Hey everyone, happy holidays! Hope you all had a wonderful Christmas!
As we make our way into the new year, I want to start off by saying that Alpha 6 is nearly completed. We are working on the final features and details, and we are very happy with how it is turning out. However, as is the case with every January, I have exams all month, so we will have to push the update until after January. I will post another update when we have decided on the exact release date!
Alpha 6 will include a few new levels, many small features and tweaks, and a complete overhaul to the in-game text and dialogue system. This was done to allow localization in the future! As a result, the game now uses a free font known as LanaPixel by eishiya which supports many more language-specific glyphs than we could ever hope to support with our own custom font. We hope to translate the game to a handful of languages after the base game is completed! Our hope is that the game will support a handful of languages such as English (of course), German, French, Spanish, and Japanese. For now, though, we are happy knowing that the reworked text system makes translation possible in the future.
As for the levels in Alpha 6... well, we don't want to spoil anything, but let's just say they are very important to the campaign mode, and we really want to get them right! They have been some of the most tricky levels to design and create, and we are looking forward to getting them out.
Besides all the aforementioned features, the Level Builder is also being worked on. It already features many of the core features I plan to implement including playtesting, objects, enemies, background tiles, and more. It's something I've sunk a lot of time and passion into. I plan on releasing an early version of the level builder in the near future, however, I'm not sure when that will be as of now. In the meantime, check out these two videos to get an idea of what I've implemented so far!
[previewyoutube=65_YUJHv-rs;full][/previewyoutube]
[previewyoutube=UbV3UcKy6IA;full][/previewyoutube]
Thank you for reading and happy New Year!
- Pattrigue
Vibrant Venture
Semag Games
Semag Games
2020-07-24
Indie Singleplayer EA
Game News Posts 83
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Overwhelmingly Positive
(565 reviews)
https://store.steampowered.com/app/1264520 
Vibrant Venture Depot Linux [628.2 M]
The game features four playable characters each with two unique abilities. By switching between these characters, you can combine their abilities for extremely versatile, fluid and fun movement! The main focus of the game is traditional platforming combined with responsive and open-ended controls in a challenging environment. This also means there are often multiple ways to clear different sections!
- OS: 64-bit OS
- Processor: 2.0 GhzMemory: 500 MB RAM
- Memory: 500 MB RAM
- Graphics: 128MB
- Storage: 200 MB available space
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