Welcome to the latest installment from the Bahnsen Knights News Channel on writing Pixel Pulps...
There is something about the idea of 'accumulation' in writing that has always appealed to me. It's not just about the day-to-day stubbornness of the craftwriting two or three pages a daywhere, in a short time, you have a novel. Rather, it's the notion that accumulation can be used to justify anything.
I've never been attracted to the elegance of simplicity. Given a choice between minimalist industrial designs and complicated Goldberg machines, I don't hesitate for a second. Exacerbated complexity, redundancy, and gratuitousness are pillars of the kind of art I like the most.
In computer systems development, there is this concept of "refactoring," a procedure by which a developer optimizes code so that it does the same thing but in a more efficient way.
Faced with the idea of refactoringwhich etymologically is nothing more than re-considering the elements of the codeI propose the idea of "accumulating." The code is not optimized; more code is written to keep the system doing the same thing.
This same principle guides the writing of our Pixel Pulps. When I was quite a bit younger, I read about the Finite Rules Paradox. Basically, this paradox tells us that the next element of a series cannot be predicted because new rules can always be added to justify any becoming. 1-2-4-8-16... 32? But why not 999? There is a rulemore complex surelythat can justify 999 or any other element.
This same principle guides the writing of our Pixel Pulps. When I was quite a bit younger, I read about the Finite Rules Paradox. Basically, this paradox posits that predicting the next element in a series is impossible because new rules can continually be added to justify any progression. For instance, 1-2-4-8-16... 32? But why not 999? There exists a ruleundoubtedly more complexthat can rationalize 999 or any other subsequent element.
Writing, then, is nothing more than adding rules to be able to narrate anything.
--
Bahnsen Knights is out now... You can even try out the demo if you would like a little taste before delving fully into the world of Pixel Pulps!
Mothmen 1966 and Varney Lake are also currently in the Steam Winter Sale.
[ 2023-12-22 17:17:04 CET ] [ Original post ]
🎮 Full Controller Support
You are Lee, a college student obsessed with the American Civil War. Someone at school told you about Holt’s gas station outside town, just the spot to watch the upcoming meteor shower for a perfect date with your girlfriend. But at Holt's you’ll meet Lou Hill, a writer investigating the link between these meteor storms and sightings of human-size winged creatures with red, glowing eyes. It seems to Lou that whenever these 'mothmen' are spotted, bad things happen...
Created by novelist Nico Saraintaris and artist Fernando Martinez Ruppel, ‘Pixel Pulps’ are a fusion of exceptional writing and stunning illustration, inspired by mid-20th century pulp fiction and 80s home computer graphics. Mothmen 1966 is the first of three Pixel Pulps coming in 2022.
Mothmen 1966, like all the Pixel Pulps, is made to be played by anyone who enjoys fine storytelling:
- Rich, branching narrative
- Evocative illustrations fuel your immersion in the story
- Accessible, 'Choose Your Own Adventure' style gameplay, with life and death consequences and many mysteries to unravel
- Multiple endings, and many paths to reach them - repeat playthroughs will continue to surprise
- OS: Ubuntu 16.04. 18.04 and CentOS 7
- Processor: Intel i3+Memory: 2 GB RAMStorage: 250 MB available space
- Memory: 2 GB RAMStorage: 250 MB available space
- Storage: 250 MB available space
- OS: Ubuntu 16.04. 18.04 and CentOS 7
- Processor: Intel i5+Memory: 4 GB RAMStorage: 250 MB available space
- Memory: 4 GB RAMStorage: 250 MB available space
- Storage: 250 MB available space
[ 6138 ]
[ 3464 ]