Super Pixalo
Philip Royer Developer
Philip Royer Publisher
2015-02-03 Release
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mixed
(18 reviews)
The Game includes VR Support
Public Linux Depots:- Super Pixalo Linux [140.02 M]
- Super Pixalo Linux 64 [137.4 M]
Week 1 Patch ReleasedHi All,
As with any new platform, new challenges and bugs arise like toadstools in a fairytale. I read all the comments and reviews and try to learn as much as I can from each of them. One of the biggest things I learned this past week is test, test, test even if you think it’s ready.
There were a few major complaints that this update is attempting to address. Below is a list of a few of the issues (those that this update seeks to fix) and what I did to fix them.
- The music was grating after a while because the 30 second loop in the levels got old fast. Solution: replaced with 1 minute to 2 minute tracks from the extended soundtrack.
- Game wouldn’t start or would crash on completion of level. I believe this was because I wasn’t checking for an instance of Steam before calling things in the Steam SDK. Rookie mistake and now everything Steam related is called only after Steam is detected.
- Collectible count was incorrect. I was informed that while the collectible screen said “x of 124” there are in fact 125 collectibles… that one is pretty embarrassing. It has been corrected.
- Several people said they found it weird how everything was keyboard or mostly controller accessible but not totally mouse accessible in the UI. I’ve now made sure all UI elements can be controlled with the mouse and keyboard. A big controller update will be coming soon to address the many issues people are having with XBOX and PS3 controllers.
- When you minimized or went to another window on your desktop, it would kick you back to the menu when you went back to the game. That was a FireTV fix for their dumb voice search thing, again, shoulda caught this but didn’t.
- The Bonus level achievement fired 4 levels too early… yes, I made another math error.
- Level times in transition menu were weirdly out of place so I adjusted their position.
Please let me know what other issues you are having and I’ll make sure to add them to the list if they aren’t there already!
Thanks,
Phil Royer
[ 2015-02-12 04:00:54 CET ] [ Original post ] Week 1 Patch ReleasedHi All,
As with any new platform, new challenges and bugs arise like toadstools in a fairytale. I read all the comments and reviews and try to learn as much as I can from each of them. One of the biggest things I learned this past week is test, test, test even if you think its ready.
There were a few major complaints that this update is attempting to address. Below is a list of a few of the issues (those that this update seeks to fix) and what I did to fix them.
- The music was grating after a while because the 30 second loop in the levels got old fast. Solution: replaced with 1 minute to 2 minute tracks from the extended soundtrack.
- Game wouldnt start or would crash on completion of level. I believe this was because I wasnt checking for an instance of Steam before calling things in the Steam SDK. Rookie mistake and now everything Steam related is called only after Steam is detected.
- Collectible count was incorrect. I was informed that while the collectible screen said x of 124 there are in fact 125 collectibles that one is pretty embarrassing. It has been corrected.
- Several people said they found it weird how everything was keyboard or mostly controller accessible but not totally mouse accessible in the UI. Ive now made sure all UI elements can be controlled with the mouse and keyboard. A big controller update will be coming soon to address the many issues people are having with XBOX and PS3 controllers.
- When you minimized or went to another window on your desktop, it would kick you back to the menu when you went back to the game. That was a FireTV fix for their dumb voice search thing, again, shoulda caught this but didnt.
- The Bonus level achievement fired 4 levels too early yes, I made another math error.
- Level times in transition menu were weirdly out of place so I adjusted their position.
Please let me know what other issues you are having and Ill make sure to add them to the list if they arent there already!
Thanks,
Phil Royer
[ 2015-02-12 04:00:54 CET ] [ Original post ] Super Pixalo is the story of a pixel from a 1960s Rock & Roll themed arcade cabinet. Join Pixalo as he travels through over 50 years of pop culture in a journey of self discovery.
FEATURES
- 127 fun and often rage inducing levels
- 124 nostalgic pixel art collectibles
- 100+ incredible movie references
- XBOX360 controller support
- All original chiptune Soundtrack by Saad Ali
REVIEWS
"The retro geek in me rejoices at Pixalo's simplicity and old school controller-throwing challenge!" - Chris Downing
“Tough and very rewarding - precision platforming at it's best!" - TinyPixxels
“A great and enjoyable platformer that you can find yourself getting lost in for many hours." - Otaku Punk
MINIMAL SETUP- OS: Ubuntu 12
- Processor: 2.0 GHz Dual CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD3000 or higher with OpenGL 2.1 support
- Storage: 250 MB available spaceAdditional Notes: Java Runtime Environment 7
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