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Pixel Pulps and storytelling... Plus, we want your questions!

Hi Everyone, Just in case you missed this recent post from the Bahnsen Knights blog I am putting it here for your perusal. Make sure you wishlist and follow Bahnsen Knights to see all future posts first! In addition, we also want your questions! We will be doing a new developer walkthrough for Bahnsen Knights as part of our activity for the upcoming Steam Next Fest, which starts on the 9th October. If you have any questions you would like to ask about Bahnsen Knights, the Pixel Pulps series, or even where the best food can be found in Buenos Aires, just leave your questions here in the comments. Thank you. [previewyoutube=e7Q0dfjE7Ao;full][Insert Trailer][/previewyoutube] In the meantime, I thought you would be interested to get an insight into why we make the games we do and what we think of the genre too. You may have seen some of this touched on in the lovely recent Eurogamer article about visual novels (see here), but we thought you might be interested to find out more! Why create the Pixel Pulps interactive fiction games? Fernando Martnez Ruppel and I, Nico Saraintaris, come from a background of twenty years of storytelling (we are both 39 years old and will turn 40 this year ancient!). We have experience writing novels, short stories, illustrated stories, comics, storyboards, and scripts. But we've also made lots of games in the past! In recent years we have created many games under another label, games in which exploring innovative mechanics was a key part of the designing process. Just to give you an example, we've made Moveless Chess, a variant of chess in which the player cannot move the pieces. So LCB's games are a combination of these two aspects, our passion for storytelling and our love of designing mechanics that generate new and interesting gameplay systems.
What do you think players enjoy about this genre of game? I believe that what makes visual novel games so popular is their ability to ignite players' imagination by leaving things unseen. With their static images, transitions, and scene jumps, visual novels seem to create something similar to what a comic does, almost like a movie that skips frames and allows the audience to fill in the gaps. In this type of fiction, the player's imagination is enhanced as they fill in the blanks while being carried away by a narrative with a defined thread (beyond concepts such as branching or multi-threading). Additionally, there is no urgency in a visual novel. Like a book, each player can take as much time as they want to enjoy it.
Where do you think visual novels will go in the future? I think that visual novels (and I would refer to them as interactive fiction) are more of a meta-genre than a genre, a framework that encompasses multiple gameplay systems. Just as there are infinite numbers between 1 and 2 (the principle of discrete infinity), there are infinite possibilities within the bounds of interactive fiction. In this sense, interactive fiction is pure potential, capable of incorporating elements of resource management, strategy, board gaming, RPG, roguelikes, etc. I believe that these elements (cleverly used within the context of each game's fictional universe) open up possibilities for a future - or rather, a present - full of exploration. What do you like about this genre of games? Visual novels (and interactive fiction, once again) have the potential to work as a trap. You are aware that you will be reading extensively, have control over your time, and can submerge yourself in a new world. The familiarity that it offers can be deceptive, as interactive fiction has the ability to surprise you from within, being both familiar in concept and surprising in execution.
I hope you have enjoyed finding out a little bit more about where we came from and why we have really enjoyed creating the Pixel Pulps adventures. Dont forget to play the demo for Bahnsen Knights and wishlist the game! Cheers and thanks for reading! Nico, LCB Game Studio


[ 2023-10-01 18:23:57 CET ] [ Original post ]

Mothmen 1966
LCB Game Studio Developer
Chorus Worldwide Games Publisher
1970-01-01 Release
Game News Posts: 33
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive (229 reviews)
Mothmen 1966 is set during the Leonid meteor shower of ‘66.



You are Lee, a college student obsessed with the American Civil War. Someone at school told you about Holt’s gas station outside town, just the spot to watch the upcoming meteor shower for a perfect date with your girlfriend. But at Holt's you’ll meet Lou Hill, a writer investigating the link between these meteor storms and sightings of human-size winged creatures with red, glowing eyes. It seems to Lou that whenever these 'mothmen' are spotted, bad things happen...

Created by novelist Nico Saraintaris and artist Fernando Martinez Ruppel, ‘Pixel Pulps’ are a fusion of exceptional writing and stunning illustration, inspired by mid-20th century pulp fiction and 80s home computer graphics. Mothmen 1966 is the first of three Pixel Pulps coming in 2022.



Mothmen 1966, like all the Pixel Pulps, is made to be played by anyone who enjoys fine storytelling:

  • Rich, branching narrative

  • Evocative illustrations fuel your immersion in the story

  • Accessible, 'Choose Your Own Adventure' style gameplay, with life and death consequences and many mysteries to unravel

  • Multiple endings, and many paths to reach them - repeat playthroughs will continue to surprise

MINIMAL SETUP
  • OS: Ubuntu 16.04. 18.04 and CentOS 7
  • Processor: Intel i3+Memory: 2 GB RAMStorage: 250 MB available space
  • Memory: 2 GB RAMStorage: 250 MB available space
  • Storage: 250 MB available space
RECOMMENDED SETUP
  • OS: Ubuntu 16.04. 18.04 and CentOS 7
  • Processor: Intel i5+Memory: 4 GB RAMStorage: 250 MB available space
  • Memory: 4 GB RAMStorage: 250 MB available space
  • Storage: 250 MB available space
GAMEBILLET

[ 6138 ]

33.59$ (16%)
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0.90$ (82%)
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6.01$ (14%)
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22.99$ (8%)
2.39$ (88%)
8.27$ (17%)
2.83$ (81%)
25.19$ (16%)
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15.27$ (15%)
1.67$ (16%)
GAMERSGATE

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2.4$ (85%)
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41.99$ (30%)
6.25$ (75%)
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3.32$ (74%)
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4.05$ (73%)
18.89$ (46%)
3.0$ (85%)
3.75$ (75%)
0.58$ (92%)
3.28$ (78%)
22.5$ (50%)
16.0$ (60%)
0.83$ (92%)
23.99$ (20%)
5.63$ (62%)
53.99$ (10%)
2.38$ (92%)
5.5$ (75%)
4.75$ (81%)
14.99$ (50%)
11.87$ (53%)
3.0$ (85%)
9.9$ (67%)

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