Hi everyone! Today I announce the development plan for the game: We have evaluated and decided to change the engine, so we will rewrite the code and report all the functions implemented so far. As we will be using a newer engine, the minimum requirements may change. However, the visual rendering will remain similar. I hope you will appreciate our choice! P.S. We have another announcement ready, stay tuned!
Hi everyone! Even though I am no longer updating we are moving forward with the development. We are at a particular point, however, and I therefore wanted to share the situation with you. We are actually evaluating an engine change and testing several. Thank you for your understanding. To narrow down the choices I would therefore like to give you a choice: 1) you prefer to keep the old school 2d style 2) you prefer it to be updated to a more modern 2d style (requires more work) 3) do you prefer it to be upgraded to a 2d 3d style (requires a lot more work) We are waiting for the news! For any questions please do not hesitate to contact us! We will update soon!
The changes in this update are: Correction and addition of translations added monsters Unfortunately, the programming of some functions is turning out to be longer than expected, so the locksmith cannot work yet. We hope to be able to open the shop with the next update!
ATTENTION: TO ENJOY FULLY OF ALL THE CHANGES, IT IS RECOMMENDED TO START A NEW GAME! The changes in this update are: Correction and addition of translations! Opening of the blacksmith area, but for now unusable. Added monsters Various other fixes and improvements Again there has been more work on the graphics, it will last a little longer. Until next time!
Corrections to the menu Added mineralogy display Graphical updates Bug fixes adding animations Hi everyone, I wanted to communicate that for various reasons this update was focused more on the graphics (has anyone noticed the new cover in the library?). Buildings and more have also been added that are not currently accessible, but I plan to make them accessible in the near future. Do you like Weiry's new image?
Important improvements: Minarology added! Now you can raise the level of mineralogy! The effects will be effective even if the consultation from the menu is not yet available. Various fixes and improvements: formulas that are not lost once used such as potions added map correct starting wood, now one wood is needed for pickaxe and ax instead of 2 updated monster designs updated map resources event correction modification of the energy system now herbs give energy when consumed
ATTENTION: TO ENJOY FULLY OF ALL THE CHANGES, IT IS RECOMMENDED TO START A NEW GAME! The changes in this update are: Energy system: Added energy system with display of the bar in the menu Potions, fish and coconut recharge your energy Time management: Increased the length of the days, now a day lasts 24 minutes Having changed the way the bed works, now sleeping makes time pass Fixed weather function, now no longer resets when changing maps You can check the time inside the beach hut by clicking on the clock Fixes and additions: Correct places to use the ladder Red Potion Formula (fixed asking for blue stones) Red and blue potion now make the container empty after use Now you can create the empty container Red and blue potion formula no longer wear out after use Added missions Added monsters and updated images Now Weiry's luck also counts in fishing (and subsequent random-release events) Added all basic spells and scripted for leveling and adding mana The display of spell levels has been corrected, now writes when it is at maximum
Various fixes Added levels to spells Added the first mastery (carpentry) Added menus With this update, we're starting to introduce the first power-up feature - hard work! Starting with the carpentry, each time you collect wood you will increase the relative experience. The classification is divided into 4 grades: beginner, intermediate, expert and master. Each degree in turn is divided into several levels. Each time you level up you will have a permanent stat boost in return, the higher the level the greater the increase
Fixed an issue where a certain action was not getting the correct result Corrected the translation of various parts and functions
Balance fixes for enemy and protagonist stats and abilities
Correction of texts. Adding formulas, elements and objects. Text darkening when you get something. Fixed fishing rod bug preventing movement. Removed menu item 'A'. Added fire for cooking. Correction of the functioning of the scale Monster behavior correction Added house of?. Added new items related to?. Modified map generation operation. Added random reset of plants, stones and monsters. Correction door of the cave on the beach Updated fishing rod script. The container allows you to collect the water.
Fixed an issue that resulted in a tree blocking the passage in some games.
First day of release, first update! Various balance corrections
Early Quest 2
Team Mithico
Exa_Inc
2021-09-24
RPG Adventure Singleplayer EA
Game News Posts 13
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
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https://store.steampowered.com/app/1749090 
Early Quest 2 linux [366.12 M]
She discover secret places, many activities including fishing and gathering, she experiences hunger and meets many different monsters!
In this new adventure you will explore new islands, each with specific characteristics, hidden places, local fauna and vegetation, different materials to be collected by cutting down trees or rocks.
Discover the villages of the natives and expand your knowledge of the history of the place.
Let yourself be overwhelmed by events and go your own way...
- OS: 14.04Memory: 1 GB RAMStorage: 500 MB available space
- Memory: 1 GB RAMStorage: 500 MB available space
- Storage: 500 MB available space
- Memory: 2 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
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