The Tower Offender Demo is finally available.
It is only an early prototype of the game and is far from finished, but it should at least give players an idea of what they can expect. We plan to add many more levels and features in the coming months, but the basic idea behind the game is this.
Jump around. Plan your attack. Jump some more and make adjustments as required.
If you play the demo, consider joining our Guilded server:
https://www.guilded.gg/Lighthaus-Collective/groups/6DMYx8aD/channels/3c5a97bb-4b96-439b-b157-18c1214e9d7d/chat
We talk about the game and ongoing development and often have some spare keys for you to test the latest changes before anyone else.
Also tune in to our Game Dev streams on Twitch where we develop the game live on screen:
https://twitch.tv/yanni_boi
More updates coming in the New Year. We are excited and hope you are too!
This game is all about stopping the Hero from getting to the tower to do what heroes to best. You will have some time to prepare and then can continue your efforts as he progresses.
A twist on the traditional tower defence genre, in this game you can run and jump around the level and place traps and obstacles that should hamper the progress of the hero. Once the hero arrives you can continue to move around and adjust the placement of traps, either by placing more, or by moving the ones you have already placed.
A health bar indicates how much damage the hero has received, and once the hero has no health left, the player wins and can progress to the next level.