Levels:
- more explanation about the use of air in the build palette
- more explanation about the [space bar] to configure the magnetic field of an engine
GUI:
- the (monochrome) air "icon" is grey in the build palette until level 11 to be more visible
(Lollybomb found that blue air doesn't stand out very well on a blue background ;^)
- the power can also be adjusted with the [+]/[-] keys (numeric row)
- the victory window also offers to retry the level that has just been solved (when the player wants to do even better!)
- Steam (Auto) Cloud has been set up
Game mechanics:
- gravitational acceleration is now adjustable in user levels (experimental, to be continued...)
Guiding a small group of "agents", you will gradually discover a Lost World, the seemingly simple graphics of which conceal its hidden complexity...
You will learn to move in it, to understand its physical properties, to accumulate sufficient stocks of materials, to build structures, machines and vehicles, to engineer various types of power plants to fullfill your growing needs for energy, and to search, sometimes even in the fog of war, for the enemy that your destiny requires you to defeat...
72 built-in levels + unlockable User Level Editor and (experimental) unlockable LAN Multiplayer Mode
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@thePalindrome (itch.io): "An amazing game that's devilishly tough at times!"
@joey (Discord): "I am just surprised this game hasn't already been made! Like, it just seems like such a good combination of mechanic: the logic gates + physics + building machines... it's really good!"
@aoi (bay12forums): "This is... quite something. It feels kind of like something you'd see if Zachtronics worked from ZZT (...) if anybody does enjoy logic puzzles, definitely give this little guy a try"
@krakout (twitter): "Regardless of whether you're an #Amstrad #CPC fan, this is really lovely and polished!"
@jmk462 (reddit): "We need more of this!"
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In tribute to Amstrad CPC 464 (user-defined) "CHaRacter$" based games...