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Fixed an issue causing the game to pause when switching between shops, even though option was ticked off in settings. Fixed an issue causing UI in the top left corner to overlap inventories making them unlockable/unupgradable.
Customers will now start asking for new items once the adventurers are upgraded to bring back new items in addition to starting to ask for new items at certain points in reputation. Changed some text to make stuff make more sense.
Bug fixes game version 1.02 Fixed an issue causing some items to become larger or smaller than what their icons should look like. Fixed an issue causing reserved boxes (the red boxes) to not be cleared appropriately once an item was removed from an inventory. Fixed an issue causing items to appear looking completely different than what they were supposed to look like. Fixed an issue causing some customer items to appear in players inventory after closing and opening the game. Fixed an issue causing the game to become unpaused while in menus and pressing keybinds to open shops. Sorry it took some time to fix this, it was impossible for me to reproduce this bug (red squares, incorrect item information) in my own game so it was difficult to figure out the root cause of the issue, but this time i'm confident that it is fixed. However as I'm unable to get this to happen in my own game please post in the discussion tab if any of the issues above still happens to you, or have happened after version 1.02 posted on the 13 october. version 1.03 Gameplay changes: Added a search function to the adventurer shop list and to the hired adventurer list. Adventurers in the adventurer shop will now become cheaper to hire when old adventurers are fired. Bug fix: Fixed an issue causing customers to stop appearing at certain points in the game.
Attempted fix for red boxes that won't ever go away for some players. Also as I'm not certain that this red box bug is fixed I added a temporary fix which is to hover over the inventory with the red slots and then press i (default keybind) to refresh the inventory slots.
Changed the transporters code around to make it more transporty, it will now transfer items to inventories that are further away if the closest available inventory does not have space for the item held by the transporter. Fixed a bug that would cause items to sometimes believe they were in inventories that they actually had not been in for a while. Attempted fixes for bugs i have not been able to reproduce: Attempted to fix an issue causing items to sometimes appear in the center of the screen when closing and reopening the game. Attempted to fix an issue causing items to get incorrect sprites and information.
Fixed a bug causing item slots to remain reserved after having removed an item from the slots if exchanged at the same time as the item was placed into the inventory.
Changed game info screen to include info about events and the reputation bar Changed some timers to make dropping objects feel more natural/smooth Moved some menu UI around to align it with other UI objects Attempted fix for unreproducible error when grabbing item from adventurer at the same time as grabber grabs item, causing item to occupy slots after being picked up Fixed some grammar and changed some words.
Update 1: Fixed an issue that caused the players currently held item to be deleted when closing and opening the game. Fixed an issue that would cause inventories to be deleted if the player opens and closes the game while holding multiple inventories. Update 2: Adjusted the nighttime to start every 5 minutes for 30 seconds. Added more events that can be purchased from the shop. Fixed an issue causing inventories to be unclose able while being held in a different location than expected. Update 3: Changed multiple info texts for objects purchased in the shop to add a bit more creativity.
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