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Map of the Week: Boombox
The big focus of this map is the Rich Resources. There's a small amount available in the Top Lane, and a much larger source locked behind some walls at the bottom. If your opponent denies control of the rich areas, there's plenty of regular Resources on each side to fall back on :) The simplicity of the map allows for straightforward and open one-lane combat. This makes Boombox a great map for starting out on and getting some honest games in, with very little opportunity for cheese or trickery. Expect a typical 15-20 minute game for midgame territory victories, along with an occasional 30-40 minute game with intense lategame buildup.
The goal of early game is to take control of the top resources. If you get the economy advantage there, it can quickly snowball into a large army and decisive victory! As such, I recommend sending at least 1 Builder towards the center area ASAP- if not to grab the resources yourself, then to prevent the opponent from doing so! If both players are evenly matched, a balanced Boombox game usually goes a bit longer. The bottom Rich Resources typically comes into play around Turn 8-10. The meta so far has been to take those resources and follow up with light skirmishes Bot Lane and focused combat Top Lane. A Bot Lane all-in is risky as there's simply too much pressure to leave the Fort undefended from above!
R) Mine 1 | Barracks 2 | Army Unit or Rich Mine Outpost 3 B) Mine 2 Scout 1 | Barracks 2 | Army Unit or Rich Mine Outpost 3 If you're feeling aggressive, an early push on center can end up very worthwhile against unaware opponents. Set up 1 Mine on regular Resources and send the other 2 Builders towards the center, then get a Barracks running ASAP. This sets up for +70/Turn income with great center pressure, and the potential for +100/Turn if the opponent is caught off guard! R) 2 Mine 1 | Builder 2 | Barracks 3 B) 2 Mine 1 | Builder Outpost 2 | Barracks 3 The key to defensive Boombox play is to take the safer regular Resources, but still deny the opponent the rich Resources. This path delays the Barracks by a Turn, temporarily ceding map control in trade for better econ and the Army Troop counterpick advantage. Send 2 Builders to build Mines on the bottom regular Resources and the third Builder to contest center for a safe +90/Turn by Turn 3! Although this feels like playing off the back foot, it branches to stronger midgame builds and sets up for a good lategame, forcing the opponent to capitalize on their early advantage if they want to keep up!
Since this is the first Map of the Week post, I'd like to briefly explain how Builds are notated. Take the following build for example: B) 2 Mine 1 | Barracks or 2 Scout Outpost 3 This means Blue opens with building 2 Mines on Turn 1, nothing on Turn 2, and either 1 Barracks or 2 Scouts and an Outpost on Turn 3. The Team is also specified (Red or Blue): Since Red goes first, Blue gets compensated by starting with 120 Gold (instead of 100), allowing for slightly modified Builds!
Boombox is an excellent starter map for learning Fundamentals and Tactics! It's got interesting and varied 1 lane combat that anyone can jump right into, along with plenty of potential for new strategies and counterplay.
[ 2021-10-23 20:52:15 CET ] [ Original post ]
OVERVIEW
The big focus of this map is the Rich Resources. There's a small amount available in the Top Lane, and a much larger source locked behind some walls at the bottom. If your opponent denies control of the rich areas, there's plenty of regular Resources on each side to fall back on :) The simplicity of the map allows for straightforward and open one-lane combat. This makes Boombox a great map for starting out on and getting some honest games in, with very little opportunity for cheese or trickery. Expect a typical 15-20 minute game for midgame territory victories, along with an occasional 30-40 minute game with intense lategame buildup.
STRATEGY
The goal of early game is to take control of the top resources. If you get the economy advantage there, it can quickly snowball into a large army and decisive victory! As such, I recommend sending at least 1 Builder towards the center area ASAP- if not to grab the resources yourself, then to prevent the opponent from doing so! If both players are evenly matched, a balanced Boombox game usually goes a bit longer. The bottom Rich Resources typically comes into play around Turn 8-10. The meta so far has been to take those resources and follow up with light skirmishes Bot Lane and focused combat Top Lane. A Bot Lane all-in is risky as there's simply too much pressure to leave the Fort undefended from above!
BUILDS
R) Mine 1 | Barracks 2 | Army Unit or Rich Mine Outpost 3 B) Mine 2 Scout 1 | Barracks 2 | Army Unit or Rich Mine Outpost 3 If you're feeling aggressive, an early push on center can end up very worthwhile against unaware opponents. Set up 1 Mine on regular Resources and send the other 2 Builders towards the center, then get a Barracks running ASAP. This sets up for +70/Turn income with great center pressure, and the potential for +100/Turn if the opponent is caught off guard! R) 2 Mine 1 | Builder 2 | Barracks 3 B) 2 Mine 1 | Builder Outpost 2 | Barracks 3 The key to defensive Boombox play is to take the safer regular Resources, but still deny the opponent the rich Resources. This path delays the Barracks by a Turn, temporarily ceding map control in trade for better econ and the Army Troop counterpick advantage. Send 2 Builders to build Mines on the bottom regular Resources and the third Builder to contest center for a safe +90/Turn by Turn 3! Although this feels like playing off the back foot, it branches to stronger midgame builds and sets up for a good lategame, forcing the opponent to capitalize on their early advantage if they want to keep up!
build notation
Since this is the first Map of the Week post, I'd like to briefly explain how Builds are notated. Take the following build for example: B) 2 Mine 1 | Barracks or 2 Scout Outpost 3 This means Blue opens with building 2 Mines on Turn 1, nothing on Turn 2, and either 1 Barracks or 2 Scouts and an Outpost on Turn 3. The Team is also specified (Red or Blue): Since Red goes first, Blue gets compensated by starting with 120 Gold (instead of 100), allowing for slightly modified Builds!
SUMMARY
Boombox is an excellent starter map for learning Fundamentals and Tactics! It's got interesting and varied 1 lane combat that anyone can jump right into, along with plenty of potential for new strategies and counterplay.
[ 2021-10-23 20:52:15 CET ] [ Original post ]
Base Wars
Everlasting Games
Developer
Everlasting Games
Publisher
2021-10-18
Release
Game News Posts:
11
🎹🖱️Keyboard + Mouse
2 user reviews
(2 reviews)
Public Linux Depots:
- Base Wars Linux Build [152 M]
THE TURN BASED RTS
Base Wars goes where no other game has gone before and melds the big picture strategy of RTS games with the thoughtful pacing of TBS games. The result? Tactical perfection!
Build up your territory, create a brand new army composition, take control of the land, and strike down whoever stands in your way! This game feels familiar, yet entirely novel through its boundary breaking landscape and fluid chess-like combat.
FIGHT YOUR FRIENDS
Base Wars is balanced around multiplayer gameplay. Queue up for some casual Unranked matches online, or play against your friends directly!Do you like to test out new builds? The Singleplayer AI will put up a fight.
Want a more serious experience? A Ranked Ladder system is on the way right now!
EXPRESS YOURSELF
Don't like the default look? That's okay! Base Wars includes a Unit Skin system letting you completely change how your units appear to you and your friends. Alongside this, we've also included a Map Editor to help get the creative juices flowing. Community made maps are even considered for base-game inclusion with future updates!FIND A COMMUNITY
Since Base Wars just released, the community is still small and tight-knit. We like to hang out in the Discord server and discuss build variants or possible balance changes for the next patch. Want to see more of something specific ingame? The Dev team is active and very receptive to your ideas!DEVELOP THE META
Several years of playtesting with friends have lead to an extremely well balanced game. Even still, there's always interesting new builds and tactics discovered that provide opportunity for improvement! Crush the opponent with an early aggression, or defend and win by technological development- How will you choose to play?MINIMAL SETUP
- OS: AnyMemory: 1 GB RAMStorage: 400 MB available space
- Memory: 1 GB RAMStorage: 400 MB available space
- Storage: 400 MB available space
- OS: UbuntuMemory: 4 GB RAMNetwork: Broadband Internet connectionStorage: 1 GB available space
- Memory: 4 GB RAMNetwork: Broadband Internet connectionStorage: 1 GB available space
- Storage: 1 GB available space
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