Hello everyone!
We've received so many reviews recently and want to extend our biggest thank you to everyone who took the time to write one. Were reading all of your comments! Your support inspires us to continue developing SBM!
Many of you have requested performance improvements for smoother gameplay, especially when playing online. We've been working on an update to address these issues, and we're aiming to release it early next year. We're all ears for more suggestions, so please dont hesitate to comment on this post.
We're also thrilled to let you know that we have an exciting announcement for SBM coming in 2024. We can't wait to share it with you!
Thank you to every one of you who has supported SBM this year. We hope you and your loved ones enjoy the holiday season!
Merry Christmas and a Happy New Year!
Catobyte
[ 2023-12-21 14:00:47 CET ] [ Original post ]
Hello everyone!
We have some surprise news! We recently announced our Super Bunny Man plushie campaign on Makeship is now live, and were thrilled to tell you that the campaign deadline has been extended!
Orders will ship in March 2024 - the perfect Easter gift for yourself and a co-op buddy!
If youre thinking of getting one, please consider ordering soon, as the Makeship campaign will end on 21st of December 2023!
Order yours from here: https://www.makeship.com/products/super-bunny-man-plush
As always, thank you so much for your support!
Catobyte
[ 2023-12-15 04:07:29 CET ] [ Original post ]
Hello everyone!
It's Steam Awards season!
We're entering Super Bunny Man into the Better With Friends category, and we'd appreciate it so much if you could vote for us! Even though we launched Super Bunny Man into final release this year, we're still working hard to make it even better. We're planning some fun things for 2024, and we'd also like to hear what you'd like to see next. We're all ears! In other exciting news, we're launching plushies on Makeship!
Say hello to your new bunny buddy! Super Bunny Man is now a super plushy! So huggable and absolutely adorable! Get yours on Makeship! We're happy to say that they ship worldwide! But be quick: they're only available for a limited time! We also want to say thank you for your patience with our slow development. We appreciate all of your support!
[ 2023-11-21 23:16:13 CET ] [ Original post ]
Hello everyone! We hope you're been having a great time playing Super Bunny Man since the launch back in May! We've fixed a few bugs, and tidied up a few things!
Bug fixes!
- Fixed fire-related bugs
- Fixed bug where menu music didn't loop properly
- Fixed various bugs in World 5
- Fixed bug where boulders stopped spawning in World 3
- Fixed bug where sea-mines would sometimes randomly explode immediately
- Fixed font-size issues for localised texts
[ 2023-07-01 04:43:09 CET ] [ Original post ]
Hello everyone! Hooray! Its launch day! We're so excited for you to join us on this epic bunny release day and see what we've been cooking up all this time (especially the last couple of years New world alert!). Included in this BIG launch update: World 5 - Hopstacle Stadium - 10 new levels (how long have we waited?!) Translation into many languages to make the game even more accessible! Better net code to help improve online performance! Shiny new logo! New Music! - Our in-game tunes have had an amazing update by Chaotrope! We absolutely love the new soundtrack! Various other bug fixes and improvements. We also got a shiny new trailer! Were excited to let you know that there will be more Party Mode levels coming soon after the game is released, so you won't have to wait long to enjoy them too! [previewyoutube=n28qvJQWAhs;full][/previewyoutube] This exciting moment is not just a milestone for us as Catobyte. We couldn't have made it today without your ongoing support and all of your feedback. A BIG thank you from the bottom of our hearts. Rest assured, we're committed to continually improving and expanding Super Bunny Man. Your input will help guide the game's future. Were excited to keep you updated on new content, enhancements, and special events. Please join us on Discord, the Steam forums or Twitter. We'll be hanging out there too. Were excited to chat with you! We also want to take a moment to give a huge shoutout to our incredible teammates who have joined us in the past few months. We're so grateful to have had the opportunity to collaborate with such talented individuals, and we couldn't have reached this amazing milestone without their help. Thank you very much to the Super Bunny Man team! And finally, we'd like to express our heartfelt gratitude to our players for their amazing support throughout this journey. Weve loved seeing you all play Super Bunny Man over the years. Your laughter and smiles have been the most rewarding part of this project. Youve brought us so much joy. We hope Super Bunny Man continues to bring you many more fun times for many years to come. Thank you from the bottom of our hearts, Team Catobyte
[ 2023-05-16 21:02:53 CET ] [ Original post ]
Hello everyone!
We have thrilling news for you!
After 6 years in development, we're beyond excited to announce the official launch date of our long-awaited game, Super Bunny Man! Mark your calendars for the 16th of May 2023, and get ready for the crazy adventure ahead! Its only a week away! Were rolling out of Early Access!
[previewyoutube=n28qvJQWAhs;full][/previewyoutube]
Included in this BIG upcoming update:
World 5 - Hopstacle Stadium - 10 new levels (how long have we waited?!)
Translation into many languages to make the game even more accessible!
Better net code to help improve online performance!
Shiny new logo!
New Music! - Our in-game tunes have had an amazing update by Chaotrope! We absolutely love the new soundtrack!
Various other bug fixes and improvements.
It has been a crazy 6-year journey. None of this would have happened without our amazing community. We'd like to take this opportunity to express our heartfelt gratitude to you all. Your on-going support has been a massive force behind making Super Bunny Man a reality. It grew beyond anything we could have imagined. The game has been played by so many people all over the world.
Recently, we welcomed a few teammates to Team Super Bunny Man, but our original two developers are still here. It's thrilling to say that we're finally launching our first game. We can't wait for you to have fun with our long-awaited final world. We all hope you'll love the final part of our game.
Thank you for being a part of our journey! We could not have done this without you. See you in the world of Super Bunny Man!
With excitement and much gratitude,
Team Catobyte
[ 2023-05-09 07:50:46 CET ] [ Original post ]
Hello everyone! Were so sorry for being sooo quiet for a whole year. Were working hard to get things done for a new update. Our team has been getting some good help from some very cool people! Were really excited to say well be sharing some good news in the next few months! Thank you so much for playing Super Bunny Man! And to those who have been loving our game for a long time, we cant express our appreciation enough! We hope everyone has a wonderful holiday, and well see you next year! Merry Christmas and a happy New Year! Team Catobyte
[ 2022-12-17 00:40:31 CET ] [ Original post ]
Hello everyone! Today we're excited to announce the release of the V0.9 Online Party Mode update for Super Bunny Man!
What's new?
- Online party mode for up to 4 players
- MacOS and Linux support
- 2 new levels for Carrot Grab mode
- Many bug fixes
- Improvements to minecarts (easier to ride with 2 players now)
What's next?
We've said this before, but definitely this time: World 5 will be coming next! As always, there may still be bugs. Please let us know if you experience any issues, and we'll do our best to resolve them quickly. We hope you enjoy Online Party Mode!
[ 2021-09-23 23:41:51 CET ] [ Original post ]
Hello everyone! Today we've released a patch (V0.9.0.b2) for the BETA version of Super Bunny Man. This patch fixes many of the major bugs of the previous BETA version (V0.9.0.b1).
What's new?
- Fixed lots of major bugs and improved overall game stability.
- Playing party mode online? Now anyone can add more local players (previously, only the host could do this)!
- Improved press-to-join system in Party Mode setup screen.
- Added network ping details to pause screen in online Party Mode games.
We'd like to say a BIG thank you to all of the people that have helped us by playing the beta version. It's been great to see so many people playing online party mode with friends! More news and updates coming soon!
[ 2021-03-12 06:14:32 CET ] [ Original post ]
Hello everyone! As mentioned a few weeks ago, the V0.9 BETA Update is now available for download! Please note! This update may be very buggy and unstable. We will be releasing patches to fix any bugs over the next few weeks. The beta is opt-in only for now. If you would like to join in, please follow these steps: [olist]
[/olist] If you want to opt-out of the beta, just follow the steps above, but select the "None - Opt out of all beta programs" option from the drop-down list on the Properties>BETAS tab. If you have any issues or find any bugs, we would really appreciate it if you could let us know via the Super Bunny Man - Steam Discussions page. We hope you enjoy online party mode!
[ 2020-11-04 12:58:36 CET ] [ Original post ]
It's time everybody!
Super Bunny Man V0.9 BETA update coming 4th November 2020!
After so many requests, we've finally been able to add ONLINE PARTY MODE for up to 4 players!
For this update, we need your help! This update will be a "beta" version, which means that it might be a bit buggy at first. The update will be opt-in, until we can make sure any bugs are squashed!
We'll share more details within the next 10 days. So please, join us and try the ONLINE PARTY MODE beta update on 4th November!
[ 2020-10-25 10:32:21 CET ] [ Original post ]
Today's Deal: Save 20% on Super Bunny Man!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends Tuesday at 10AM Pacific Time
[ 2019-07-21 17:05:00 CET ] [ Original post ]
Hello everyone! Today we have released V0.8 for Super Bunny Man, bringing online co-op to the game.
Before we get into what's new, we would like to thank everyone who has continued to support us throughout the development of Super Bunny Man. It has been a long journey and we have learnt so much. Without a doubt, Super Bunny Man would not exist in its current form without you all. We cannot thank you enough.
We would also like to apologize for the lack of updates. We understand that development may seem slow at times, but we promise we are trying our best to make Super Bunny Man the best it can be. Our team is small (we consist of one programmer and one designer), so some things may take a while. We are sorry for the wait!
We received many requests for online co-op to be added to the game. This was something that we had dreamed of including in Super Bunny Man from the beginning, but was something we had zero experience in. So implementing it was a massive undertaking and learning experience. We started creating a prototype for online co-op mid 2018, but it has only recently reached a stage where we feel it is finally playable. We hope you all enjoy it!
What's new?
- Online co-op for Story mode. You can invite a friend by pressing the new "Online" button in the Co-op menu.
- Performance and stability improvements.
- Many, many bugfixes.
- Easter things...
[ 2019-04-19 05:45:00 CET ] [ Original post ]
Hello everyone, Today we are releasing an update that improves the levels in World 4 (Sandy Beach). We've fixed a bunch of water-related bugs, added new mechanics, and redesigned the beach world levels. What's new?
- Sea mines added to World 4. These mines explode on contact.
- Better floating platforms added to World 4.
- Redesigned all World 4 levels to use the new mechanics.
- More art! Better particles!
[ 2018-09-07 16:19:49 CET ] [ Original post ]
Hello everyone!
Today we are releasing an update including new menus, art assets, and a new game mode, carrot grab!
We'd like to apologise for the lack of updates recently. We've been working very hard but haven't talked about it much on Steam (however, we do post more often on Twitter. Please follow us! @Catobyte). We are aiming to do more frequent updates from now.
What's new?
- New multiplayer game mode, Carrot Grab! Choose a team, strap on a jet pack, and collect carrots! The team with the most carrots when the timer reaches zero wins! Currently with 2 levels, and more coming soon!
- All new menus! We've replaced those old buttons with some shiny new ones!
- New art! We've polished some things and added new details to all levels.
- Basketball level design improvements!
- Bug fixes! In particular, many players were getting a "black screen" crash. We discovered that this was caused by save files getting corrupted. We've improved the stability of the save system, so if your save file was corrupted, you should be able to play again now. Unfortunately, you will lose your save data. We are very sorry for this! Hopefully it won't happen again from now. If anyone has any more issues with black screens, or save data going missing unexpectedly, please email us immediately at support@catobyte.com, and include your "Catobyte/Super Bunny Man" folder (see instructions here).
[ 2018-07-06 00:31:15 CET ] [ Original post ]
Hello everyone!
It has been a long time coming, but finally beach world is ready! This update includes lots of changes and improvements. See below:
What's new?
- Added beach world (10 more levels) to story mode.
- Added new multiplayer game mode, Basketball! Fight each other for the ball and put it in your team's hoop to win! Includes 4 levels (one for each world).
- Added a ghost to race for the Time Attack coin on every level! When you have collected coins for completing a level and finding the carrot, a ghost will appear. If you can beat him, you will get the Time Attack coin!
- Adjusted time attack times for levels to make them "fairer". I noticed that many players are avoiding collecting the coin for time attack. Hopefully with this update, time attack will be much more fun (and less impossible for some)!
- Added new beach level to Deathmatch mode.
- Improved lighting and reflections system for much nicer visuals.
- Graphically overhauled all existing levels. Levels are now more detailed and look quite a bit different to before.
- Added new "World Select" menu for Story mode.
- Adjusted many levels to improve and smooth the difficulty curve of the game. Some levels may seem easier than before, and some are now more challenging in places. Also, several carrots have been moved to better places.
- Increased coin requirements to unlock levels.
There will also be further level improvements, and UI improvements. I'm also currently testing out some ideas for more multiplayer game modes. I hope you enjoy beach world! If you have any feedback, please leave it below!
[ 2018-02-01 02:58:39 CET ] [ Original post ]
Hello everyone!
It has been a long time coming, but finally beach world is ready! This update includes lots of changes and improvements. See below:
What's new?
- Added beach world (10 more levels) to story mode.
- Added new multiplayer game mode, Basketball! Fight each other for the ball and put it in your team's hoop to win! Includes 4 levels (one for each world).
- Added a ghost to race for the Time Attack coin on every level! When you have collected coins for completing a level and finding the carrot, a ghost will appear. If you can beat him, you will get the Time Attack coin!
- Adjusted time attack times for levels to make them "fairer". We noticed that many players are avoiding collecting the coin for time attack. Hopefully with this update, time attack will be much more fun (and less impossible for some)!
- Added new beach level to Deathmatch mode.
- Improved lighting and reflections system for much nicer visuals.
- Graphically overhauled all existing levels. Levels are now more detailed and look quite a bit different to before.
- Added new "World Select" menu for Story mode.
- Adjusted many levels to improve and smooth the difficulty curve of the game. Some levels may seem easier than before, and some are now more challenging in places. Also, several carrots have been moved to better places.
- Increased coin requirements to unlock levels.
There will also be further level improvements, and UI improvements. We're also currently testing out some ideas for more multiplayer game modes. We hope you enjoy beach world! If you have any feedback, please leave it below!
[ 2018-02-01 02:58:39 CET ] [ Original post ]
Hi everyone! Sorry for the recent lack of communication. I've been busy with some life-things but Super Bunny Man is still progressing along! From now, I will be posting development updates on Twitter. Follow here!
This past month I've been working on World 4 for singleplayer/co-op campaign, which is a beach/ocean world with new challenges to test your swimming skills and the effects of salt water on a rabbit costume:
In other news:
- There have been lots more great videos from YouTubers and streamers this month! I love seeing people play. In particular, there has been a surprising amount of videos from South Korea! !
- I spent a while progressing deathmatch items but I've decided to put them on the back burner for now so that I can focus on adding more levels. They were starting to take more time to develop than I anticipated, and so I will return to them later.
[ 2017-10-30 08:48:52 CET ] [ Original post ]
Hi everyone! Sorry for the recent lack of communication. We've been busy with some life-things but Super Bunny Man is still progressing along! From now, we will be posting development updates on Twitter. Follow here!
This past month we've been working on World 4 for singleplayer/co-op campaign, which is a beach/ocean world with new challenges to test your swimming skills and the effects of salt water on a rabbit costume:
In other news:
- There have been lots more great videos from YouTubers and streamers this month! We love seeing people play. In particular, there has been a surprising amount of videos from South Korea! !
- We spent a while progressing deathmatch items but have decided to put them on the back burner for now so that we can focus on adding more levels. They were starting to take more time to develop than we anticipated. We may return to them later.
[ 2017-10-30 08:48:52 CET ] [ Original post ]
First update! V0.1.1 released!
What's new:
-Added grab stamina mechanic to Deathmatch (can be turned on/off in Deathmatch settings via "Sweaty Hands").
-Minor bug fixes.
This week I've seen some great videos of people playing Super Bunny Man. It's very exciting to see players having fun together with this game. I will continue to do my best updating the game! More coming soon!
What's next?
-Currently it seems like necks are a bit too crunchy. I will be improving this soon.
-More features for Deathmatch. Here's a teaser of whats to come:
(See video here.)
[ 2017-09-05 12:09:22 CET ] [ Original post ]
First update! V0.1.1 released!
What's new:
-Added grab stamina mechanic to Deathmatch (can be turned on/off in Deathmatch settings via "Sweaty Hands").
-Minor bug fixes.
This week we've seen some great videos of people playing Super Bunny Man. It's very exciting to see players having fun together with this game. We will continue to do our best updating the game! More coming soon!
What's next?
-Currently it seems like necks are a bit too crunchy. We will be improving this soon.
-More features for Deathmatch. Here's a teaser of whats to come:
(See video here.)
[ 2017-09-05 12:09:22 CET ] [ Original post ]
Hello everyone!
I'm excited to announce that as of September 1st 2017, Super Bunny Man has been released to Steam Early Access! In the coming months, I will be posting updates, screenshots, and videos about development of the game.
See the FAQ discussion on the Super Bunny Man Steam Community page below for more information!
Super Bunny Man FAQ Discussion Page
Thank you to all who have bought the game! I hope you enjoy Super Bunny Man! More features and levels coming soon!
Catobyte
[ 2017-09-02 02:22:25 CET ] [ Original post ]
Hello everyone!
We're excited to announce that as of September 1st 2017, Super Bunny Man has been released to Steam Early Access! In the coming months, we will be posting updates, screenshots, and videos about development of the game.
See the FAQ discussion on the Super Bunny Man Steam Community page below for more information!
Super Bunny Man FAQ Discussion Page
Thank you to all who have bought the game! We hope you enjoy Super Bunny Man! More features and levels coming soon!
Catobyte
[ 2017-09-02 02:22:25 CET ] [ Original post ]
🎮 Full Controller Support
- Super Bunny Man - Linux [959.9 M]
Super Bunny Man is a co-op physics-based platformer where you use rolling, jumping, and grabbing to overcome challenges. Beat levels, time attacks, find hidden carrots, all while evading spikes, boulders, pitfalls, and other challenges!
Story mode:
Play singleplayer, or get together with a friend (local or online) for some co-op mayhem! 40 challenging levels across 4 different worlds (Forest, snow, cave, beach, and more coming soon!)
Party Mode - Multiplayer for up to 4 players! (Online & Local)
- Deathmatch: Kick your friends off cliffs, drag them onto spikes, break their necks! (Disclaimer: not recommended for fragile or strained friendships).
- Basketball: Choose a team, then fight to get the ball into your hoop!
- Carrot grab : Strap on a jet pack and collect more carrots than the other team!
And more!
- Controller support for up to 4 players!
- Physics-based character and world.
- Mind-blowing 2.5D computer-generated graphical images.
- Evocative musical soundtrack, with grooves so addictive they've been banned in dance clubs across the world.
- Unbelievable dance moves.
Currently in Early Access, with more features and levels coming soon!
- OS: Ubuntu 20.04. Ubuntu 18.04. or CentOS 7Graphics: OpenGL 3.2+ or Vulkan capableNetwork: Broadband Internet connectionStorage: 950 MB available space
- Graphics: OpenGL 3.2+ or Vulkan capableNetwork: Broadband Internet connection
- Storage: 950 MB available space
- OS: Ubuntu 20.04Graphics: OpenGL 3.2+ or Vulkan capableNetwork: Broadband Internet connectionStorage: 950 MB available spaceAdditional Notes: Rabbit costume recommended for full immersion.
- Graphics: OpenGL 3.2+ or Vulkan capableNetwork: Broadband Internet connection
- Storage: 950 MB available spaceAdditional Notes: Rabbit costume recommended for full immersion.
[ 6092 ]
[ 3458 ]