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Changelog 1.1.025 -fixed the alignment of some of the new bust graphics from last big update -changed the ingame achievements list to reflect their numerical reference instead of grouped -fixed some plates that are on your head in the festival -fixed some typos and text oddities -fixed a bug in eeon eq map where the grass was on your head in one spot -fixed a funny in majikk where zephyr was tagged akira -fixed a bug where one of the mass restorations didnt work -fixed a wrong akira graphic during chokos scene at echos river -fixed some of zephys lines getting cut off when busts in the castle of myth -fixed a bug where aneka was spamming a magic reflect that doesnt work for some reason in her last fight -fixed a bug where the last gate scene in teralolz doesnt set zephyr as character if another character is the first -fixed a bust bug where the fortune tellers bromide icons displayed funky, and fixed its input window -fixed a bug in cronan's fortress where not choosing to teleport out of the mirror map and trying to leave doesnt reset the camera -fixed a bug where mail#16 is out of order -fixed a bug in the recap play where some lines didnt play because of something i 'fixed' before -fixed a bug in the recap play where one of the voice lines was wrong -fixed a 'added the busts' oversight where the one scene in teralolz with akira and whyp couldnt decide if she was wearing a ribbon or not -fixed "telling you truth" and "on foe", "moutain" and various other typos lol -fixed [strike]some [/strike]MANY message busts not appearing correctly when choices are involved or randomly -fixed an oversight where the title card for Flame Cave...? was listed as chapter 3 instead of chapter 2 -fixed a bug where saving in eeons inn during a cutscene loads with aneka in the wrong place for some unexplained nonsensical reason -fixed the background on the mail window not showing up, freakin' scene_base -ADDED em1's fancy new namebox toggle options -fixed a bug from a change i made that cuts off text sometimes -fixed a funny in Tower of Answers where Miki's namebox is listed as Kari
In similar fashion to the big GMEM1 update, we've spent some time adding in new features, content, and fixing some bugs for GMEM2!
Changelog 1.0.151 -fixed a bug in GMEM1 where it wasn't registering some import-save-data correctly, added in a bugfix prompt in GMEM2 to re-import em1 save data if the bug is detected on gameload (re-save GMEM1's file on ver 1.4.021!) Big Oof Happy New Year!
Changelog 1.0.15 -changed an option description that thought it was cool enough to be another autosave -fixed a bug where loading in a EM1 save file stopped working on the true ending (Fixed a corresponding bug in EM1)
HEY GAME MAKERS! AND GAMERS! AND YOU! If you haven't checked it out, GMEM1 (Gaia's Melody 1 Echoed Melodies) just recently had a pretty substantial update, and I plan to do the same with this game, its sequel! While a lot of the new exciting features I added to the first game are already present in this game (mostly the QoL stuff like quicksave), there are plans to introduce several Big Additions to Echoed Memories in the new year! Busts~ These prompted the entire update! I'll be adding bust graphics to the message windows (graphics that display more of the character graphic than just their faces) This was added to GMEM1 as well. I'm super excited about these as the characters change costumes a lot during the plot, and I'll be nice get to show more of them off! Current progress here: All the graphics are made and set up. A full playthrough is required to add compatibility alterations (Because Doken is very tall and his head likes getting cut off now! And various other small adjustments) Victory Screen~ Revising it to match the new GMEM1's, however it'll be designed just a bit different - I removed the char images from it and got the camera working the way I initially wanted it. I'm not entirely sold on if I enjoy this sequence more or not, but at least it's better than that awful one-windowed screen >o< Minor Fixes~ Here's the current changelog, but expect more because gamedev xD -fixed a bug where ally raid wanted to get learned over and over again -changed an option description that thought it was cool enough to be another autosave -made hardmode more reasonable -removed keyboard input settings because it was bugged and added wasd in addition to the default schematic -added a list in options of all the keyboard commands (including Fkeys and Quicksave/Trigger buttons) Wholeheartedly surprised "fixed a typo" or "fixed miki wanting to be niki" hasn't made the list yet! SOMETHING NEW!?~ Full disclosure I'm still debating on this; as opposed to the first game, this game only has the world map use a minimap (instead of also exteriors and dungeons) I know this was a small letdown (to myself included!) At the time, adding them in wasn't a feasible option for me. AND I THINK THAT'S STILL PROBABLY THE CASE BUT there's a possibility I can probably add them in if I decide it's worth it. It's a lot of tedious grind work, which is something I actually enjoy, but setting up individual map images is just not an efficient option for them (minimap + fullmap that is). I've dabbled with doing a region ID set up, which draws the map automagically based on that, but it... it didn't feel fitting to me. If Minimaps are added, I'm also unsure if plot indicators will be added. My main goal for considering this it to make it more clear where to go in certain spots (and for players to be able to remember it later), so other alternatives I was toying with include: -A story journal (added to the menu, or perhaps a separate key to open, though I think I'm out of game controller buttons to use), would have a screencap-type image showing where to go and a small directive marker on what you're doing. -A directive notification that will make you aware of the new directive, and show again upon loading the game. For difficulty/overall timesink/workload, this would definitely be the easiest to implement, though it would also be the least useful. What this means and where I'm at~ I'm taking the rest of the year off to work on some small unrelated projects while I decide the best solution for improving player navigation (within reason of my sanity vs clingy toddler time lol, she sits at my desk to hang out with me while I'm working it's so cute!!!) I sort of need to establish that before I can continue my current testplay (I think I'm 3 chapters in). I don't have a specific date in mind to be finished yet; my eyes are doin' weird lately so my capabilities right now are kind of up in the air and I'd like to get some of my more visually-heavy obligations done before my vision gets to unusable levels (Currently doing graphics for my brother's game, Endless Melody something something angels I'd post a link but I'm too tired to go grab one right now OwO). Still a bit burnt out from running through the first game, too! xD Hopefully will come less than 3months-post-new year! Since you've made it to the end of this cute blurb, I love you and thanks for reading! Look forward to more update updates! ~Echo
Changelog 1.0.14 -fixed an odd issue where sometimes during the first boss the characters REALLY wanted to over explain dualtechs to you again and again and again -ADDED FULL VOICE ACTING TO THE GM1 MODE7 RECAP THEATER PLAY by request
Changelog 1.0.13 -added a reset puzzle option for ABBA Changelog 1.0.12 -At request, added a tail to Akira's Demo Costume in both main game and demo -demo - added in an npc to tell you where miki bawr and niki are located, and made them each references the others location -demo - fixed a typo -fixed preloading for new akira's tail images -fixed an NPC in terrene who wanted to talk to akira when she wasn't in the party
Changelog 1.0.11 -fixed a bug introduced by fixing a previous bug that gets you stuck in the waterway -fixed a choko sprite where a flower wanted to breeze like a shojo anime scene
Changelog 1.0.10 -fixed a bug where you can trigger an eq1 event in eq5 -fixed a bug where you could access angel ruins early -changed 'akira's feelings' bgm to a different version
Changelog 1.0.9 -fixed a bug where before going to altoona, verdent forest's label showed up twice on the overworld -fixed some door things -fixed a wall thing -fixed a bug where under certain circumstances arber could be accessed in the epilogue -fixed a bug where an inconsequential EQ2 scene can be skipped and triggered in EQ5 -fixed a bug where you can still trigger a cutscene at the festival without the character your the party -fixed a bug where your followers can get set off of through (visit overworld to fix) -fixed an akira who wanted to stay around after the plot -fixed a bug where leaving new tera bugged out sometimes
Changelog 1.0.8 -fixed a weird in Akira's wind pj's sprite -fixed a typo where whyp referred to merrik as an empire that i swear i changed already -made super boss echo607 remove boostmode at request -fixed a bug where the akira bfs achievement sometimes triggers at the wrong time -made some changes to bonus dungeon at request, can now use ANY party character combination within the dungeon -added 'manster-stay-gone ring' at request, which repels monsters when equip if all characters are at lvl 99, can be found in bonus dungeon -fixed some tiles in jade cave -added a new skill to echo607 at request
Changelog 1.0.7 -fixed a bug where aneka wanted to be akira -fixed a bug where you could leave new tera -fixed a bug where icilica mountain in postgame makes you stuck -fixed a bug in jade in postgame -fixed a walking while you should climbing -fixed an aneka scene -fixed a bug with 607 -fixed various minor bugs in eeon -fixed a map in altoona that had an extra tile -fixed a typo, a face, and a guy who thought it was still the middle of the game in EQ5 -fixed some minor EQ5 bugs -fixed the costume numbers again
Changelog 1.0.6 -fixed a bug where the total number of costumes was wrong if dlc was active while loading from the start screen -fixed a bug where you could access terrene with the wrong party -fixed a few minor walk-thru bugs -made not-kari less obvious -fixed a bug where savestate stopped working if you viewed the OG teralolz scene -fixed a bug where the party swap graphic in myth wanted to swap sides if you tent -fixed a bug where you could boat into flame -fixed a bug where melmories achievement only triggered on true ending -fixed a light overlay in ancient pass entrance -fixed a screen tint -made using the teleport gem more obvious
Changelog 1.0.5 -fixed a bug where m7tzephyr achievement didn't trigger if em1save/ng+ wasnt active -fixed a bug in cronans fortress where sometimes a switch got set early? -fixed a namebox where Miki thought he was Niki -fixed a messagebox that was dim for some reason -fixed some battleback alignment issues -fixed a description typo -fixed an aneka skill that wanted TP -fixed/altered Attack of the Clones -various minor typos -fixed akira talking when not in party at magic school -fixed the tip box in Jade -fixed a softlock in the waterway -added some rocks -fixed an encounter rate thing -fixed a bug where doken wants to walk and walk and walk -fixed a missing crimson monster
Changelog 1.0.4 -various minor fixes -fixed a bug where Ferrik wanted to be a pain in my butt -fixed whyp wanting to take you back to chapter 1 -fixed airship map infinite void in underwater -fixed bugs where vargy and isha decided to show up uninvited -fixed areas on WM that shouldnt be land-able -fixed various walk-thru-able areas Changelog 1.0.3 -fixed a wall-thru-able wall in Icilica -modified a weapon -fixed various typos -fixed some pixel misalignment in kemoneko fight -fixed some dudes who wanted to ruin the moment -fixed a bug where "clicking" the minimap option instead of using left/right crashes it (main & demo) -fixed various minor bugs in Teralolz -fixed airship map infinite void -fixed a misaligned battlebg in fallacy Changelog 1.0.2 -fixed a walk-thru-able wall in terrene -fixed a bug in terrene where a battlebg wasnt set right -fixed a typo in terrene -fixed a bug where an INS in terrene sometimes doesnt show -added 'viewing credits' and 'viewing changelog' as options in Options
Changelog 1.0.1 -fixed render method in Options not loading in after save correctly for main & demo -fixed a missing exit marker in Terrene -fixed a typo in the mail -fixed a bug where you could beat the game at chapter 4 lol
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