via mail instead of dropping it on the ground. (Quests done before mailbox is given and certain other cases will not send mail.)
- If a mail would give you money, claiming it will always give you the money.
- Backup quest completion will now properly work for Aliza Max and Riah. (For old saves.)
- Sleeping Bag will now appear in store as intended.
- Fixed Riah trying to sell you a second totem, when she gives you a totem when your inventory is full.
- If you told Aliza the barn is complete, Max will not require the barn to still be complete when talking to him.
- Fixed Farm Fan acting crazy during the Harvest Festival.
- Fixed up the case of two identical cardboard boxes showing up in game.
- Postbox will now appear when searching for mail in the catalogues.
- Made inventory screen more forgiving of mouse movement. Should solve some issues of cursor disappearing.
- Villager job items can now include tiles placed in storage. But only if they count towards the sign.
- Starbits will give an inventory full message if attempted to be picked up but will stay emitting particles.
- Fix Morel being able to pathfind while at the Mushroom Island.
- Box Deleter will no longer act like it is a Box Placer. You can now also get rid of it like normal.
- Patch files will now give warnings on revalidation if they are patching nothing. (Can be turned off per file.)
A small update to fix up some bugs and other issues.
- All NPCs for festivals will reset every year. Allowing you to get the limited items, once per year.
- Players no longer get debuffed for fainting in creative mode.
- Removed a check that might have caused some people to not get the build a barn quest from Aliza.
- Fixed Likes for Aliza, Cirahna, and Oscar. Added some additional likes as well.
- Snails are now actually counted as snails by the game.
- Starbits merchant will not help with Sell Boxes, nor mention that you can resell items.
- Ceciles monster is now more tolerable of multiplayer. (No longer pickup able at the wrong times, will respawn if missing etc.)
- Fix a Null Reference that would occur if a .patch file was invalid.
- Manifest files can no longer be edited by .patch files.
- Added an Are You Sure check to deleting all mods.
- Onigiri recipe now uses Boiled rice and not uncooked rice.
- Fishing gatherables with negative spawn chance weight, will now be made positive.
- Added a box deleter tool. Acts like the box placer, except only deletes the area.
- Added a sleeping bag, which does not set the players home.
- Made the earliest sleep time to a bit after midday.
- Fixed several issues that occurred when attempting to do a daily quest after midnight.
- NPCs will (mostly) stay in their home until wake up time.
- Farm Fan stays out for more of the night.
- Game should no longer crash due to back in time exception.
This patch was focused on fixing a couple issues that were happening later in the game, as well as some other minor issues.
- Added a button to swap an entire inventory row with the main row.
- Added rotating the hotbar and inventory using alt+scrollwheel
- Fix collections menu skipping half a page when pressing the arrows.
- Slightly increase the height of the fishing pond to allow for more layers of water.
- Fixed some bugs and fish not showing up in the collections menu.
- Fix talking to Tourists early messing up Maxs final quest.
- Fixed the delay on the sponge, causing it to place much later.
- Fix 2 infinite dialogue loops for Maxs final quest.
- Fix backup villager spawns for Maxs final quest.
- Leifs prison is now indestructible.
- Treetop village will no longer teleport you before you hit the ground. It will teleport if you walk too far away.
- Added a backup to Riah to complete the fishing spot quest for very old worlds.
- Fixed a couple Null Pointer Exceptions.
- Dont crash if a player somehow gets the same exact quest twice.
- Added priority to patch files. Higher priority means it is applied later.
This is an update that aims to fix some of the randomization issues, causing it to be harder than necessary to find items. As well as smoothing out some of the issues with quests.
- Shops and Merchants now use a biased spawn system. They will rotate their stock with new items more regularly.
- Added Kitchen Sink, Kitchen Table, Kitchen Counter, TV, Fridge, Door Frame, Bathtub, Sink, Toilet, Desk Clock, Computer and Office Filing cabinet to the furniture merchant.
- Many totems are now excluded as being part of the town, including the barn and fishing spot. It should be easier to find a home for Cirahna and Morel.
- Farm animals will now follow you if you have food, that you can give them, in your hands.
- Petal rewards for quests have been slightly increased for all quests.
- Pet houses can no longer be placed in Festival grounds. (Can no longer lose the pet permanently this way.
- Animal renamer appears in the catalogue.
- Fixed Easter eggs spawning when they should not be.
- Increased the relative chance to get any Quest Fish.
- Spider Cave and Cotton Island will now reset once a month.
- Fixed a bug which could count a Quest Fish as part of the spawnable pool when it wasnt.
- Fixed a bug where after using a player renamer would mean that animal renamers would only rename the player.
- Slop Trough is now distinct from the normal trough.
- Pet shop shelves are now distinct from normal shelves.
- Can no longer empty a sponge, if there is not space for it in the inventory.
- Fixed Airship Parts and Mundane Transformation potion items being quest items.
- Emelia will give you the cheesecake recipe if you have not already learnt it. (If you are not finished the quest, you can talk to her to gain it.)
- Fixed a bug where you could not use the player list commands if the person had a space in their name.
- Spare Rainbow Butterfly harvests can now be removed by talking to Vorlen after finishing his quest.
- Spare Tower Door keys can now be removed by talking to Eris after finishing his quest.
- Spare Demon Door keys can now be removed by talking to Jamie after finishing his quest.
- Spare Game Contracts and Pitch Documents can now be removed by talking to Jamie after finishing his quest.
- A new tile has been added to the catalogue. A small blue crate which you place quest items into.
- Recipes will no longer content build if the result is a quest item. Unless you provide a value to bypass the check.
- Fixed a couple of layer issues on easter Accessories.
- Large number of updates to the Asset Manager.
- Added an editor to the Asset Manager which allows you to edit world files. (e.g. Remove the cheat flag from worlds.)
This is a small update to fix some bugs found since the Arcade Update. (1.2.29)
- Fixed an error that could occur when the postman failed to find a grocery store
- Fixed another crash caused by an empty name in character generator.
- Scythe has been sped up a tiny bit.
- Fixed the offsetted Princess Dress model.
- Fixed an issue where the controller could select nothing on the recipe screen. (And cause an internal crash.)
- Fixed some cases where Cirahna would get stuck with no Dialogue when trying to check for mailboxes.
Take a trip back to the most excellent golden age of arcade gaming with the all new Arcade Mini-Games available in Staxel! After you've had the local video game enthusiast twist your arm to build them a sterling Arcade, simply interact with one of the normal Arcade Machines to gain access to the new mini-games. They come in three flavours, reflecting the playstyle of early arcade games, but we'll let you discover those for yourself. We hope you enjoy!
- The arcade machine now contains 3 games.
- The game now allows the user to add their own modded minigames to the Arcade Machine.
- You can now edit mail by left clicking on the Mail Counter.
- Candy prices have been lowered.
- Villagers will always show when an item is unlocked.
- Mouse 4 and Mouse 5 are now bindable.
- Mouse buttons can now be double clicked to sprint. (If bound to movement.)
- Magnifying glass now unlocks items you look at.
- Stray Cat can now be spawned again if it goes missing. (By talking to Rosemary.)
- Stray Cat should also avoid being taken if the quest is already complete, or not started by the player talking.
- Eris will try to go to Daily quests more often.
- Cirahna will give items again if they go missing.
- Growth Time of the giant mushroom has been lowered to 1 day per visual change. (Down from 2.)
- Wedding gifts can be sold, and are no longer quest items.
- Barn sign is now sold with the rest of animal furniture once the barn quest is complete.
- Players can now buy water from the callum was here catalogue, as long as they purchase it with starbits first.
- Allow Mushroom walls to be searched for. (Will now also unlock in catalogue.)
- Max will now remove the giant turnips as well as the seeds.
- Changes to Maxs Friend quest to improve reliability. (If stuck talking to the villagers, try again and it should continue now.)
- Watering Can stack size lowered to 1.
- Watering Can should be used in crafting recipes 100% of the time now.
- Restrict Lief from liking the upgraded tools, and thus requesting them.
- Lower the distance required for Signs/Postboxes to be considered Away From Town (From 175 blocks away from any town totems to 100 blocks.)
Happy Easter everyone! Its been one week since we launched Staxel and we're so grateful to our amazing community (including all you new players!) for making it happen!
This past week we've been working hard to fix all the pesky bugs that have showed up, and producing some eggcellent new content! That's right, Staxel now has 100% more eggs, of the sweet variety of course. From the 17th to the 24th of April each year, you'll find some colorful eggs popping up around your world! These eggs can be opened by interacting with them, and will give you some tasty treats. That's not all though, we've added some new easter themed accessories to collect from these eggs, but they're pretty rare!
We hope you're all enjoying Staxel and that you have fun with the Easter update! Now hop to it, those eggs won't be around forever!
Today, we released a new patch for Staxel, with version Staxel 1.4.28 (190418a) This patch adds in a yearly easter event. Eggs are now all around staxel! Collect them to find some easter goodies. The rest of this focuses on fixes various issues, including a fix to clothing appearing as coins and the lucky box dropping the wrong items. Improvements to the reputation system, and the early game have also been added.
- Easter Eggs now spawn until the 24th of April.
- New accessories have been added in celebration of Easter.
- NPCs will play an expression when you passed a level of reputation.
- Reputation needed for each stage have been lowered across the board. (20 10, 60 40, 120 100, 240 200)
- A new reputation level has been added at 1 reputation. Helps identify who you have and havent talked to.
- Tiles in your hand will now appear upright, but transparent when placing.
- The male personality running animations have been adjusted so items they carry sway to the side, rather than into the camera.
- Reduced the delay between blocks breaking, when using the charged tools.
- Buffed the first Axe level to cut down 2 tiles instead of 1.
- Fixed some clothing items always showing as a coin.
- Fixed the lucky box dropping the wrong items. It now has 1000+ items it can drop.
- Fixed the LOD not updating after the lucky box destroys itself.
- Troughs no longer need Fine Lumber to make them.
- Trees will always drop a piece of wood per block. However they sell for 2 petals instead of 3.
- Crafting Lumber and Fine Lumber is now much faster.
- Added a possible fix to Leif not going to his first quest.
- Leif will now give recipes for the Post Office items, if they have been lost.
- Emelia will now give recipes for the Patisserie, if they have been lost.
- Fixed an error that would occur if you leave the name box, while creating the player, empty.
- Fixed an issue where the calendar could not close and forced a restart of the game.
- You will now exit selfie mode when you catch a fish.
- Basalt and Marble will now drop their respective materials.
- Farm Fan will enable fishing again, for the lost fishing tools, if the quest is not finished yet.
- Improved logging of dialogue.
- Some more items got their names corrected. (Including Cake Cheese Cheesecake)
- Cobblestone recipe now accepts both types of sand.
- Fix some clothing appearing multiple times in creative.
- Farm Fans book no longer counts as a quest item.
- Slop troughs are now sold in the grocery store.
Here is the list of changes made to the game;
- Adjusted the Starbit hitbox to be easier to pick up.
- Mailbox can now bought in the Grocery store.
- Post office items are now sold after completing Leifs first quest.
- Slop Trough is now sold along with the other Farm Animal items.
- Version number now only shows on the main menu and pause menu.
- Fixed clothing not getting unlocked in the shipping catalogue. (Modded and Unmodded.)
- Fixed being unable to set home after using the teleport button in the menu.
- More staxel net relays have been added. If you want there is an option under gameplay. (Game restart required to switch relays)
- Fixed a number of cases in dialogue where the players name was not coloured.
- VR items can now be sold.
- Allow the License Delivered achievement to be done out of order.
- Fix a bug which would let Server Owners get the Build Barn Quest too early.
- Allow Farm Fan to move again, if you completed the barn quest before the tutorial.
- Farm Fan can now remove extra registration letters from your inventory when they arent needed.
- No longer able to create a world with Impossible Folder names, or using \ or / or |. ( . is also limited.)
- Aliza can now give extra trough recipes if you dont have it in your inventory or if you didnt learn it.
- Fixed a case where the Use Staxel Net option could disappear after exiting edit world menu.
- Some other minor crash fixes.
Staxel
Plukit
Humble Games
2019-04-11
RPG Simulation Singleplayer Multiplayer Coop
GameBillet
16.39 /
€
Game News Posts 23
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(3019 reviews)
http://playstaxel.com/
https://store.steampowered.com/app/405710 
Experience Village Life
In Staxel, you’re tasked with restoring the farm to its former glory as the newest resident in a budding village. While they may have their quirks, the other residents will help you get settled in. Return the favour and help the village flourish!
When you’re not hanging out with your newfound friends or working on your farm, you could be pursuing a new hobby, completing one of many collections, spending your hard-earned money on precious seeds, or lending a hand and making your mark on the town!
Nurture Your Farm
Put down your roots and settle into life as a newcomer to the village. Starting out with a run-down, old home and farmland reclaimed by the wilderness, it’s up to you to turn the place around. Plant seeds, carefully tend to your crops, take care of your animals, and expand your farm. Don’t forget: take care of your farm, and your farm will take care of you!
Share the Fun!
Working a farm on the outskirts of an unfamiliar village can get lonely, so why not invite your friends to hang out? Staxel was designed with multiplayer in mind from day one, so team up and get your buddies working those fields! You can share a farm with your friends or become neighbours in Staxel’s vast world.
Customise Your World
Staxel’s voxel-based sandbox world lets you alter your surroundings however you like, and with a rich selection of in-game materials and an intuitive approach to modding, you can truly create your own unique world within the game.
Will you grow the village while keeping its rustic charm, or take it in an entirely new direction? Perhaps you’d rather leave the village and focus on your own projects? It’s all up to you, and your creativity is exactly the tool for the job!
- Processor: 64bit Intel compatible
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