- removed the tutorial from the requirement for achievement for completing all campaigns - fixed the problem with the amount of HP above the maximum level of Atompunk units
Hello! As you may have noticed, we released community items today:
- cards
- badges
- background profiles
- emoticons.
We've also released a new patch that fixes bugs in Steelpunk, especially those that make it difficult to complete the campaign.
May iron, atom, diesel and steam be with you!
Hello all Punk Wars fans!
We are happy to inform that the new DLC for Punk Wars is now OUT and it's a big one! We have listened to your feedback and wanted to offer you something more diversified, so Threat From Within features two new gameplay modes including the main treat - a story-driven Atompunk campaign of betrayal and retribution!
The DLC is available now and we hope you will enjoy this new addition to the world of Punk Wars!
https://store.steampowered.com/app/1932040
Two new game modes featured in the Threat From Within DLC:
- In The Last Stand survival mode, abandoned and cut off from supplies, you and your units are forced to stand against the overwhelming forces of the enemy.
If this is going to be your last stand, you will make it a memorable one, as the bravery of your soldiers will echo through the ages!
- Unforeseen Circumstances on the other hand is a unique story-focused campaign. Play as a hero of Atompunk who, forced by fate, must stand against her own faction in order to save it from certain doom, when a former mentor turns into a sworn enemy.
Main Features:
- Two new game modes: survival and a role-playing story campaign,
- A variety of maps and setups in the survival mode. Select your faction and fight as long as you can against the increasingly difficult waves of enemies,
- Submit your result and compare it against your friends and players from the entire world to see who lasted the longest,
- A brand-new playable hero unit in the Atompunk story campaign.
- Branching quests and loot. Meet friends and enemies. Help those in need or use them to your advantage.
- A new boss-type unit to defeat.
Til the next one! Follow JUJUBEE on Facebook Follow STRATEGY FORGE on Facebook
Hello all Punk Wars fans!
We are delighted to announce that the new DLC is coming out very soon! This time expect something much bigger and more engaging as Threat From Within DLC will bring two new game modes to the world of Punk Wars! You will take control over a small squad of units and will try to survive as long as you can in a competitive survival mode, but the main treat will be a story-driven journey of betrayal and retribution in a brand new Atompunk solo campaign featuring many surprising events and offering you a refreshing and much more immersive experience. Also a greener one as in this DLC a unique, but in the end dangerous technology, brings back plants to the wastelands...
As we are expecting to release the DLC very soon, make sure to add it to your Steam wishlist now:
https://store.steampowered.com/app/1932040 Also don't hesitate to visit the DLC subpage for a longer gameplay video (a video with devs commentary is also coming) and additional screenshots!
So to sum this up, the DLC will bring two new game modes:
- In The Last Stand survival mode, abandoned and cut off from supplies, you and your units are forced to stand against the overwhelming forces of the enemy.
If this is going to be your last stand, you will make it a memorable one, as the bravery of your soldiers will echo through the ages!
- Unforeseen Circumstances on the other hand is a unique story-focused campaign. Play as a hero of Atompunk who, forced by fate, must stand against her own faction in order to save it from certain doom, when a former mentor turns into a sworn enemy.
Main Features:
- Two new game modes: survival and a role-playing story campaign,
- A variety of maps and setups in the survival mode. Select your faction and fight as long as you can against the increasingly difficult waves of enemies,
- Submit your result and compare it against your friends and players from the entire world to see who lasted the longest,
- A brand-new playable hero unit in the Atompunk story campaign.
- Branching quests and loot. Meet friends and enemies. Help those in need or use them to your advantage.
- A new boss-type unit to defeat.
Til the next one! Follow JUJUBEE on Facebook Follow STRATEGY FORGE on Facebook
Hello all Jujubee fans! Today we have some great news to announce:
FLASHOUT is back and is racing into Steam this very year!
YEEES FLASHOUT IS BACK!
Where high speed meets high stakes. Where unforgiving combat, loud electronic music and addictive boosts of adrenaline mix up to separate winners from losers. Where gravitation is nothing more than an empty word. This is where the world of FLASHOUT 3 will take you and your ride to the absolute limits!
FLASHOUT 3 will offer you ultra-fast ships, loops, jumps and sudden razor-sharp turns! You will have the chance to test your racing skills on the most impressive sci-fi circuits and try not to fall behind! But if it happens, don't sweat! Unleash the power of rockets, guns, bombs and mines to help you level down your competition! [previewyoutube=NiSL2s8E9Ig;full][/previewyoutube] In FLASHOUT 3 you will take part in an exciting, head-to-head fight to the finish! Witness spectacular crashes, the agony of defeat, and the sweet taste of victory! But don't blink! It can all end in a flash!
FLASHOUT was also always about music, so expect great and unique electronic tunes! Steam users can expect a playable demo version by the end of May! The full version of the game is coming later this year to PC (Windows, Mac, Linux)! Make sure to wishlist the game!
WISHLIST NOW:
https://store.steampowered.com/app/1761870 Follow JUJUBEE on Facebook Til the next one!
Hello all Punk Wars fans!
Long time no see, but we've been really busy the recent weeks - working on new projects (we will make an announcement very soon) and - as promised - bringing some new stuff to Punk Wars! The new DLC is coming and it brings a completely new experience to the table. While today we want to give you a small sneak peek, expect much more details in the following days. We plan to release the DLC in just a few weeks! And so, Threat From Within DLC will bring two new game modes to the world of Punk Wars! You will take control over a small squad of units and will try to survive as long as you can in a competitive survival mode, but the main treat will be a story-driven journey of betrayal and retribution in a brand new Atompunk solo campaign featuring many surprising events and offering you a refreshing and much more immersive experience. Also a greener one as in this DLC a unique, but in the end dangerous technology, brings back plants to the wastelands...
So to sum this up, the DLC will bring two new game modes:
- In The Last Stand survival mode, abandoned and cut off from supplies, you and your units are forced to stand against the overwhelming forces of the enemy.
If this is going to be your last stand, you will make it a memorable one, as the bravery of your soldiers will echo through the ages!
- Unforeseen Circumstances on the other hand is a unique story-focused campaign. Play as a hero of Atompunk who, forced by fate, must stand against her own faction in order to save it from certain doom, when a former mentor turns into a sworn enemy.
Main Features:
- Two new game modes: survival and a role-playing story campaign,
- A variety of maps and setups in the survival mode. Select your faction and fight as long as you can against the increasingly difficult waves of enemies,
- Submit your result and compare it against your friends and players from the entire world to see who lasted the longest,
- A brand-new playable hero unit in the Atompunk story campaign.
- Branching quests and loot. Meet friends and enemies. Help those in need or use them to your advantage.
- A new boss-type unit to defeat.
More details and gameplay videos coming soon :). Til the next one! Follow JUJUBEE on Facebook Follow STRATEGY FORGE on Facebook
Hello Steel, Atom, Steam and Diesel punks! How are you after Christmas? We have prepared a small patch for you that will solve the problems you reported to us:
- rebellion event bug fixed
- fixed smoke animation after upgrading a damaged building
- fixed duplicate death animation triggering for Ground Force One and Gatling (Steelpunk)
- build queue bugs fixed
- minor balance tweaks
Hello punk fans! Today we're introducing a quick update that covers two aspects: - balance improvement on the Hard level in Hold the line - improved windows in the menu - should now scale better.
Hello all Punk Wars fans!
We are happy to announce that the FREE DLC for Punk Wars is now available! Initially we planned to release it last week, but during the development we came up with a few new ideas and instead of 2 we created 3 new maps - available in this new gameplay mode only! So we hope this will sweeten the waiting just a little bit :). PLEASE NOTE: For Mac users the free DLC will be unlocked tomorrow.
Punk Wars: Hold the Line brings you a completely new survival-based game mode where you will have to endure the ever-growing waves of enemies hoping that you can overcome the pressure and finally strike a fatal blow to the enemy forces! Will you survive in the crater, surrounded by waves of enemies?
The DLC is 100% FREE! The only requirement is to own the main version of the game.
https://store.steampowered.com/app/1830660 Hope you will enjoy this addition during you holiday! If you want to find out what's coming next, make sure to check out our road map! Of course we also took this time to introduce some changes and fixes to the game, so here's the full changelog: Added:
- Key binding added;
- Added dynamic checking if the next building on the list has actions to be performed.
- Finding paths improvements;
- Ai improvements;
- Effects display and synchronization improvements;
- Opponent's selection resets after return to the menu;
- Balance improvements.
Be punk, stay safe!
Punk Wars on Steam:
https://store.steampowered.com/app/1541790 https://store.steampowered.com/bundle/23828 Follow JUJUBEE on Facebook Follow STRATEGY FORGE on Facebook
Hello everyone! Here is update for Windows and Linux. Added:
- key binding
- added dynamic checking if the next building on the list has actions to be performed
- finding paths improvements
- Ai improvements
- effects display and synchronization improvements
- opponent's selection resets after return to the menu
- balance improvements
- fixed time effects
- fixed bug with actions on dead units
- Fixed a bug with unnecessary animation of the unit action panel
- Fixed bugs with the end of game window
- Fixed a bug with the player's wrong building queue
- Fixed a bug with incorrect removal of invisible unit icons
- Fixed a bug with incorrect path search after destroying an enemy
- Fixed a bug with incorrect display time of particles and action icons for AI
- Fixed a bug with the never ending action "Work" in diesel units
- Fixed a bug with the ability to duplicate building attacks after saving the game
- Fixed "boil the ocean" motivator action
- Fixed bugs with missing sounds on ui
Hello all Punk Wars fans!
It's the time of the year when players can nominate a game to the Steam Awards. This is why we humbly ask for your support. If you like Punk Wars and the unique visual style and detail it offers, you can nominate us for the Outstanding Visual Style category. There would be tough competition, so your effort will be much appreciated :). Thank you in advance and stay tuned for new Punk Wars updates!
Punk Wars on Steam:
https://store.steampowered.com/app/1541790 https://store.steampowered.com/bundle/23828 Follow JUJUBEE on Facebook Follow STRATEGY FORGE on Facebook
Hello all Punk Wars fans!
We are really appreciating all the positive reviews and suggestions. We read all your feedback and are commited to give you some really nice new content in the future. So here's our development roadmap for the next 12 months. As you can see you can expect some nice additions to the main game :). The free DLC is coming in December, so stay tuned! Also don't forget that today's update brings a new and free Skirmish map "Ashes Skirmish (Small II)". Hope you will enjoy it :).
If you have any feedback or ideas for future development let us know in the comments!
Punk Wars on Steam:
https://store.steampowered.com/app/1541790 https://store.steampowered.com/bundle/23828 Til the next one! Follow JUJUBEE on Facebook Follow STRATEGY FORGE on Facebook
Hi! We are happy that you are still with us - we're checking your comments and, if possible, we try to adapt the game to them. We present to you today a new patch for version 1.0.8. But be sure to be with us tomorrow, because we are preparing something special. Change log: Features:
- Dedicated autosave slots have been added
- game loading window has been improved
- the difficulty levels in the campaign have been harmonized
- added <> hotkey to switch between units without skipping the queue
- arrows have been added in the tutorial, indicating the ruins of the city and the towers to which we should go
- after building the pyramid, you can see its building, the game ends only at the end of the turn
- project costs were balanced
- set the icons in actions to hexes and buildings
- Turn bar has been improved
- Fixed bug: after using an action, the amount of ap in the side menu is refreshed.
- Fixed bug preventing Skirmish save files from loading from within the campaign and vice versa
- the display of numerous effects has been improved
- Fixed a bug where AI was earning achievements for the player
- Fixed a bug with updating the action icon for buildings after removing it
- added the HP bar that appears for a moment when a unit takes any damage or heals it
- Bug fixed: the effect of resource income from the Extract action in Builder remains forever, if you save and then load the game during the process
- Fixed a bug that after using Optimize on the building itself or both on the building and the unit, the action time drops 2x faster and the effects fade too quickly
- Fixed bugs with fields suggesting Special Resource extraction
- Events in the nuclear campaign have been corrected
Hello all Punk Wars fans!
With Punk Wars now available we are also happy to share the news with you that the official soundtrack for the game is now also out. For those who already own the game there is a 10% discount :). Songs included in the soundtrack: 1. Welcome_to_the_Wasteland - 01:08 2. The_Song_of_Steam - 04:03 3. The_Riff_of_Steel - 04:40 4. Atomic_Sonata - 04:04 5. Diesel_Pulse - 04:08 6. Gearwheels_of_Winner - 04:05 7. Spiky_Journey - 04:50 8. Gasoline_Era - 04:14 9. Nuclear_Fission - 04:24 Available formats: MP3 / FLAC / WAV
[previewyoutube=nrG04H9OdZE;full][/previewyoutube]
Punk Wars - Official Soundtrack:
https://store.steampowered.com/app/1816720
Punk Wars on Steam:
https://store.steampowered.com/app/1541790 https://store.steampowered.com/bundle/23828 If you have any feedback or ideas for future development let us know in the comments! Follow JUJUBEE on Facebook Follow STRATEGY FORGE on Facebook
Hello everyone! We are glad that you are with us and have fun in Punk Wars. We check your comments and remarks on an ongoing basis and adapt the game to your needs. We wanted to introduce you today the first patch - for Mac and Linux. It's the same update as for Windows. Change Log: 1. Unlocking all skirmish maps 2. Improved display of action icons over hexes 3. Improved save / load game window 4. Fixed a bug where in the tutorial it was impossible to recruit builders after upgrading towers 5. Fortify actions have been corrected - it is dimmed on fortified units 6. Fixed name of steel source to iron source 7. The kidnapper kidnap actions have been improved 8. Fixed an issue where it was impossible to place buildings on the hexes of canyon bridges 9. Improved the balance of the atompunk faction on the Medium Canyon map 10. Fixed VFX display of some effects
Hello everyone! We are glad that you are with us and have fun in Punk Wars. We check your comments and remarks on an ongoing basis and adapt the game to your needs. We wanted to introduce you today the first patch - for Windows only so far - Mac and Linux will be available on Monday. Change Log: 1. Unlocking all skirmish maps 2. Improved display of action icons over hexes 3. Improved save / load game window 4. Fixed a bug where in the tutorial it was impossible to recruit builders after upgrading towers 5. Fortify actions have been corrected - it is dimmed on fortified units 6. Fixed name of steel source to iron source 7. The kidnapper kidnap actions have been improved 8. Fixed an issue where it was impossible to place buildings on the hexes of canyon bridges 9. Improved the balance of the atompunk faction on the Medium Canyon map 10. Fixed VFX display of some effects
Hello all Punk Wars fans!
Finally the day has come! PUNK WARS is now available on Steam, featuring four factions: Steampunk, Atompunk, Dieselpunk and Steelpunk! The game is available on Windows, Linux and Mac OS for the price of $19,99/16,99 (with an extra 10% launch discount!). It was a long way for us here at Jujubee and Strategy Forge and the whole development team did their best to deliver you a nice turn-based strategy game with a post-apo vibe. Hope you will enjoy what we have come up with and will have a decent time with our game:).
[previewyoutube=nrG04H9OdZE;full][/previewyoutube]
Punk Wars on Steam:
https://store.steampowered.com/app/1541790 If you have any feedback or ideas for future development let us know in the comments! Follow JUJUBEE on Facebook Follow STRATEGY FORGE on Facebook
Hello all Punk Wars fans!
The day is coming! In less than 24 hours PUNK WARS will be available on Steam, featuring four factions: Steampunk, Atompunk, Dieselpunk and Steelpunk! The game will be available on Windows, Linux and Mac OS for the price of $19,99/16,99 (but there will also be a 10% discount on launch). Which faction do you plan to play first? Oh, there's also a new and hot launch trailer:). [previewyoutube=nrG04H9OdZE;full][/previewyoutube]
Punk Wars on Steam:
https://store.steampowered.com/app/1541790 See you all tomorrow! Follow JUJUBEE on Facebook Follow STRATEGY FORGE on Facebook
Hello all Punk Wars fans!
As promised we are delighted to inform that the free Prologue is now available! And we are also happy to announce that the full version of the game will be out on November 11, 2021! So once again we would like to invite you to add the game to your Steam Wishlist!
FREE Punk Wars: Prologue:
https://store.steampowered.com/app/1761860 Punk Wars: Prologue will give you a taste of the full version of the game. Become the powerful leader of the Steampunk faction and defeat the Dieselpunk corporation before you run out of turns! Explore the ruins of a bygone civilization, where resources are scarce and the dangers way too common. Develop your infrastructure and technology that will secure your triumph. Create a winning strategy and a playstyle for your faction, utilising its own distinctive skills and units.
Full version (coming November 11, 2021):
https://store.steampowered.com/app/1541790 Also make sure to share your feedback and thoughts on the game in the Community section of the Steam page. Thank you all for your constant support! Follow JUJUBEE on Facebook Follow STRATEGY FORGE on Facebook
Hello all Punk Wars fans!
As you already know Punk Wars: Prologue is coming next week, but that's not all the exciting news we've got for you! First of all we would like to confirm that the full game is coming out this year and we plan to reveal the exact release date very soon. But meanwhile, we would like to give you a nice sneak peek of what to expect from the full version of the game. That's why we have prepared a short gameplay video (first of its series) with developer's commentary, in which you can see how the game looks in action (we suggest you watch it full screen so you don't miss all the little details:)). [previewyoutube=xn376TVukcM;full][/previewyoutube] Don't forget that you will have the chance to try Punk Wars for free thanks to the Prologue, coming October 12!
Prologue (coming October 12, 2021):
https://store.steampowered.com/app/1761860
Full version (coming in 2021):
https://store.steampowered.com/app/1541790 Til the next one! Follow JUJUBEE on Facebook Follow STRATEGY FORGE on Facebook
Hello all Punk Wars fans!
As you know Punk Wars is coming out this very year. But a few months passed since we have released the playable demo and we did a huge progress in the development of the game. That's why we would like to give you a real taste of what to expect when Punk Wars finally launches later this year. On October 12, 2021 we will publish a Prologue in which you will have the chance to play a mini-campaign featuring the Steampunk faction. We hope this will be something worth checking out before the full release. As Punk Wars: Prologue will be available in two weeks, don't forget to add it to your wishlist if you don't want to miss the moment it comes out :). https://store.steampowered.com/app/1761860 Til the next one! Follow JUJUBEE on Facebook Follow STRATEGY FORGE on Facebook
Welcome!
As we are slowly reaching an end of Punk Wars development, we decided that it is the right moment to share something more about the whole Punk Wars development process. We would also like to show you some materials from the Punk Wars archives, so fasten your seatbelts and get ready for the longest devblog yet!
Development process of the buildings
We designed buildings based on fundamental art concepts that were supposed to make every faction feel original and distinct from the others. These art concepts have originated from the technology used by specific factions. While designing buildings we were paying attention to various elements such as:
- Height of buildings above and below the ground.
- Asymmetry levels.
- Dominant art themes.
- Specific number - that stated how many elements should be grouped together in a given faction.
- Con shape.
- Main themes.
Steampunk:
- Height on level 2, both above and below the ground.
- Building asymmetry 3/5.
- Layer asymmetry 1/5.
- Dominant themes are circle and arc.
- Multiple small chimneys.
- Main particle is white smoke (steam, fog).
- Group number of 3 elements.
- Tops of towers and the ends of chimneys.
- Gratings as an often appearing theme.
- Lattice windows, usually divided by gratings.
- There are material elements.
Steelpunk:
- Lowest height above the ground, 3 below the ground.
- Building asymmetry 5/5.
- Layer asymmetry 4/5.
- Wild and asymmetrical faction.
- Very individualistic, most diverse buildings.
- Multi-pitched, flat, single-pitched roofs.
- Multiple red accents, mostly there where the leaders reside.
- Residential buildings of the poor have only singular red accents.
- Steel gratings, vertically divided to make it look more prison-like.
- SPIKES! MANY SPIKES! Jagged and made of bent sheet metal.
Atompunk:
- Top height level (both above and below the ground).
- Building asymmetry 1/5.
- Layer asymmetry 5/5.
- Most asymmetric hexes joined with the most symmetric shapes of buildings.
- Composition dominated by triangles.
- Brightest faction of all - characterized by the glow and sparkles.
Dieselpunk:
- Second highest buildings that are also lowest underground.
- Building asymmetry 2/5.
- Layer asymmetry 2/5.
- Very asymmetric hexes and symmetric buildings.
- Composition is dominated by quadratures and orthogonal systems.
- Gigantic chimneys in small amounts.
- Thick black smoke.
- Altitude dominant situated relatively in the center of the composition.
- Elements are in groups of 2 or 4.
- Gable or flat roofs.
- Pipes are joined with the biggest possible screws and rivets.
- Right angles.
Development process of the units
First step of the unit development process is defining the role of a unit. Designers have to take all the characteristics and needs of a faction in order to do so. That is how this process looked like in the case of the Exterminator: High speed wheeled unit, armored vehicle and a universal melee combat unit. Example special abilities:
- Pedal to the Metal - at the expense of oil, the unit gains more movement speed for X turns.
- Vroom Vroom! - Vehicle uses the extreme noise of its motors in order to debilitate adjacent units. This lowers both the defence and movement speed of adjacent units.
"A mix of a small and old tank with a typical vintage car. Front of the vehicle just like in a classic Ford, with an addition of heavy armor and a gun-turret. Without continuous tracks, but on three or four pairs of wheels."
A concept art is created on the basis of this description...
...and then the first version of the 3D model is created on the basis of the concept art:
After the changes based on the proposals from the whole team are made, the final model of the Exterminator is ready:
And it can make its way straight to the game! Of course with added animations, visual effects and stats:
Development of the in-game arts
Every art that can be seen in the game was hand drawn by the team of our artists. Below you can see how one of our in-game arts looked like at specific stages of the process:
Development of the UI and other graphical elements
UI design is an extremely complex and time-consuming task. The UI Designer has to find the sweet spot, where the UI is clear, looks good and is functional. We decided that in Punk Wars every faction will have its own exclusive UI, for that very reason we had to spend much more time and resources to design the user interface properly for each faction. But at the same time we believe it was totally worth it as each faction will give you a different gameplay experience. Here you can see the first version of Steampunk's UI and event pop-up window:
It was also very important to find the correct way to light specific hexes in order to give you important information - such as which hex is currently selected. That is how our first idea of marking action targets looked like:
It is also vital for every game to have a good logo. That is why we had many concepts ready for Punk Wars - and here are a few of them:
Prototype
The prototype stage is essential for every production in creative development. It is the moment when all in-game content can be represented (even if not in final version) and we can check whether there is a method to this madness. It allows to check if the ideas, art style and modelling techniques are viable and applicable in the future production process. We would like to present you some screenshots from the prototype stage of Punk Wars, so you can compare it with the final state of the game:
The first iterations of buildings were prepared in order to represent them in the prototype. Just look how the early concepts differ from their final versions. It only took a few months of adjustments!;)
Old:
New:
Old:
New:
As you can see the difference is pretty obvious and it looks even better in the game where we apply proper lighting and visual effects. We are slowly reaching the end of the development process and we would like you to see the progress we have made since we have launched the playable demo. We have a few cool ideas how to give you a strong sneak peek at the final version of the game, so stay tuned for more info on this! And that's all folks for today! Don't forget to add the game to your wishlist (if you still didn't) and stay tuned for more PUNK WARS updates! Also make sure to join our Discord community! https://store.steampowered.com/app/1663880/Punk_Wars_Demo Follow JUJUBEE on Facebook Follow STRATEGY FORGE on Facebook
Hello everyone!
Once again the time has come to share some fresh information about the state of the game with our Punk communitysteamhappy. Recently we have been testing different map sizes to find the sweet spot between exciting exploration and engaging interactions with wastelanders and other factions. We have noticed that bigger maps make the gameplay a little bit too focused on the base-building aspect of the game and it took to long to meet opponents for the first time. We really want to give you the opportunity to have fun on bigger maps and to make you feel you are building a giant corporate empire. For this reason we made the decision to take some time and develop new features that will make the early stage of the game really engaging! These new additions will also make the exploration of the map much more interesting. So here we go!
Citadels
Citadels are enormous fortified left-overs from the past world that are inhabited by the Wastelanders. Every now and then Citadels will send some units, with the aim of making the lives of the corporate punks even more rough. It will only stop if you are able to gather enough units and bring the Citadel down.
Outposts:
It is very time-consuming to constantly develop your base. Even more so when you lack resources and in order to gather them you have to build many costly structures. This is why we have decided to add the ability to build your towers on the Outposts, even when they are far away from your borders. The Outposts are ruins that can be easily turned by builders into bases and will allow you to gain new territories where you can develop.
Abondoned resources:
It looks like there are some areas where resources have been left by their previous owners, maybe you could take them? Just watch out, might be a trap, someone might be using them as a bait. But the risk can be worth it as you might find food, raw resources, but also research points or upgrades.
More inhabitants in the ruins!
From now on, ruined towns, slums, and ruins are more vibrant. There are various events happening if you decide to pay them a visit. As usually in Punk Wars, decisions matter. You can decide about the lives of Wastelanders during those events.
New units (that are just pissed with everyone)!
Not everyone in the wastelands likes technology - no matter what it would be. Some are just fine with the atmosphere of intimidation, chaos and death. Those people have been very devoted to gain the power they possess in this post-apocalyptic world. They only see technology as a threat for their own business, and for that reason they are ready to pay any price to get rid of the corporations.
Meet the Thieves!
A close-range military unit with mediocre stats. Thieves roam the wasteland to make the life of others miserable. They try to sneak up on our borders, steal your resources, and run away from danger. The best way to deal with them is to secure the border with some long-rage units or to chase them down.
Do you really think you are better than me? I am just trying to survive here, in this hellhole you've created! None of this would happen, if not for your fanatical fascination with your own superiority!
Kidnappers who will try to abduct your citizens!
Watch out for them! They do not fight very well, but can easily convince your naive workforce to join them. Heavy Minivan, slow but durable. The kidnappers will never shoot nor attack you. What you have to take into consideration is the fact that they ARE going to kidnap your people, and they won't let them go until you fulfill their demands. No technology will help if your empire lacks a workforce.
Keep your eyes up, Gangers are here!
Gangers are quick, mid-range units of the Resistance. These motorcycle-driving rebels see themselves as 'free', and their main goal is to attack and destroy targets controlled by the Corporations. They're surprisingly strong, perhaps because they fight for a cause, and not because they're told to.
With a rebel yell she cried - "More! More! More!
Fearless Sand Amazons!
On the deserted wasteland you can also meet daring Sand Amazons! Quick, close-range units. Through their strength and discipline, these wild women were able to adapt to the hard conditions of the wastelands. Because they focus mainly on combat and ignore the needs of everyday life, they often capture civilian units and force them to work for them as slaves
Being an amazon is amazing. The only downside is the sand it gets everywhere
And that's all folks for today! Don't forget to add the game to your wishlist (if you still didn't) and stay tuned for more PUNK WARS updates! Also make sure to join our Discord community! https://store.steampowered.com/app/1663880/Punk_Wars_Demo Follow JUJUBEE on Facebook Follow STRATEGY FORGE on Facebook
Hello everyone!
The new dev blog is here and this time it's a bit more traditional as once again we would like to present you some of the units you will find in the universe of PUNK WARS! It also features the Gyrocopter which we have previewed in our previous blog, but now you can see its final incarnation :). And so here's what we have prepared for you for today:
Atomic Elite (Atompunk)
A powerful, heavily armored soldier equipped with a miniature version of rayguns. Much like their bigger cousins, they can shoot destructive and beneficial laser beams. Additionally, AE's armor is equipped with a special barrier that can prevent them from taking damage.
Special skills:
- Disintegrate: Shoot the long-range laser cannon. It deals massive damage to everything on its path, but the unit will skip the next turn to rebuild its energy levels.
- Integration: Shoot the healing ray of the long-range laser cannon. It heals everything on its path, but the unit will skip the next turn to rebuild its energy levels.
- Barrier: Deploy a powerful barrier that will protect the unit for one turn, but it will also prevent them from being able to attack.
"The Atomic Elite dies but does not surrender!"
Gyrocopter (Steelpunk)
The Gyrocopter is a fast and agile flying unit. Perfect for scouting since it has limited combat capabilities.
Special skills:
- Flak Cannon: Deals damage to all units in the hex.
- AP-1 Rocket: Fires rockets that temporarily reduce the armor of the target.
"You can be my wingman anytime!"
Heavy Armored Truck (Steelpunk)
An armored monster with ramming capabilities. Slow but very powerful. Has no sight, so should be accompanied by a support unit.
Special skills:
- Shred: The truck deals heavy immediate damage to a nearby unit and applies a damage over time effect.
- AutoRepair: The unit enter the AutoRepair mode. HP during the current turn.
"I don't need to see where I'm going. Whatever is out there, it's got nothing on these 18 tons of steel!"
And that's all folks for today! Don't forget to add the game to your wishlist (if you still didn't) and stay tuned for more PUNK WARS updates! Also make sure to join our Discord community! https://store.steampowered.com/app/1663880/Punk_Wars_Demo Follow JUJUBEE on Facebook Follow STRATEGY FORGE on Facebook
Hello everyone!
We are happy to share with you our new dev blog, but also we would like to invite you to join our little contest (with pretty cool prizes) in which you can add a bit of your own creativity to the world of PUNK WARS! So let's get started, shall we? steamhappy This dev blog is pretty long, so pour yourself a cup of your favorite drink and dive into the PUNK WARS universe!
Journal from the expedition
Day 1 of the expedition
You have gathered the most skillful scouts and soldiers. Theres an old town, several days of march to the East. This should be a good place to start your mission.
Day 8
You reached the ruins of an old town. Its inhabited by a group of peaceful locals. When you ask them about the time before, they point you to an elderly woman, who lives in an old mill: - From what I recall from my grandfathers stories, everybody was getting ready for a big celebration. On the same day, they were supposed to enter some sort of new, astrological age, and start, uh, what-you-call-it The Worlds Government? You know, like a single tribe for everybody, so they wont have to fight anymore. Everyone came out to the streets to rejoice. Shortly after they saw the sky burning The World's Government? That sounds ludicrous. You should find out more.
Day 21
While searching for cover from a sandstorm, your group enters a former railway tunnel. There you encountered a group of vagrants sitting around a campfire. You spend several hours together, enjoying bottles of the finest wasteland hooch. When the conversation turns towards the ancient times, one vagrant, a man with a bushy, silver beard, takes the lead: - What happened? The usual son, greed happened! Some big cheeses were afraid theyre gonna lose their power, so in a desperate attempt to save it, they were threatening the world with nukes. I guess, in the end, one of them couldnt handle the pressure anymore. He must have lost it and launched the attack. Thats what Ive heard, anyway. When the sandstorm ends, you order your crew to pack and return on your path.
Day 33
In the mountains, you found a weird religious cult. They seem to live in harmony with nature, away from the troubles of modern civilizations. They turned out to be unusually friendly. After a grand dinner organized in your honor, you ask the head priest for her version of the events. She looks at you astonished: - Oh, how can you not know this story? Every child has heard about it! The world was finally to be set free! Set free by the mighty Aquarius, The God of Love. But he was betrayed by the wicked corporations that bow to the evils of technology. They stabbed him in the back! But dont you worry, he will return! More powerful than ever! He will smite his enemies and laugh at their demise! Those so-called corporations will regret the day they crossed his path! By the way, where are you from, again? You carefully avoid answering and quickly change the topic. You enjoy the hospitality of your hosts for a few more days until you return on the trail.
Day 47
While scavenging for supplies, you come across an abandoned business center. You hope to find some data in their archives, but when two of your men fall to their deaths while trying to reach the higher levels, you decide the building is too much damaged to risk it any further. Thankfully, the noise you make brings nearby a group of locals who used to live in the center back when it was in better condition. You asked them if anyone ever read anything from the offices at the higher levels. One man stands up and shares with you what he can remember: - Yes, I remember reading the old papers There once was a big war that many modern-day corporations profited from. When it finally ended, people were so tired of fighting that nobody wanted to see another conflict ever again. There was a sociological change all around the world. People wanted to unify and live in peace. But that would dramatically cut the incomes of these corporations, and that was unacceptable to them So they provoked a new war, and then it all went to hell What a shame. Hes visibly moved and goes quiet for a few moments. You ask if there's a larger community anywhere nearby, the man replies that the only one he can think of lies many days far to the North.
Day 72
After a long march and several encounters with bandits, you find a settlement, located in the ruins of a big city. Ladelphia says the old sign, although part of it is missing. Locals are highly vigilant and unfriendly, nobody wants to talk to you. You notice a poor, starving kid and share some food with him. He points toward the local square, where lives a guy named Rocky, who apparently likes to live in the past. You find him after a short while. He has a camouflaged face and wears old military clothes. - Oh, I was there. Ten thousand years ago Standing in the middle of a street. Waiting for my parade. Bastards, they lied to us! We returned home after the bloody war. We were supposed to be greeted like heroes But there was no parade! It wasnt over! Nothing was over! There were only fires coming from the skies, and the next thing I see is my best friend Johnny splattered all over me! You express doubts about his alleged age, he replies: - What do you mean I dont look ten thousand years old? Its the radiation, man! Or uh... I dont remember Now, where have I put my bottle?
Day 97
While traveling aimlessly, you catch a distress signal coming from an old mine. A small family is being attacked by a group of mutants. You order your people to hurry and you reach them just in time. After a bloody battle with the beasts, you explain who we are. A young woman tells you about someone named Rick who lives in a radio tower several days from here. He may know something about the events that lead to war.
Day 101
You follow the trail and locate the tower. In there you find Rick, an older man, no longer capable of getting down the tower by his own strengths. He refuses to talk with you at first but changes his mood once he learns about the family your group saved. When you ask him about the war, he looks at you puzzled and shortly after begins explaining: - Now, just between you and me, everybody thinks somebody fired nukes, and then there was a war or whatever But let me tell you something. My great-great-grandfather worked in some sort of astronomical lab back in the day. Now, it was much higher than this puny little tower. He could literally look into the skies! One day they noticed a big change coming. But Im not talking about any of that esoteric stuff, no sir! Im talking about the actual position of the planet. You see, when that happened, suddenly a cluster of meteors showed up heading towards the Earth. They tried to warn everybody, but it was too late. Then all the defense systems went crazy! They thought theyre under attack so they tried to retaliate, and Well, you know the rest. As you're going down the tower, you think to yourself that its probably all you can learn for now. You are all deadly tired, and you want to go back home. You will have plenty of time to put all the bits and pieces youve gathered together on the way back. No doubt everybody will be curious to know the real story, so theres just one question remaining,
What do you think has REALLY happened?
Steelpunk units
Traditionally let's share some more info on in-game units. First comes the Buggy:
The buggy is a quick support unit with medium defense and poor attack.
"There's nothing like jumping off the postapocalyptic dunes. Feel the buggy heat!"
The buggy has many nice features. It offers a large pack of movement points, so it can quickly change its position on the map. But it also has some special perks, for instance you can deploy a Smoke Screen effect on enemies (it limits their view range) or a Barrage effect which limits the attack power of the targeted opponents. Of course it offers much more, but this is something you will find yourself in the game :). And as a small bonus we would also like to share with you the flying Steelpunk unit we are currently working on, the Gyrocopter:
To find out how it will look like in the game, make sure to check out our future dev blogs!
Punk Wars Contest
Last but not least, we would like to invite you to take part in our fun and creative little contest in which you can win special prizes from our publisher - including board games, t-shirts, game keys and more.
All you need to do is come up with the idea for an in-game event of your own. Events pop up during your gameplay (screenshot below) and you have a few options (answers) to choose from - each answer can give you a different result. You can check out how the events work in our playable PUNK WARS demo.
Just write down your idea in the comments section, of course the event needs to be coherent with the post-apo atmosphere of game. If this helps, you might also like to check out our previous blogs, where we share a bit more on the world of PUNK WARS. We will choose the best ideas and the winning ones might be implemented in the final game (with your name in the credits), so why not trying your luck, especially with the cool prizes we have prepared for you? And that's all folks for today! Don't forget to add the game to your wishlist (if you still didn't) and stay tuned for more PUNK WARS updates! Also make sure to join our Discord community! https://store.steampowered.com/app/1663880/Punk_Wars_Demo Follow JUJUBEE on Facebook Follow STRATEGY FORGE on Facebook
Hello everyone!
It's time for the new dev blog and this time we would like to take you on a short journey into the dark world of Punk Wars...
The Dark of the Past
Archives
It's a long way up by the winding stairs, but once you're at the top of the Security Tower, the view sends shivers down your spine. The immensity and hollowness of the wasteland is beautiful, yet overwhelming and sad at the same time. In the middle of the round office sits the vice-superintendent. He's surprised to see you. Rarely ever anyone comes all the way up here. When you asked him about the ancient times, the world before the nuclear holocaust, he answers sneeringly: History? Why? Are you going to write a book? You remind him who you are, and make sure he understands the gravity of your question. He changes his tone and tries to recall to the best of his abilities: I dont think anybody really knows what happened They say a long time ago, back when the world was still green and fertile, people were preparing for the dawn of the Age of Aquarius. It was meant to bring peace and spiritual wisdom to the entire planet. End all conflicts once and for all I guess, in a sense, thats exactly what happened.
Its a good thing youre taking such an interest in the past. After all, if you dont know where you have come from, how could you know where you are going? But the vice-superintendent can tell you nothing more. He suggests you try to contact the Chief Archivist. Indeed, our database can shed some more light on the dark of the past. You take one last look in the distance and begin your way down again. On the next day you meet with the Archivist and listen to what he has to say:
Steampunks version
You see, some believe that the world in ancient times was all splendid and lavish. Nonsense! Humanity was at its last legs, the resources were almost depleted and the environment was devastated. The Hierarch of our organization, who we now remember as the great Father-Director, knew that and he worked hard to replace the world's machinery with new and elegant, steam-powered models. Regrettably, others were too stubborn to listen. They wanted to suck the world dry till its very last drop. Finally, the world could take no more. Thankfully, we survived thanks to our superior technology, but this can never happen again. That's why we must eradicate everyone who is against us if we want to save the world and bring humanity back to its former glory.
Dieselpunks version
Ah, yes, the infamous Great Betrayal, weve got the data about in our archives. Our then Leader ran a highly successful global organization that was bringing prosperity and order to the entire world. Our annual rates of return from that time are astonishing! Alas, a group of anarchists formed, determined to destroy us. They wanted to create some sort of democratic government that would later ban and dismantle us.
Of course. We werent going to have it, so we did what anyone would do in our place we took the matter to the court. The judge ruled in our favor, and coincidently, the attacks began shortly after that. From that day on, our branch has lost contact with the HQ. But I can personally assure you that during that time not a single day has passed when we had violated the procedures in any way.
Steelpunks version
What happened? Ill tell you what happened. After years of bloody and glorious fighting, the world went soft, thats what happened! Some damned hippies took over and prayed to the skies for peace and love. Then they wanted to create one government to end wars for good. What a sorry bunch of sissies! After that, some wimp released the nukes. Tell me, what kind of coward hides behind the rockets to do his fighting for him? Anyway, everyone panicked and started blasting. They were shooting at everything and we ended up where we ended up. The good thing is that under our leadership, the world will never go soft again!
Atompunks version
Oh, what would I have given to see it with my own eyes! The power of the Atom at its greatest. The legend says the sky gleamed for months after it had happened! Admittedly though, the price was too big. Weve lost so much knowledge Such a waste. Now some blame us for this incident, but thats rubbish. We were never interested in politics, not now, not then. Now maybe, just maybe, one of our overseers needed funds for his studies and sold a few missiles here and there, but realistically can you be blamed for what someone else does with a knife you sold him? Besides, what matters most is the future, not the past. We must do what we can to restore the planet and bring it back its shine! Thats something to build on, but your knowledge is still limited. You decide there must be more information you can learn. You shall conduct an expedition and scour the wastelands for clues. The truth must be out there!
To be continued...
And that's all folks for today! Don't forget to add the game to your wishlist (if you still didn't) and stay tuned for more PUNK WARS updates! Also make sure to join our Discord community! https://store.steampowered.com/app/1663880/Punk_Wars_Demo Follow JUJUBEE on Facebook Follow STRATEGY FORGE on Facebook
Hello everyone!
Today we would like to give you an update on the progress we are making with the game and we would also like to thank all of those who played the early stage demo (still available) and added the game to the wishlist - very much appreciated! steamthumbsup Speaking about the demo - in the recent days we have added a few small features and it was extended to 30 turns, so it now offers a longer experience.
Of course our top priority is the main game. And we are working hard to implement all the valuable feedback we got from the community, to make the gameplay even more immersive - the demo was just a small sneak peek, so expect much more to come in the final release. Right now we are focused on the four campaigns and above you can have a glimpse of the intro to the Steampunk faction. In PUNK WARS all factions will be starting almost from scratch, trying to improve their technology and rebuild the civilization - after all everything takes place in a harsh post-apo reality, where all the resources (such as clean water) are very limited. Now let's move on to some interesting units that you will be able to develop in PUNK WARS while controlling the Dieselpunk faction.
Mech
"Make no mistake, young ones, it doesn't get any better than that. Being a Mech pilot is the pinnacle achievement in our Diesel society."
The Mech is one of the most powerful technological achievements in the game. It is a super-advanced, close-range military unit with overall good stats. Mechs can pack a punch, and are quite mobile with their jet-assisted jump action. Their combat role is pretty straightforward - do as much damage as possible.
Indoctrinator
"There are no rules in the sky. For a brief moment, you can actually feel... free!"
The Dieselpunk faction is also a strong adversary in the air. The Indoctrinator is an advanced, flying military unit. Indoctrinators are fast and can provide some air support for your ground forces. They can motivate enemy workers to join your faction and they can even hold out on their own against less powerful enemies. And that's all folks for today! Don't forget to add the game to your wishlist (if you still didn't) and stay tuned for more PUNK WARS updates! Also make sure to join our Discord community! https://store.steampowered.com/app/1663880/Punk_Wars_Demo Follow JUJUBEE on Facebook Follow STRATEGY FORGE on Facebook
We are happy to announce that the PUNK WARS playable demo is now available!
Just on the side note please note that the game is still in development and that the demo comes from the pre-alpha version. Some features might not be available yet and some are not final. We have decided to release the demo based on an early version of the game also to confirm we are heading the right direction. We want to engage the community into the development of the game as much as possible. So in case you have any feedback or suggestions make sure to share them on the Steam Community page or on our Discord channel. Also don't forget to wishlist the game. Thank you for your support!
https://store.steampowered.com/app/1663880/
The Strategy Forge Team
Our Discord channel
Jujubee on Facebook
Strategy Forge on Facebook
Today we would like to give you a sneak peek behind the curtain and show you the latest assets we've been working on. Since during the next Steam Fest (that starts next week) we will share a playable demo in which you will take control of the Steampunk faction (just to remind you, the game will also feature Atompunk, Steelpunk and Dieselpunk), we decided to focus on this specific technology (that is steam) and show you one new building and one new unit.
Let's start off with the building first. The Time Machine is a unique building that can send units back in time before they received any wounds, or to the future when they're already grizzled veterans. Of course it is a technology unique to the Steampunk faction and its features can be very handy and give you an advantage while clashing with your enemies.
Now let's move on to the new unit. Automaton is a high-tech, offensive steam robot, and the best that the Steampunk technology has to offer. Super advanced clockwork mechanisms powered by condensed steam turn this giant metal statue into a beast on the battlefield. With the Windup and Clockwork Hearth action, it can increase its mobility, attack and even self heal after obtaining massive damage. When surrounded by enemies, Automaton can unleash a powerful Steam Bath doing massive carnage around itself. Yes, all you need to do is to wind up the clock, and this bad boy will fight for you all day long without the need to rest! Don't have to send our squishy human soldiers to the front anymore!
That's all folks for today, but more is coming! Don't forget to add the game to your wishlist (if you still didn't) and make sure to follow our social sites and Discord for more PUNK WARS news! Til the next time!
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https://store.steampowered.com/app/1541790
The time has come to rebuild our civilization using the only gift of nature that has worked in the past! But which path is the right one?
PUNK WARS will feature four campaigns - each connected to one specific technology or resource, that is petroleum (Dieselpunk), steel (Steelpunk), steam (Steampunk) and nuclear fusion (Atompunk). Each faction believes only their technology can bring a bright future to humanity. And there's no room for competition, so a brutal clash is imminent.
Each faction gives you access to completely different buildings and units and each faction has its own advantages and disadvantages. No matter which campaign you select, we want you to get a different experience. Even the UI will differ depending on the technology you choose. In the upcoming sneak peek demo we are preparing for Steam Fest (the event will take place later this month) you will have the chance to take control of the Steampunk faction.
Will you be able to dominate your opponents? Well, make sure to add the game to your wishlist and don't forget to check out the demo when it's out!
In the forthcoming weeks we will share with you some more detailed info on the units, buildings, mechanics and much more. Also if you have any questions don't hesitate to ask on our Steam Community section or on our official Discord!
Meanwhile we wish you a great end of the week!
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Hello everyone!
Thank you so much for wishlisting Punk Wars!
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- or just have a place to talk about whatever...
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Punk Wars
Strategy Forge S.A.
Jujubee S.A.
2021
Singleplayer
Game News Posts 31
🎹🖱️Keyboard + Mouse
Mixed
(86 reviews)
https://store.steampowered.com/app/1541790 
Punk Wars Depot Linux [10.49 G]Hold The Line (1830660) - magazyn zawartoci [29.95 M]Punk Wars: Threat From Within (1932040) - magazyn zawartoci [28.37 M]
The years go by and another cycle has come to an end. Our civilisation has crumbled due to our greed and selfishness. Now we know that to avoid repeating the same mistakes, we need to stand united… and ours is the banner, under which humanity can thrive again. Our technology, philosophy and way of life are the ones that can finally bring happiness to the world… we just need to convince a few stubborn leaders...
Punk Wars is a combat and tactics-oriented strategy drawing inspiration from the classic turn-based 4X titles. Set in a post-apocalyptic world, in which the ruins of a once powerful megacity become the arena for a deadly fight between four newly emerged corporations, trying to assert dominance for both their unique technology and philosophy of life.
Become the powerful leader of the mesianic steampunk, tenebrous dieselpunk, militaristic steelpunk or technocratic atompunk; explore the ruins of a bygone civilization, where resources are scarce and the dangers way too common. Develop your infrastructure and technology that will secure your triumph. Create a winning strategy and a playstyle for each faction, utilising their distinctive skills and units.
But before you make that happen, you will have to set out to explore the once magnificent, ruined wasteland full of hostile nomads; find water and other vital resources, extract them and put them to a good use developing your scientific, industrial and military infrastructure. Grow and expand your territory, creating advanced and foolproof supply chains in which single units rely on each other, working together like one organism.
Grow and rule over your population, carefully monitoring its well-being and keeping it content. Plan ahead as much as you can, but leave yourself some space for a time when a random event strikes. And finally - put your meticulously trained and developed units to good use, engaging in challenging, turn-based battles that will put your tactical thinking to the test.
- Take control of one of the four powerful corporations - Steampunk, Dieselpunk, Atompunk or Steelpunk - and use its unique skillset to lead it to glory.
- Explore the mysteries of a ruined, post-apocalyptic megacity.
- Level up your units and engage in fierce battles that will challenge your tactical sense.
- Grow your scientific, industrial and military infrastructure, creating advanced supply chains.
- Seek, garner and wisely use scarce resources.
- Unite humanity and lead it to the new era of peace and prosperity!
- OS: Requires a 64-bit processor and operating system
- Processor: 3.2 GHz Dual Core ProcessorMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GeForce GTX 760. Radeon HD 7950 or equivalent with 2 GB of video RAM. A dedicated video card is required.
- Storage: 14 GB available space
- OS: Requires a 64-bit processor and operating system
- Processor: 3.2 GHz Dual Core ProcessorMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GeForce 980. Radeon RX 580 or equivalent with 4GB of video RAM. A dedicated video card is required.
- Storage: 14 MB available space
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