
Run a top-notch campaign by leveraging Political Arena’s real world data. Learn what issues drive your constituents to the ballot box, scrutinize the latest polls, and analyze the unique demographics of every congressional district.
Master the art of negotiation and become a Washington power broker. Navigate D.C.’s maze of special interests by analyzing the strengths, weaknesses and ambitions of your friends and enemies … even hold unfavorable information as leverage to gain concessions. Single out powerful allies -- the legislative leaders, the rising stars, the kingmakers -- and do everything you can to get on their good side.
Play the news cycle and try not to let it play you. Strategically time your actions to generate the most (or least) attention from the press.Announce your campaign, introduce legislation, and time campaign events when the media is least distracted -- or publicize compromising information when the public has its eyes elsewhere. Friday is a great time to announce that pesky IRS investigation into your spouse's finances.
[u]PROBLEM SOLVERS CAUCUS....ACTIVATE[/u]
Created an unstable branch for people to try out experimental fixes and features. To access it, right click Political Arena in your library, bring up the properties window, go to betas and select unstable. No password required. Currently there is nothing there as of this update going live. Will likely be mostly used to see if fixes work for players having issues.
The bug form now accepts feedback and suggestions. Submissions are fed directly into the devs management software and Slack, so they will be seen!
Some votes werent being registered as the player cast them, owing to improper referencing of the players pre-calculated automated vote.
Improved how the vote window interacts with the games underlying architecture. Some players were having bizarre vote results (failing 80-20 in the Senate with the filibuster at 60, etc). This likely resulted in the system processing a previous vote while the ui was handling a new one.
\nVotes will be less clustered. NPC schedulers will now (usually) only schedule votes for after the last scheduled vote in their calendar.
Tightened senate vote result logic in the vote window. In some situations a bill would be said to be filibustered once it got to 41 nay votes (on default settings) but that prevented it from being declared outright rejected with 51+votes.
Tightened up how the game manages window states. Some players were unable to reopen certain windows and some windows werent closing. All window state logic is now funneled through a single handler.
You can no longer get around the max/min number of Republicans/Democrats by sliding above or below the handles in the game settings section.
Minimum Setup
- Processor: Core 2 DuoMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD Graphics 4000 or other shader model 4.0
- Storage: 5 GB available space
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