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Debugging the Artificial Brain
Last time I mentioned we were laser focused on tutorial bugs; but with those mostly out of the way , I've spent the last pummeling through the backlog of bugs related to the Save and AI systems. Now, ask any programmer, and they'll tell you these are particular systems are some of the worst to troubleshoot.
Pictured: A programmer after being asked that question. The former is a pain because generally you don't find a bug until AFTER loading a save game (so not actually when the error ocurrs), making them hard to track down. The latter is a pain becuase the issue with giving something the ability to think, is then trying to convince it to do so again time and time again.
Pictured: Templars being jerks and capturing a unit they shouldn't be able to Fortunatley, many of these bugs were found and subsequently squelshed. Some were kinda benign.
Some gave them an unfair advantage:
I also added a few light features, like the mush requested sleeper cell view, which allows you to see which abilities sleeper cells have access to without going through the activation menu and new automated feedback system that sends me an email everytime the game crashes. (v1.0 had an error that would send me 35 emails a second!)
v0.2.40 is now up on steam on the beta channel. Changes include: New background error reporting system - it silently sends me an email if there's a crash Sleeper cell view - you can now see all sleeper cell potential abilities at a glance A huge bunch of bugs and fixes, including: HQ will no longer resist localization when in cyrilic AI will not earn cooldowns when taking over units Units will no longer remian visible if surveillance expiresI feel there are still more bugs lurking in the shadows of the AI and save systems, so I'll be spending some more time looking at them. I'll keep you posted on any other weirdness I find. Happy conspiring! Rafa
[ 2022-03-28 04:31:50 CET ] [ Original post ]
Hello fellow co-conspirators!
Last time I mentioned we were laser focused on tutorial bugs; but with those mostly out of the way , I've spent the last pummeling through the backlog of bugs related to the Save and AI systems. Now, ask any programmer, and they'll tell you these are particular systems are some of the worst to troubleshoot.

Pictured: A programmer after being asked that question. The former is a pain because generally you don't find a bug until AFTER loading a save game (so not actually when the error ocurrs), making them hard to track down. The latter is a pain becuase the issue with giving something the ability to think, is then trying to convince it to do so again time and time again.

Pictured: Templars being jerks and capturing a unit they shouldn't be able to Fortunatley, many of these bugs were found and subsequently squelshed. Some were kinda benign.

Some gave them an unfair advantage:

I also added a few light features, like the mush requested sleeper cell view, which allows you to see which abilities sleeper cells have access to without going through the activation menu and new automated feedback system that sends me an email everytime the game crashes. (v1.0 had an error that would send me 35 emails a second!)
Beta Update
v0.2.40 is now up on steam on the beta channel. Changes include: New background error reporting system - it silently sends me an email if there's a crash Sleeper cell view - you can now see all sleeper cell potential abilities at a glance A huge bunch of bugs and fixes, including: HQ will no longer resist localization when in cyrilic AI will not earn cooldowns when taking over units Units will no longer remian visible if surveillance expiresI feel there are still more bugs lurking in the shadows of the AI and save systems, so I'll be spending some more time looking at them. I'll keep you posted on any other weirdness I find. Happy conspiring! Rafa
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[ 2022-03-28 04:31:50 CET ] [ Original post ]
The Shadow Government Simulator
Chupacabra Game Studios
Developer
Chupacabra Game Studios
Publisher
When the Illuminati wills it
Release
GameBillet:
8.89 €
Game News Posts:
47
🎹🖱️Keyboard + Mouse
Very Positive
(65 reviews)
Public Linux Depots:
- Desktop Agents - Cov1d-999 Depot [1.25 G]
The Shadow Government Simulator is a turn-based strategy game that puts you in control of a shadow organization dead set on global domination via bribery, intimidation, seduction, and any means necessary. Inspired by old classics like Plague Inc. and modern gems like The Shrouded Isle, this is a challenging game where you infiltrate nations, discover their networks of power, and then reshape them to fit your agenda.
Turn-based strategic infiltration
Every action you take matters on a global scale. When you enter a new nation, you’ll be alone with just a headquarters at your disposal and minimal information. Slowly, you will send your tendrils throughout the region uncovering who are the influential and how much power they truly wield. You'll discover their traits and personalities, earning an understanding of their weaknesses and how to best convert them to your side.
Infiltrate nations around the world!
More importantly, you'll discover who they are connected to, and thus person by person, you shall take over the whole elite. Having a strong interconnected network is the key to success, but the bigger you get the more visible you are and this could lead to your demise. Manage your network, cut and create connections, to ensure you act from the shadows when the time is right.
Evolve your organization
The world will be difficult to conquer without growth and adaptation. As you capture new units, you can change their abilities, unlocking new traits and adapting to the necessities of the shadow war. Throughout your campaign for world domination, you'll be able to build your organization with unique traits. Tailor your society and its pawns to fit your grand plan. Conquer the world and you'll be able to unlock different factions such as the Masons and the Templars, with different strengths and weaknesses!
Fight for global supremacy
As your organization grows and becomes more visible on the global scale the challenges you face will increase. The world’s countries will unite against you and you will face off against rival organizations. Choose wisely which region to infiltrate first, as they will provide different bonuses, but also present different challenges. Each region will offer a distinct play experience with its procedurally generated networks. As time moves forward the regions will acquire unique modifiers to increase the difficulty and diversity of the maps you play on. It might well be worth the risk, however, as nations you take over become yours to command, unlocking new powerful abilities. Be it a person or a country, they shall all become like pawns before you!
MINIMAL SETUP
- OS: Ubuntu 20.04
- Processor: Intel Core i7Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GeForce GTX 1060
- Storage: 900 MB available space
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