▶
More Development Progress!
Rather watch than read? We'll you're in luck! https://www.youtube.com/watch?v=HbQy5niWsvk
The Dawn level is now complete and is comprised of 11 stages. Over the past month we've been adding multiple new areas to these stages including an underground arena, multiple tree caves, as well as various forest scenes.
Danny, the artist, has also been focused on creating more foreground animations to help the stages appear more lively. For the Dawn stages, this included large crawling ants, crows gnawing at skulls, and various plants swaying in the wind. [img=http://www.sheado.net/aquiverofcrows/images/skull.png]
The first boss was completed in August, but we've spent more time polishing, balancing, and fine-tuning the 3 headed skelecrane boss. [img=http://www.sheado.net/aquiverofcrows/images/boss2.png]
After churning out all of the stages for the Dawn level, Alice - developer and composer - has moved on to sound effects. She’s already sourced or created 20 different sound effects and is now working on the audio programming end of things.
In preparation for an upcoming alpha test, we've been spending more time working on non-gameplay features such as the user interface. The title screen and several of its related menus were completed. We can’t wait to get through alpha, get feedback, and move on to beta testing with more people! [img=http://www.sheado.net/aquiverofcrows/images/title.png]
That's it for this update! If you have any questions, please feel free to contact us at crows@sheado.net or start a discussion in our Steam community hub. And don't forget to follow us on Twitter @AQuiverOfCrows for more frequent updates!
[ 2015-08-30 22:54:18 CET ] [ Original post ]
Hey Peoples! The summer is flying by as we chip away on our game! Here's a summary of all the progress we made over the past month working on our upcoming twin-stick shmup.
Developer Let's Play Video
Rather watch than read? We'll you're in luck! https://www.youtube.com/watch?v=HbQy5niWsvk
More Locations!
The Dawn level is now complete and is comprised of 11 stages. Over the past month we've been adding multiple new areas to these stages including an underground arena, multiple tree caves, as well as various forest scenes.
More Foreground Animations!
Danny, the artist, has also been focused on creating more foreground animations to help the stages appear more lively. For the Dawn stages, this included large crawling ants, crows gnawing at skulls, and various plants swaying in the wind. [img=http://www.sheado.net/aquiverofcrows/images/skull.png]
More Skelecrane Boss Polish!
The first boss was completed in August, but we've spent more time polishing, balancing, and fine-tuning the 3 headed skelecrane boss. [img=http://www.sheado.net/aquiverofcrows/images/boss2.png]
More Sounds!
After churning out all of the stages for the Dawn level, Alice - developer and composer - has moved on to sound effects. She’s already sourced or created 20 different sound effects and is now working on the audio programming end of things.
Title Screen and Alpha
In preparation for an upcoming alpha test, we've been spending more time working on non-gameplay features such as the user interface. The title screen and several of its related menus were completed. We can’t wait to get through alpha, get feedback, and move on to beta testing with more people! [img=http://www.sheado.net/aquiverofcrows/images/title.png]
Stay Tuned!
That's it for this update! If you have any questions, please feel free to contact us at crows@sheado.net or start a discussion in our Steam community hub. And don't forget to follow us on Twitter @AQuiverOfCrows for more frequent updates!
[ 2015-08-30 22:54:18 CET ] [ Original post ]
A Quiver of Crows
Sheado.net
Developer
Sheado.net
Publisher
2016-10-19
Release
Game News Posts:
30
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Mostly Positive
(23 reviews)
The Game includes VR Support
Public Linux Depots:
- A Quiver of Crows - Linux [164.1 M]
A twin-stick shmup set in a grim world cursed by demons and ghouls.
Frantic Battles in a Grim World
- Unlike most shmups, this world is made up of flesh, bones, and dirt instead of the common rigid objects such as ships set in space.
- Each enemy type has a unique set of behaviors.
- Most foes do not follow preset patterns. Instead, they try to hunt you down.
- Some enemies fly in close for melee combat. Others will shoot from a far away range.
Co-op Twin-Stick Action
- The game blends the insanity of shmups with the free range of motion of twin-stick shooters.
- Find a friend. Find a couch. Have tons of fun with the optional single-screen couch co-op!
Upgradeable Weapons, Bombs, and Shields
- Collect and enhance a variety of weapons. Influenced by traditional shmups, watch as your weapons’ firing trajectory and pattern change with each upgrade.
- From heat seeking quills to things that go BOOM, collect them all and use them to crush your foes!
- Upgrade your shields to withstand relentless attacks.
Coming to Windows, Mac, Linux
- Best played with a twin-stick controller. Steer with the left stick, aim with the right.
- Never fear! You can also use your keyboard and mouse.
MINIMAL SETUP
- OS: Linux
- Processor: Dual-core 2.2 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: NVIDIA GeForce GTX 260 / ATI Radeon 4870 HD / Intel HD 4600 / or equivalent with at least 512 MB VRAM
- Storage: 250 MB available space
- OS: Ubuntu 16.04 LTS
- Processor: Dual-core 2.4 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Equivalent of GeForce 9800 GTX / Radeon HD 5000 / Intel HD 5200
- Storage: 250 MB available spaceAdditional Notes: Twin-stick controller highly recommended.
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