This is a very minor update:
Levels:
- added a sign in level 44 control room!
(which would have saved Lollybomb 20 minutes of unnecessary dangerous experiments...)GUI:
- full text is automatically selected when editing a parameter
(recent request from Rottytops following a very old request from Garzahd!)
- "find" sub-window can be moved and will remember its position
- monochrome sprites of green lamp have been redesigned (but still not green!)
Game mechanics:
- more sophisticated Ballistic Laws (though unchanged with default settings...)
- new CPU instruction to modify the parameters of the Ballistic Laws
- new CPU instruction to initialize/modify the speed vector of a projectile
Guiding a small group of "agents", you will gradually discover a Lost World, the seemingly simple graphics of which conceal its hidden complexity...
You will learn to move in it, to understand its physical properties, to accumulate sufficient stocks of materials, to build structures, machines and vehicles, to engineer various types of power plants to fullfill your growing needs for energy, and to search, sometimes even in the fog of war, for the enemy that your destiny requires you to defeat...
72 built-in levels + unlockable User Level Editor and (experimental) unlockable LAN Multiplayer Mode
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@thePalindrome (itch.io): "An amazing game that's devilishly tough at times!"
@joey (Discord): "I am just surprised this game hasn't already been made! Like, it just seems like such a good combination of mechanic: the logic gates + physics + building machines... it's really good!"
@aoi (bay12forums): "This is... quite something. It feels kind of like something you'd see if Zachtronics worked from ZZT (...) if anybody does enjoy logic puzzles, definitely give this little guy a try"
@krakout (twitter): "Regardless of whether you're an #Amstrad #CPC fan, this is really lovely and polished!"
@jmk462 (reddit): "We need more of this!"
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In tribute to Amstrad CPC 464 (user-defined) "CHaRacter$" based games...