Players will now have to choose between two difficulty settings (hard and easy) when starting a new game.
Hard is the way the game is meant to be played. Deaths are permanent and you'll have to start from the beginning if everyone dies. However this is a very unforgiving and ruthless way to play the game. Some players might find it a bit too tedious to have replay every level after their party got wiped. So now there's the easy -option. In easy -mode you'll get a checkpoint at the start of every level just like on the hard -setting but this time the game remembers who's alive at the start of the level. If everyone dies you can simply return to the previous checkpoint.
I hope everyone can now enjoy the game the way they prefer.
A unique puzzle adventure with a cryptic story and intriguing drama. Solve puzzles and conquer challenges in a dystopic gameshow. Meet new friends along the way, get to know them and discover their motives. If everyone dies, it's game over and you'll have to start from the beginning. Can you keep everyone alive until the end? Are you after glory, love or vengeance?
LONELY, LUSTFUL, ARROGANT, HATEFUL was developed by Notovia (best known for the cult-classic horror series I'm on Observation Duty). Music by Snare.
MINIMAL SETUP
Processor: Intel Core i5-4690 CPU @ 3.50GHz 4 or betterMemory: 4 GB RAM