Game Mechanics:
- resources are given back when the player cancels a building operation
- conveyors no longer trigger blackouts (they stop working when there is no more power available)
CPUs:
- new CPU command B to request a break (if allowed by level...)
- new CPU superuser commands to set up and compute custom scores... (for user levels with optimization goals!)
User interface:
- the volumes of different musics have been roughly equalized (that's why the update seems huge, sorry for the inconvenience...)
- the user can now adjust the volumes of the sounds/music (in the setup and during the game)
- the "load user level" window now appears in the center of the screen
- the listing editor window will warn the user if there is no more CPU in position (e.g. has moved)
- F5/F6/F7 can now be used to pause/run/step when the listing window is open
Levels:
- levels with "respawning devices" will add extra time before calculating world records
- better explanation in level 16 "Sun is fun" ("reach 1200kW")
Guiding a small group of "agents", you will gradually discover a Lost World, the seemingly simple graphics of which conceal its hidden complexity...
You will learn to move in it, to understand its physical properties, to accumulate sufficient stocks of materials, to build structures, machines and vehicles, to engineer various types of power plants to fullfill your growing needs for energy, and to search, sometimes even in the fog of war, for the enemy that your destiny requires you to defeat...
72 built-in levels + unlockable User Level Editor and (experimental) unlockable LAN Multiplayer Mode
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@thePalindrome (itch.io): "An amazing game that's devilishly tough at times!"
@joey (Discord): "I am just surprised this game hasn't already been made! Like, it just seems like such a good combination of mechanic: the logic gates + physics + building machines... it's really good!"
@aoi (bay12forums): "This is... quite something. It feels kind of like something you'd see if Zachtronics worked from ZZT (...) if anybody does enjoy logic puzzles, definitely give this little guy a try"
@krakout (twitter): "Regardless of whether you're an #Amstrad #CPC fan, this is really lovely and polished!"
@jmk462 (reddit): "We need more of this!"
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In tribute to Amstrad CPC 464 (user-defined) "CHaRacter$" based games...