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Some BIG news!
Hello fellow co-conspirators! This week is a week of several BIG news. For starters The Shadow Government Simulator was a finalist in the innovation category of the Brazilian Indie Games Fest (BIG)!!
This is pretty awesome; the fest is the largest gaming competition in Latin America, and to be considered next to such crazy good games as Peglin is mind blowing. We didn't win, the awesome One Hand Clapping got the honor, but just being in the running is really encouraging. Next time though, we'll floor the competition In other big news, the game just crossed 10,000 wishlists this week! This is a huge deal. If I may go into 'how the sausage is made' territory for a bit, Steam uses wishlists (amongst other stats) to determine how much visibility it gives games on its store and it's associated subsections (like 'New and Upcoming'). Now, Valve doesn't tell exactly how the algorithm works, but the indie developer community, by pooling it's knowledge, has figured out bits of it. It seems that at 10k wishlists Steam stops considering you a "hobby game" and starts to see you as a "legit game", making it more likely to show it to more people. It's no guarantee of success, but more players will get a chance to know about your game The final big news is that the latest beta build is a final balance candidate! In a nutshell, it's the first version of the game to be said to have a complete balance from easy to hard and from the first region to the last. What does this mean for the game launch? Well, it depends on the feedback we get. For all I know testers might still think of this when playing the game:
But I'm hoping it's improved in the year since I was sent that image. We'll be starting a playtest soon; but kickstarter backers with Beta access can check it out now \o/ If you do, please fill up this survey so I know how it plays.
v0.2.56 is now up on steam on the beta channel. Changes include: New game balance for Regular and Hard mode New abilities that round up the units Difficulty modifiers are added on victory as default Added several new Difficulty Modifiers to help keep the game interesting in the mid to late campaign Fixed a crash with units sometimes not initializing correctly Fixed a crash that would occur if you played a second campaign after winning without closing the game A slew of minor bug fixes Next week, I'll be focussed on gathering beta player's thoughts on the balance and adjusting it accordingly. I'll also start laying the groundwork for the playtest and the expected influx of juicy, juicy feedback. Exciting times! Happy conspiring! Rafa
[ 2022-07-18 02:18:35 CET ] [ Original post ]
Hello fellow co-conspirators!
Hello fellow co-conspirators! This week is a week of several BIG news. For starters The Shadow Government Simulator was a finalist in the innovation category of the Brazilian Indie Games Fest (BIG)!!
This is pretty awesome; the fest is the largest gaming competition in Latin America, and to be considered next to such crazy good games as Peglin is mind blowing. We didn't win, the awesome One Hand Clapping got the honor, but just being in the running is really encouraging. Next time though, we'll floor the competition In other big news, the game just crossed 10,000 wishlists this week! This is a huge deal. If I may go into 'how the sausage is made' territory for a bit, Steam uses wishlists (amongst other stats) to determine how much visibility it gives games on its store and it's associated subsections (like 'New and Upcoming'). Now, Valve doesn't tell exactly how the algorithm works, but the indie developer community, by pooling it's knowledge, has figured out bits of it. It seems that at 10k wishlists Steam stops considering you a "hobby game" and starts to see you as a "legit game", making it more likely to show it to more people. It's no guarantee of success, but more players will get a chance to know about your game The final big news is that the latest beta build is a final balance candidate! In a nutshell, it's the first version of the game to be said to have a complete balance from easy to hard and from the first region to the last. What does this mean for the game launch? Well, it depends on the feedback we get. For all I know testers might still think of this when playing the game:
But I'm hoping it's improved in the year since I was sent that image. We'll be starting a playtest soon; but kickstarter backers with Beta access can check it out now \o/ If you do, please fill up this survey so I know how it plays.
Beta Update
v0.2.56 is now up on steam on the beta channel. Changes include: New game balance for Regular and Hard mode New abilities that round up the units Difficulty modifiers are added on victory as default Added several new Difficulty Modifiers to help keep the game interesting in the mid to late campaign Fixed a crash with units sometimes not initializing correctly Fixed a crash that would occur if you played a second campaign after winning without closing the game A slew of minor bug fixes Next week, I'll be focussed on gathering beta player's thoughts on the balance and adjusting it accordingly. I'll also start laying the groundwork for the playtest and the expected influx of juicy, juicy feedback. Exciting times! Happy conspiring! Rafa
[ 2022-07-18 02:18:35 CET ] [ Original post ]
The Shadow Government Simulator
Chupacabra Game Studios
Developer
Chupacabra Game Studios
Publisher
When the Illuminati wills it
Release
GameBillet:
3.00 €
Game News Posts:
47
🎹🖱️Keyboard + Mouse
Very Positive
(64 reviews)
Public Linux Depots:
- Desktop Agents - Cov1d-999 Depot [1.25 G]
The Shadow Government Simulator is a turn-based strategy game that puts you in control of a shadow organization dead set on global domination via bribery, intimidation, seduction, and any means necessary. Inspired by old classics like Plague Inc. and modern gems like The Shrouded Isle, this is a challenging game where you infiltrate nations, discover their networks of power, and then reshape them to fit your agenda.
Turn-based strategic infiltration
Every action you take matters on a global scale. When you enter a new nation, you’ll be alone with just a headquarters at your disposal and minimal information. Slowly, you will send your tendrils throughout the region uncovering who are the influential and how much power they truly wield. You'll discover their traits and personalities, earning an understanding of their weaknesses and how to best convert them to your side.
Infiltrate nations around the world!
More importantly, you'll discover who they are connected to, and thus person by person, you shall take over the whole elite. Having a strong interconnected network is the key to success, but the bigger you get the more visible you are and this could lead to your demise. Manage your network, cut and create connections, to ensure you act from the shadows when the time is right.
Evolve your organization
The world will be difficult to conquer without growth and adaptation. As you capture new units, you can change their abilities, unlocking new traits and adapting to the necessities of the shadow war. Throughout your campaign for world domination, you'll be able to build your organization with unique traits. Tailor your society and its pawns to fit your grand plan. Conquer the world and you'll be able to unlock different factions such as the Masons and the Templars, with different strengths and weaknesses!
Fight for global supremacy
As your organization grows and becomes more visible on the global scale the challenges you face will increase. The world’s countries will unite against you and you will face off against rival organizations. Choose wisely which region to infiltrate first, as they will provide different bonuses, but also present different challenges. Each region will offer a distinct play experience with its procedurally generated networks. As time moves forward the regions will acquire unique modifiers to increase the difficulty and diversity of the maps you play on. It might well be worth the risk, however, as nations you take over become yours to command, unlocking new powerful abilities. Be it a person or a country, they shall all become like pawns before you!
MINIMAL SETUP
- OS: Ubuntu 20.04
- Processor: Intel Core i7Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GeForce GTX 1060
- Storage: 900 MB available space
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