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Eberbach Corp Pilot's Guide #4: Additional RCS Functions
Your RCS is equipped with helper modules to assist you in your assignments. Please keep in mind that due to shortage of supplies, most units are only equipped with the Disarming and Shield modules. If you find additional modules in the field, you can install them right away. Here's full list of available modules: DISARMING determines your ability to detect and disarm landmines. BOOSTER allows you to dash forward to close in on the enemy, jump over small pits, or ram the target twice. Consumes 25 energy points per use. Upgrading this module will reduce energy consumption. SHIELD reduces incoming damage regardless of the damage type. Upgrades will increase damage reduction. Consumes 10 energy points per turn. PULSE ATTACK launches an energy blast that damages all entities around the user within a small radius, consumes 50 energy points per use. Useful if you want to clear swarms of weaker enemies. Upgrades will increase damage output and attack radius.
Combat stances allow you to adjust the performance of your RCS to fit the current situation. There are three combat stances: AIMING increases accuracy, reduces evasion. Useful if you want to make sure that your next attack has a higher chance of hitting the target. NORMAL raw representation of your current power. EVASIVE increases evasion, reduces accuracy. Useful if you want to avoid as much damage as possible, e.g. while switching weapons or running away from combat.
Ram Response is an action triggered by successful evasion of the incoming ramming or melee attack. It can be triggered as many times as necessary during a single turn as long as you're successfully evading enemy attacks. There are five ram response types: GUARD no action will be performed on successful evasion. Instead, all damage from ramming and melee attacks is reduced by 25%. Useful when you want to reduce durability loss if it's impossible to evade incoming attacks. RETREAT step away from the attacker, gain some distance. Useful if the enemy is going to shoot after performing the ramming attack, making it easier to dodge ranged attacks. Be careful with this option, as you can accidentally fall into a pit. RETALIATE ram back, dealing damage to the attacker (and hopefully killing it). Good against targets lighter than you, won't do much against heavier targets. ATTACK shoot the attacker using the current weapon (and fire mode) with an accuracy penalty. Be careful with this while using explosive weapons. MELEE execute a melee attack with the beam sword. Watch your energy.
Thank you for reading this issue of the Pilot's Guide, and expect another one soon. In the meantime, we'd like to ask you one question: if odds are stacked against you, will you fight to the death or run away? See you next time!
[ 2021-07-16 00:12:18 CET ] [ Original post ]
Greetings, RCS pilots.
In this issue we'll take a look at the additional functions of your Robotic Combat Suits, such as RCS Modules, Combat Stances and Ram Responses.
RCS Modules
Your RCS is equipped with helper modules to assist you in your assignments. Please keep in mind that due to shortage of supplies, most units are only equipped with the Disarming and Shield modules. If you find additional modules in the field, you can install them right away. Here's full list of available modules: DISARMING determines your ability to detect and disarm landmines. BOOSTER allows you to dash forward to close in on the enemy, jump over small pits, or ram the target twice. Consumes 25 energy points per use. Upgrading this module will reduce energy consumption. SHIELD reduces incoming damage regardless of the damage type. Upgrades will increase damage reduction. Consumes 10 energy points per turn. PULSE ATTACK launches an energy blast that damages all entities around the user within a small radius, consumes 50 energy points per use. Useful if you want to clear swarms of weaker enemies. Upgrades will increase damage output and attack radius.
Combat Stances
Combat stances allow you to adjust the performance of your RCS to fit the current situation. There are three combat stances: AIMING increases accuracy, reduces evasion. Useful if you want to make sure that your next attack has a higher chance of hitting the target. NORMAL raw representation of your current power. EVASIVE increases evasion, reduces accuracy. Useful if you want to avoid as much damage as possible, e.g. while switching weapons or running away from combat.
Ram Responses
Ram Response is an action triggered by successful evasion of the incoming ramming or melee attack. It can be triggered as many times as necessary during a single turn as long as you're successfully evading enemy attacks. There are five ram response types: GUARD no action will be performed on successful evasion. Instead, all damage from ramming and melee attacks is reduced by 25%. Useful when you want to reduce durability loss if it's impossible to evade incoming attacks. RETREAT step away from the attacker, gain some distance. Useful if the enemy is going to shoot after performing the ramming attack, making it easier to dodge ranged attacks. Be careful with this option, as you can accidentally fall into a pit. RETALIATE ram back, dealing damage to the attacker (and hopefully killing it). Good against targets lighter than you, won't do much against heavier targets. ATTACK shoot the attacker using the current weapon (and fire mode) with an accuracy penalty. Be careful with this while using explosive weapons. MELEE execute a melee attack with the beam sword. Watch your energy.
The End
Thank you for reading this issue of the Pilot's Guide, and expect another one soon. In the meantime, we'd like to ask you one question: if odds are stacked against you, will you fight to the death or run away? See you next time!
[ 2021-07-16 00:12:18 CET ] [ Original post ]
Der Geisterjger / The Ghost Hunter
Graverobber Foundation
Developer
Graverobber Foundation
Publisher
2021-08-26
Release
Game News Posts:
23
🎹🖱️Keyboard + Mouse
7 user reviews
(7 reviews)
Public Linux Depots:
- Der Geisterjger / The Ghost Hunter [LINUX] [332.65 M]
Der Geisterjäger is a brutal single-character dungeon crawler that provides a unique combination of first-person exploration with tactical combat. After the disappearance of a corporate squad during pursuit of an unknown assailant, you're sent to investigate, confirm their status, and help them finish their mission.
YOUR FUTURE IS METAL
Get in your mech, explore the dungeon, and use all tools at your disposal to survive through harsh turn-based battles against security robots and other mechs. Search the map for useful items that will assist you in your mission, examine your surroundings to learn more about the world and events within it, and use navigation markers to avoid getting lost in this claustrophobic network of tunnels.ONE VS MANY
You're regularly outnumbered and outgunned, but you've got the tools to counter that. Analyze your enemies to learn their strengths and weaknesses, pick the right weapon, stay on the move to avoid getting surrounded, and watch your flanks and stance. Knowing when to fight and when to run is essential to survive in this harsh underground world.UNIQUE PROGRESSION SYSTEM
Use repair stations to upgrade your Robotic Combat Suit, abilities, and weapons, survive through battles to improve your pilot's performance in the field, and kill enemies even more efficiently as your Robotic Combat Suit analyzes their behavior. Customize your resistances and weaknesses using blueprints found in the field to fine-tune your build. Whether you want to be a heavy-armored brute, a projectile-dodging assassin, or a jack of all trades, the game allows you to get stronger in a way you see fit.SEE THE WORLD THROUGH THE SCANNER
The game sports a unique wireframe-like graphics style to simulate the scanner of your Robotic Combat Suit. These unique visuals are supported by an atmospheric electronic soundtrack that submerges you in the dying world beyond the scanner.MINIMAL SETUP
- OS: Ubuntu 16.04 + or SteamOS
- Processor: Intel Core i3-380MMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Dedicated GPU with OpenGL 3.2 Support
- Storage: 1 GB available space
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