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Time is ripe for a Side Quest!
First things first.... FELIZ DIA DE LOS MUERTOS!!
My fave holiday of the year! Have a good one everybody About SGS stuff, for the most part, the objective of our game is quite simple: capture the leader-> capture the region -> capture the world -> profit? (honestly who knows why secret societies want the world...) This makes the game pretty straightforward at a high level, but it also limits how the game plays. If players are always trying to get the same thing, they'll always behave the same way.
Now I do have more game objectives planned: (i.e. Capture the military in x turns, etc..), but that is kicking the can down the road. What the game really needs to spice things up is...... secondary goals! So this week I focussed on precisely that, and created Quests!
They are still very much WIP and I don't love the name Quests (send any alternate names you can think of to our discord! ), but they work great. Basically each level will have up to 3 side objectives, which players can try to complete during their run of the level. Thought they are not obligatory, you'll have to be very cautious when playing in order to get them. this will force you to try our new strategies. Why would you want to risk your neck to do this? Well, because if you complete the quests, you earn the right to use the nation's power to affect others! That's right, I'm reworking the national ability system because it's confusing and not getting any playtime. It'll take me a couple of months, but this is the first step there
I had a discord challenge all lined up this week and then:
Well..... that's unexpected :/ Thankfully our very own @AI came up with a devious plan to save the challenge week. Check out what she planned by going to discord and joining the challenge! Happy conspiring! Rafa
[ 2021-11-02 03:49:06 CET ] [ Original post ]
Hello fellow co-conspirators!
First things first.... FELIZ DIA DE LOS MUERTOS!!

My fave holiday of the year! Have a good one everybody About SGS stuff, for the most part, the objective of our game is quite simple: capture the leader-> capture the region -> capture the world -> profit? (honestly who knows why secret societies want the world...) This makes the game pretty straightforward at a high level, but it also limits how the game plays. If players are always trying to get the same thing, they'll always behave the same way.

Now I do have more game objectives planned: (i.e. Capture the military in x turns, etc..), but that is kicking the can down the road. What the game really needs to spice things up is...... secondary goals! So this week I focussed on precisely that, and created Quests!

They are still very much WIP and I don't love the name Quests (send any alternate names you can think of to our discord! ), but they work great. Basically each level will have up to 3 side objectives, which players can try to complete during their run of the level. Thought they are not obligatory, you'll have to be very cautious when playing in order to get them. this will force you to try our new strategies. Why would you want to risk your neck to do this? Well, because if you complete the quests, you earn the right to use the nation's power to affect others! That's right, I'm reworking the national ability system because it's confusing and not getting any playtime. It'll take me a couple of months, but this is the first step there
Discord Challenge
I had a discord challenge all lined up this week and then:

Well..... that's unexpected :/ Thankfully our very own @AI came up with a devious plan to save the challenge week. Check out what she planned by going to discord and joining the challenge! Happy conspiring! Rafa

[ 2021-11-02 03:49:06 CET ] [ Original post ]
The Shadow Government Simulator
Chupacabra Game Studios
Developer
Chupacabra Game Studios
Publisher
When the Illuminati wills it
Release
GameBillet:
8.89 €
Game News Posts:
47
🎹🖱️Keyboard + Mouse
Very Positive
(65 reviews)
Public Linux Depots:
- Desktop Agents - Cov1d-999 Depot [1.25 G]
The Shadow Government Simulator is a turn-based strategy game that puts you in control of a shadow organization dead set on global domination via bribery, intimidation, seduction, and any means necessary. Inspired by old classics like Plague Inc. and modern gems like The Shrouded Isle, this is a challenging game where you infiltrate nations, discover their networks of power, and then reshape them to fit your agenda.
Turn-based strategic infiltration
Every action you take matters on a global scale. When you enter a new nation, you’ll be alone with just a headquarters at your disposal and minimal information. Slowly, you will send your tendrils throughout the region uncovering who are the influential and how much power they truly wield. You'll discover their traits and personalities, earning an understanding of their weaknesses and how to best convert them to your side.
Infiltrate nations around the world!
More importantly, you'll discover who they are connected to, and thus person by person, you shall take over the whole elite. Having a strong interconnected network is the key to success, but the bigger you get the more visible you are and this could lead to your demise. Manage your network, cut and create connections, to ensure you act from the shadows when the time is right.
Evolve your organization
The world will be difficult to conquer without growth and adaptation. As you capture new units, you can change their abilities, unlocking new traits and adapting to the necessities of the shadow war. Throughout your campaign for world domination, you'll be able to build your organization with unique traits. Tailor your society and its pawns to fit your grand plan. Conquer the world and you'll be able to unlock different factions such as the Masons and the Templars, with different strengths and weaknesses!
Fight for global supremacy
As your organization grows and becomes more visible on the global scale the challenges you face will increase. The world’s countries will unite against you and you will face off against rival organizations. Choose wisely which region to infiltrate first, as they will provide different bonuses, but also present different challenges. Each region will offer a distinct play experience with its procedurally generated networks. As time moves forward the regions will acquire unique modifiers to increase the difficulty and diversity of the maps you play on. It might well be worth the risk, however, as nations you take over become yours to command, unlocking new powerful abilities. Be it a person or a country, they shall all become like pawns before you!
MINIMAL SETUP
- OS: Ubuntu 20.04
- Processor: Intel Core i7Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GeForce GTX 1060
- Storage: 900 MB available space
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