Minor patch with a few bug fixes:
- Fixed an animation issue at the start of the endgame
- Fixed a crash that could happen at the start of the endgame for players on older versions of the game map.
- Fixed an issue where players could get put onto an old version of the game map.
[ 2023-08-12 21:03:00 CET ] [ Original post ]
Minor patch that includes a few performance fixes. P.S. - Still a couple days left of the Cerebral Puzzle Showcase! Tons of amazing games are on sale.
[ 2023-08-06 18:13:12 CET ] [ Original post ]
This is a major update featuring revised levels, updated visuals, and bug fixes. For an overview of the changes, read the blog post at trashmoon.com.
[ 2023-04-24 15:27:18 CET ] [ Original post ]
Hey! This is the first post-release patch that introduces new content.
- Adds a new monument near the edge of Dreamer's Grounds that unlocks fast travel.
- Minor level and dialogue tweaks.
[ 2022-10-23 01:26:45 CET ] [ Original post ]
- Fixed an issue where in very specific circumstances players could be soft-locked on The Chromatic GroundsIX.
- Removed the top exit on The Chromatic GroundsIX.
[ 2022-10-18 03:25:00 CET ] [ Original post ]
Minor patch:
- Tweak the grove The Chromatic GroundsIX so it is less likely that players will backtrack.
- Slightly increase the scale of all assets.
[ 2022-10-16 00:47:23 CET ] [ Original post ]
More minor fixes:
- Fixes a rare crash that could occur after seeing the ending cutscene.
- In order for a grove to be marked as cleared, you now must reveal the monument in that grove if there is a monument. You may still exit groves with undiscovered monuments. The main consequence of this change is that upon reaching the exit of a grove win an undiscovered monument, the grove's position will not be saved and on restart, you will have the chance to play again from the start.
[ 2022-10-11 04:45:38 CET ] [ Original post ]
This release includes a handful of minor fixes:
- Tweaked the color tinting on a few chapters.
- Fixed a soft lock that could occur on The Gardener's GroundsVI.
- Slightly adjusted The Chromatic GroundsVII to allow for more player improvisation.
- Squiggle effect is no longer turned on by default.
[ 2022-10-08 16:02:56 CET ] [ Original post ]
This is our first post-launch patch! I'll be posting patch notes here from now on.
- Fixed an issue with Sanctuary West that caused a soft lock if entering the level from above while level is not yet cleared.
[ 2022-09-13 02:33:26 CET ] [ Original post ]
To celebrate Wilderplace's launch, I will be livestreaming a few sections of the game, providing commentary, and answering questions from Twitch chat. The audio programmer and composer Micah Fitch and level designer Tom Lubanovic will also be on the mic! If you have questions about how we made Wilderplace, this is the time to ask. Join us starting at 5:30 PM on Thursday September 8th at https://www.twitch.tv/samanpwbb.
See you there!
- Saman
[ 2022-09-06 18:23:53 CET ] [ Original post ]
🎮 Full Controller Support
- Consolation: Board Meeting - Anthology Edition Depot [273.89 M]
Wilderplace's gameplay is a unique blend of turn-based roguelike, logic puzzle, and metroidvania. Embrace trial-and error as you master deep, systemic interactions across an interconnected, hand-crafted world.
- OS: Ubuntu 14.04+. Fedora 24+. Debian 8+Memory: 512 MB RAMStorage: 200 MB available space
- Memory: 512 MB RAMStorage: 200 MB available space
- Storage: 200 MB available space
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